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Nightmarekiller: 1. Foliage. We did replace foliage (grass, junk etc.) placement algorithm, so it distributed a bit differently now. Just as previously, foliage is placed randomly, so in some places it can be a bit less or more dense in DX11 version. We didn’t decrease the draw distance nor average foliage density.

2. Lighting. All lighting changes were made by our graphic artists, who decided to improve looks of this game by tweaking lighting and post processing.

3. Shadows. Shadow filtering algorithm was improved, so now shadows have less jaggies and look better. It’s mostly visible when you compare tree shadows from the beginning of the game.

4. SSAO. SSAO was totally rewritten. DX9 version had a lot of awful SSAO artifacts (especially in motion), which now are gone. Additionally it was tweaked to be softer and more realistic.
Here the guy is not explaining nothing.
I'll summurize: it's better, because it's different, since it's not the same as before, that is better.

5. Performance. Performance is much better, because we got a bunch of new engine programmers who have totally rewritten the entire engine. It took us more than a year, to do that. Because of the sheer magnitude of changes we have introduced there will be inevitably some differences between versions, but we didn’t cut anything, we just worked really hard for a long time just to squeeze every cycle we could.
Here there is some meat ... but again:
now it's better, since we redone it, so it's different, so it is better.
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OldOldGamer: Here the guy is not explaining nothing.
I'll summurize: it's better, because it's different, since it's not the same as before, that is better.
Eh... Can you read? There was relatively specific information (in layman's terms) on how grass can be different, how shadows/SSAO were improved and that performance is better (which it is, significantly). The only bit where Nightmarekiller just said "it's better" was lightning - and even that seems to have been said so people notice the change.
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OldOldGamer: Here the guy is not explaining nothing.
I'll summurize: it's better, because it's different, since it's not the same as before, that is better.
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Fenixp: Eh... Can you read? There was relatively specific information (in layman's terms)
yeah, right, that is my fault : I want (non layman) details :p
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GioVio123: Thank TinyE
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Fenixp: That wasn't an attack, it was cry for elaboration - what you're saying quite literally makes no sense, there are words which can be understood, but that's about it.

Which pubblisher allows what? Is patching bad? What does "it might as well be put even onto Origin"? I guess it's meant as a bad thing, but you don't quite say. What's eternal circle jerk of shitty business practices and DRM, Origin, publisher or patching?
We all know I amn't good articulating myself, but I said that was reference of that model's history, not their action if the game was put onto there, meaning that I wans't referencing how bad would it be if Shadow Warrior was in Origin, my implementation was irrelevant, and you took the bait
Post edited May 10, 2015 by GioVio123