amok: if you back a project on KS and they later gives gOg keys,
gOg temselves do not make a cent out of it.
in fact,
they lose a little bit of mony. so it is not only a matter if a KS project will be on gOg or not.
BreOl72: amok: ...the profit of that sale goes to Kickstarter, not gOg.
...a game sold on Humble that gives a gOg key, the profit goes to Humble, not gOg
BreOl72: Is there any
official confirmation for that claim?
Because, honestly, I find it hard to believe that they would hand out keys for free
(or even at a loss).
Edit: btw - if it's actually the case, that GOG is even losing money on KS keys...that would simply be another reasonable explanation as to why they don't want links to KS anymore.
not offical from gOg as such. there was the dev Q&A from 2017, where they said "A: We are friends with Humble and for some games there are GOG keys already. Still the final decision is on the developer's side. From our side we are always glad to provide devs with GOG codes that they can use on other platforms."
(
https://www.reddit.com/r/gog/comments/67uksk/gog_bizdev_qa_answers/)
I based it on this being the "industry standard", i.e. the other stores (Steam, Epic etc) do not charge for keys, Steam even let produceers generate their own keys. There has been cases of delveopers giving gOg keys in the past if people could claim that they had bought the game elsewhere, and i donot see them doing that out of their own pocket.
The only complaint I have seen from devs about gOg keys, is that they are difficult to get (the process), not that there is any cost involved. as those deves have voiced those complaints, i do not see how they would not talked about cost as well, when comparing to for example Steam.
i base it on this, but can try to find some sources when i am not half asleep
edit - the reason why i say they lose a little bit of money, is beacuse they need to host the game, provide the bandwith and maintain it for a custmer who have not paid them anything