It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It remains one of the best adventure games of all time, yet due to the lack of a digital version, Blade Runner from Westwood Studios slowly faded into oblivion for years. Until now. Thanks to the hard work of devoted fans and GOG.COM, the game is making a big comeback on modern PCs.

Los Angeles. November, 2019
The original Blade Runner movie from 1982 is without a doubt an all-time sci-fi classic. It took director Ridley Scott over two years and a lot of trouble to make the film based on Philip K. Dick’s novel “Do Androids Dream of Electric Sheep?”. The final result was breathtaking. Syd Mead’s futuristic design, a score composed by Vangelis, and performances from actors Harrison Ford, Sean Young, and Rutger Hauer all combined to make the film a timeless masterpiece.

Police detective Rick Deckard’s hunt for android replicants posing as human beings was viewed by some as a sci-fi version of a noir crime story. But at the same time, the film’s plot reflected contemporary concerns about the quick development of computers and artificial intelligence. For the rising number of video gamers, those same concerns were actually what made Blade Runner a symbol of the new digital era.



Memories! You’re talking about memories!
The first Blade Runner game adaptation was released on the ZX Spectrum in 1985. It didn’t get much attention, but as they say - the first pancake is always spoiled. The release of the film’s director’s cut in 1992 renewed people’s interest in making a new, proper video game adaptation. By that time, the initiative even had legal representation - called the Blade Runner Partnership. One question remained, however - who would accept the challenge of adapting such a cult movie?

The Blade Runner Partnership approached a few companies, like Sierra and Electronic Arts, on this project, but they all declined. Finally, after much searching, it was Virgin Interactive which decided to undertake the task. One of the reasons behind the decision was a successful business relationship with Westwood Studios. If anyone could make a magnificent Blade Runner video game happen, it had to be the studio behind Lands of Lore and the Command & Conquer series.

I didn’t know how long we’d have together. Who does?
Even considering all of Virgin and Westwood’s assets, making a game on such a cinematic scale as the Blade Runner title proved to be a huge undertaking. Obstacles arose even before the actual work started. For example, securing all of the rights to the Blade Runner franchise took several years by itself. In the end, the creators side-stepped some legal issues by declaring they were making a game set in the Blade Runner universe, not the actual film’s adaptation.

Of course, the game would have to address Ridley Scott’s film in some way. That’s why the Blade Runner video game story, written by David Yorkin and David Leary, runs parallel to the movie’s plot. Blade Runner’s hero, an LA detective named Ray McCoy, conducts his investigation on missing replicants at the same time as Rick Deckard - their paths even cross from time to time, albeit never directly. The idea was to create a 3D real-time adventure game, in which the story progresses according to the gamer’s choices, resulting in many different endings.

To increase the near-cinematic experience, some of the actors from the original 1982 film like Sean Young and James Hong were hired as voice actors. Although Ridley Scott and Harrison Ford didn’t take part in the game project, Blade Runner heavily borrowed from the movie’s aesthetic design and music. For example, original concept art created by Syd Mead was used in the game’s design and Westwood’s main composer Frank Klepacki (author of the famous Hell March from C&C Red Alert) based his score on earlier work from Vangelis.



I want more life
All legal and writing issues were nothing in comparison to the technical challenges that Blade Runner developers faced. The game’s main director and lead artist, Louis Castle, admitted in one of the later interviews that due to the lack of a suitable engine, the whole game had to be made from scratch. And creating a futuristic, noir atmosphere of Los Angeles AD 2019 was not something that developers could achieve by half-measures.

To meet fans’ high expectations, Westwood programmers introduced a few innovative solutions. For example, instead of using polygons to create characters, they decided to use so-called voxel technology. This enabled them to give characters a more realistic, detailed look. Moreover, designers used additional hidden graphic layers on every location, so that the character’s appearance could be affected by light, shadows, and smoke.
Post edited December 17, 2019 by emter_pl
Great news, looking forward to finally checking it out!
avatar
morolf: Have never seen the movie, but still, very cool that Gog got this game, a lot of people will be happy.
avatar
MarkoH01: You should change this ... immediately ... get the movie and watch it ... now ... you have to ... because ... Blade Runner!
Just to provide a differing opinion here, I found the movie to be really quite boring and incredibly over-hyped. I could never understand how it became so popular/praised. So, in case you are the odd man out like me, it might be better to watch the movie with tempered expectations and hope to be pleasantly surprised rather than go in expecting god's gift to cinema like most fans claim it is.

On a more on-topic note, while I have no interest in this game personally, it is always nice to see a long requested classic come to GOG. Grats to all you people who were wanting this.
Literally waited for 20 years to play this properly again.
Amazing, I loved this game as a kid.
I'll probably get it with the next paycheck in January because at the moment, with christmas and everything in the middle, I can't.
Thank you, GOG!

Maybe there's a chance we'll get Discworld trilogy from the same era... :)
You crazy bastards, you did it! Insta-purchase!
It happened...it actually happened....

Speechless.
I still can't believe this happened, No One Lives Forever 1&2 is next, right?
Please....
Just thank you!

and yes insta-purchase.
Post edited December 17, 2019 by Syresxd
Thank you so much!
You rock so hard!!! xD
instabought.
THANKS A LOT!!!!!!
high rated
Nice job GOG for bringing this game here, Congratulations!
Bring Heretic and Hexen next please!
Brilliant! news. Thank you GoG and all involved for the phenomenal task required to bring BladeRunner here.

I've not seen the film (yet), as I was not old enough at the time of its release, and never got round to it even when I was (even though I've heard many good things about it). I've never played the game either, and I guess there's a first time for everything. So I've bought two copies... ;-)
Just wanted to share with you all how happy and excited I am to be playing this again for the first time in well over a decade. This takes me right back to the late nineties when I played this game over and over again - best Christmas gift EVAR!