rtcvb32: Double Ditto. Things more horror themed have never mixed well with me. Kinda funny that if a game hits a certain level of tension or stress on me, i'll quit without looking back... alright i'll look back unhappily, but i haven't yet touched a game that stressed me too much. Curiously FPS's in general usually stress me out, which is why i don't enjoy them usually that much.
HunchBluntley: It's not that I
dislike horror themes in games; I literally don't care one way or the other about them being there, as long as the gameplay's good. One problem is that the "horror" is usually really cheap (jump scares and gore), and frequently they go for really far-out/absurd sources of horror, or leaven the horror with really cheesy dialogue. In short, it's a hard genre to do well. (I'm not a fan of horror movies for the same reasons -- I'm usually either rolling my eyes and cracking wise through the whole movie, or it's "gore porn", which I don't even understand the appeal of.)
Strijkbout: Both games are good imo and agree with the posters here, maybe you want to add S.T.A.L.K.E.R. too on your wishlist.
HunchBluntley: Oh, it's on there. =)
Even if you removed the horror elements and jump scares from F.E.A.R., what you'd have is still an extremely reflexive, high action and adrenaline pumping FPS with extremely satisfying gunplay. Not to mention, the time slow mechanic is just fucking COOL, man. There's nothing like beasting through a darkened room full of Replicas with a tactical shotgun, while the lights go haywire and bodies go flying in slo-mo, or playing peekabo with a massive mech firing rockets at you in slow motion, while you wonder if your healthpacks will even hold out for this fight, or kick yourself for not grabbing that grenade launcher or rocket launcher. Even if you took out the genuinely creepy elements, the base of the game is wrapped up in high action moments that go from zero to 60 at the drop of a hat, with enemies leaping from platforms to flank you, while some take cover to lay down suppressing fire on you, once they realize that you're there. Don't get me wrong, Unreal is a classic, but it's also mechanically limited by its age. F.E.A.R.? Not so much.
jefequeso: Well, STALKER 1 and 3 are my favorite games of all time, so you won't get any disagreement from me. However, they aren't really comparable to FEAR, which is a much different style of game. It's an ego shooter with a tacked-on horror element, whereas STALKER is a survival RPG/FPS hybrid.
CharlesGrey: That may well be the case, but they're both FPS games, and thus appeal mostly to the same audience and I think it's fair to compare them. And when you do that, FEAR just does not compare favorably to the STALKER series. Without going into detail ( especially since you know the games yourself ) STALKER provides a one of a kind experience, while FEAR, no matter how well executed the gun fights and AI are, at the end of the day is still only a scripted, linear modern style FPS. If you've played a few modern FPS, then you've basically played 'em all. And I've played through my share of them, so it's hard to find anything impressive about FEAR. STALKER even does a better job at the horror elements, without the overdose of jump scares you encounter in FEAR.
I find FEAR is at its best when it doesn't try to scare you, but just goes completely bonkers. You know, those strange visions and flashbacks you encounter occasionally, pools of blood on the ceiling of a room -- that sort of thing? Psychological horror and mind-fucks, basically, rather than cheap "Boo!" scares. I hope there's more of that later on, if I decide to continue playing some time.
I'll be honest with you, the suspense and psychological shit, compared with sudden environment shifting was way more effective horror than the actual OMG FOUL BEASTIE IS ATTEMPTING TO DRAG ME THROUGH THE FLOOR. Fear of the unknown is always so much more scary than what any dev can actually show you, in my opinion.