It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It remains one of the best adventure games of all time, yet due to the lack of a digital version, Blade Runner from Westwood Studios slowly faded into oblivion for years. Until now. Thanks to the hard work of devoted fans and GOG.COM, the game is making a big comeback on modern PCs.

Los Angeles. November, 2019
The original Blade Runner movie from 1982 is without a doubt an all-time sci-fi classic. It took director Ridley Scott over two years and a lot of trouble to make the film based on Philip K. Dick’s novel “Do Androids Dream of Electric Sheep?”. The final result was breathtaking. Syd Mead’s futuristic design, a score composed by Vangelis, and performances from actors Harrison Ford, Sean Young, and Rutger Hauer all combined to make the film a timeless masterpiece.

Police detective Rick Deckard’s hunt for android replicants posing as human beings was viewed by some as a sci-fi version of a noir crime story. But at the same time, the film’s plot reflected contemporary concerns about the quick development of computers and artificial intelligence. For the rising number of video gamers, those same concerns were actually what made Blade Runner a symbol of the new digital era.



Memories! You’re talking about memories!
The first Blade Runner game adaptation was released on the ZX Spectrum in 1985. It didn’t get much attention, but as they say - the first pancake is always spoiled. The release of the film’s director’s cut in 1992 renewed people’s interest in making a new, proper video game adaptation. By that time, the initiative even had legal representation - called the Blade Runner Partnership. One question remained, however - who would accept the challenge of adapting such a cult movie?

The Blade Runner Partnership approached a few companies, like Sierra and Electronic Arts, on this project, but they all declined. Finally, after much searching, it was Virgin Interactive which decided to undertake the task. One of the reasons behind the decision was a successful business relationship with Westwood Studios. If anyone could make a magnificent Blade Runner video game happen, it had to be the studio behind Lands of Lore and the Command & Conquer series.

I didn’t know how long we’d have together. Who does?
Even considering all of Virgin and Westwood’s assets, making a game on such a cinematic scale as the Blade Runner title proved to be a huge undertaking. Obstacles arose even before the actual work started. For example, securing all of the rights to the Blade Runner franchise took several years by itself. In the end, the creators side-stepped some legal issues by declaring they were making a game set in the Blade Runner universe, not the actual film’s adaptation.

Of course, the game would have to address Ridley Scott’s film in some way. That’s why the Blade Runner video game story, written by David Yorkin and David Leary, runs parallel to the movie’s plot. Blade Runner’s hero, an LA detective named Ray McCoy, conducts his investigation on missing replicants at the same time as Rick Deckard - their paths even cross from time to time, albeit never directly. The idea was to create a 3D real-time adventure game, in which the story progresses according to the gamer’s choices, resulting in many different endings.

To increase the near-cinematic experience, some of the actors from the original 1982 film like Sean Young and James Hong were hired as voice actors. Although Ridley Scott and Harrison Ford didn’t take part in the game project, Blade Runner heavily borrowed from the movie’s aesthetic design and music. For example, original concept art created by Syd Mead was used in the game’s design and Westwood’s main composer Frank Klepacki (author of the famous Hell March from C&C Red Alert) based his score on earlier work from Vangelis.



I want more life
All legal and writing issues were nothing in comparison to the technical challenges that Blade Runner developers faced. The game’s main director and lead artist, Louis Castle, admitted in one of the later interviews that due to the lack of a suitable engine, the whole game had to be made from scratch. And creating a futuristic, noir atmosphere of Los Angeles AD 2019 was not something that developers could achieve by half-measures.

To meet fans’ high expectations, Westwood programmers introduced a few innovative solutions. For example, instead of using polygons to create characters, they decided to use so-called voxel technology. This enabled them to give characters a more realistic, detailed look. Moreover, designers used additional hidden graphic layers on every location, so that the character’s appearance could be affected by light, shadows, and smoke.
Post edited December 17, 2019 by emter_pl
avatar
ussnorway: thanks for getting the game guys... it sucks a bit that you couldn't take 5 mins to test it works on galaxy 2 but I assume you had other things to do and its only a minor repair
Works fine here...
avatar
ussnorway: thanks for getting the game guys... it sucks a bit that you couldn't take 5 mins to test it works on galaxy 2 but I assume you had other things to do and its only a minor repair
avatar
darthspudius: Works fine here...
are you playing Blade Runner (Restored Content)?
Great Job GOG. Getting Blade Runner is an amazing acquisition! Thank you!
Fantastic work GOG . I love this adventure game!
Remember to also support the scummVM team for their fantastic work:

https://forums.scummvm.org/viewtopic.php?f=1&t=15027

By using this link a small commission is sent their way:
http://gog.com/game/blade_runner?pp=22d200f8670dbdb3e253a90eee5098477c95c23d
high rated
Bought the CDs second hand some time ago, and it worked fine under Wine...

Still, I just bought this version, both for convenience, and to salute that goddam feat.
Kudos to everybody involved!


RIP Rutger Hauer
Post edited December 21, 2019 by petchema
Saving a game doesn't seem to work....using macOS.
Doesn't create a new save slot or save at all.
Anyone else have that issue?
Post edited December 22, 2019 by domgee
avatar
domgee: Saving a game doesn't seem to work....using macOS.
Doesn't create a new save slot or save at all.
Anyone else have that issue?
A few people have been reporting this issue for some macOS versions.
For some of them the solution seemed to be to grant the OS with permission to write in the documents folder.

You could have a look at the dedicated forum for the game, to see if any of the suggestions help:
https://www.gog.com/forum/blade_runner/save_not_working
Thank you so much for this! Fantastic achievement. Hope to see the Dune series up here sometime soon as well!
I have the original 4CD set, and was pleasantly surprised when an updated version was released via GOG! Instant purchase, works very well on ny W10 laptop, best adventure game ever! THANK YOU!
As fan of Blade Runner movie since 1982, this is a Westwood Masterpiece. Just would love to have the subtitles option. Thank GOG for let us enjoy this jewell.
avatar
kanannas: Just would love to have the subtitles option.
The original release didn't have subtitles but this post by a member of the ScummVM team explains how to add them via a fan-made add-on:
https://www.gog.com/forum/general/revisit_rainy_los_angeles_with_the_return_of_the_classic_blade_runner_be9f8/post173
Post edited December 25, 2019 by ConsulCaesar
avatar
domgee: Saving a game doesn't seem to work....using macOS.
Doesn't create a new save slot or save at all.
Anyone else have that issue?
avatar
PraetorianWolfie: A few people have been reporting this issue for some macOS versions.
For some of them the solution seemed to be to grant the OS with permission to write in the documents folder.

You could have a look at the dedicated forum for the game, to see if any of the suggestions help:
https://www.gog.com/forum/blade_runner/save_not_working
Thank you @PreatorianWolfie !! That did the trick, I had to grant the game full disk access and then saving a game would work.
Thanks again.
avatar
kanannas: Just would love to have the subtitles option.
avatar
ConsulCaesar: The original release didn't have subtitles but this post by a member of the ScummVM team explains how to add them via a fan-made add-on:
https://www.gog.com/forum/general/revisit_rainy_los_angeles_with_the_return_of_the_classic_blade_runner_be9f8/post173
Thanks!
avatar
petchema: Bought the CDs second hand some time ago, and it worked fine under Wine...

Still, I just bought this version, both for convenience, and to salute that goddam feat.
Kudos to everybody involved!
I still have a Mint big box copy of the game bought It again here for the same reasons, good work GOG!