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high rated
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nightcraw1er.488: Gog have pointed out, and it’s always the excuse for any online gated content, that the single player experience can be played through fully on hitman as well. All that’s different is the bits from cyberpunk don’t bother you, whereas in hitman it does affect you. It is exactly the same issue.
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Gudadantza: The peculiar design of the Hitman title where the online/offline content is so tied, makes that this time the differentiation between multiplayer or pure single campaign is not valid and the classic solution is not enough. To have a proper offline content game, and a proper single campaign further measures should need to be made.

It is not the same issue at all. Not comparable.

And yes. I already know you do not agree. You will never be.
Do you remember when Hello Games updated No Man's Sky with new items and missions that wouldn't activate unless you were online? Back then there was at least one user who argued tirelessly in defense of the DRM.

"This game isn't built in a traditional manner", they said. "The transition from singleplayer to multiplayer is seamless, so all that online content blah blah blah..." They kept justifying that it wasn't DRM in this one case. Bear in mind that NMS is through and through a singleplayer game, even when you play online in a server with other people. Oh look, the same is true of Hitman! What a coincidence!

Just like today, someone was defending the acceptance of DRM under the premise of "unconventional architecture". And just like today, they were wrong. It took a while and some outcry from the Gog community (and possibly, tho I am finding that unlikely, someone from Gog itself) , but a few weeks later Hello Games released a patch that unshackled the content that was was hostage to an internet connection. Thus proving that all that justification of the DRM was a bunch of bollocks.
low rated
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Gudadantza: The peculiar design of the Hitman title where the online/offline content is so tied, makes that this time the differentiation between multiplayer or pure single campaign is not valid and the classic solution is not enough. To have a proper offline content game, and a proper single campaign further measures should need to be made.

It is not the same issue at all. Not comparable.

And yes. I already know you do not agree. You will never be.
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joppo: Do you remember when Hello Games updated No Man's Sky with new items and missions that wouldn't activate unless you were online? Back then there was at least one user who argued tirelessly in defense of the DRM.

"This game isn't built in a traditional manner", they said. "The transition from singleplayer to multiplayer is seamless, so all that online content blah blah blah..." They kept justifying that it wasn't DRM in this one case. Bear in mind that NMS is through and through a singleplayer game, even when you play online in a server with other people. Oh look, the same is true of Hitman! What a coincidence!

Just like today, someone was defending the acceptance of DRM under the premise of "unconventional architecture". And just like today, they were wrong. It took a while and some outcry from the Gog community (and possibly, tho I am finding that unlikely, someone from Gog itself) , but a few weeks later Hello Games released a patch that unshackled the content that was was hostage to an internet connection. Thus proving that all that justification of the DRM was a bunch of bollocks.
Can you tell what are you talking about? You guys are reading what you want to read.

The state of No Man's Sky offended the GOG's own principle of no online connection in the single player content seamless or not and it was patched accordingly, similar to the Hitman case, it should be patched because the circumstances are similar. I'd say worse.

The Cyberpunk content does not afect the single player content so it is not comparable.

In this forum If anybody does not accept word by word you state of mind in what DRM is or not, Or if you do not have the aggressivenes enough you downvote people as pure talibans even civil arguments. Well, I am done with you guys. I am not to go in circles and try to explain again and again my point of view with different words anymore.

Enjoy the hunt
high rated
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joppo: Do you remember when Hello Games updated No Man's Sky with new items and missions that wouldn't activate unless you were online? Back then there was at least one user who argued tirelessly in defense of the DRM.

"This game isn't built in a traditional manner", they said. "The transition from singleplayer to multiplayer is seamless, so all that online content blah blah blah..." They kept justifying that it wasn't DRM in this one case. Bear in mind that NMS is through and through a singleplayer game, even when you play online in a server with other people. Oh look, the same is true of Hitman! What a coincidence!

Just like today, someone was defending the acceptance of DRM under the premise of "unconventional architecture". And just like today, they were wrong. It took a while and some outcry from the Gog community (and possibly, tho I am finding that unlikely, someone from Gog itself) , but a few weeks later Hello Games released a patch that unshackled the content that was was hostage to an internet connection. Thus proving that all that justification of the DRM was a bunch of bollocks.
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Gudadantza: Can you tell what are you talking about? You guys are reading what you want to read.

The state of No Man's Sky offended the GOG's own principle of no online connection in the single player content seamless or not and it was patched accordingly, similar to the Hitman case, it should be patched because the circumstances are similar. I'd say worse.

The Cyberpunk content does not afect the single player content so it is not comparable.

In this forum If anybody does not accept word by word you state of mind in what DRM is or not, Or if you do not have the aggressivenes enough you downvote people as pure talibans even civil arguments. Well, I am done with you guys. I am not to go in circles and try to explain again and again my point of view with different words anymore.

Enjoy the hunt
I hope you weren't talking about me specifically, because I didn't downvote a single post by you in this thread. I said you were wrong because I just cannot agree with your point, naturally. And I upvoted some of the people who disagreed with you because IMO they had correct and sensible arguments that deserved upvotes.

But it is good to know that you also don't condone IOI leaving the DRM in Hitman. At least we have some common ground. I still maintain that the game shouldn't ever be released here in that state and that taking it down until the DRM is removed is the least Gog should do.

As for Cyberpunk, I guess you still haven't realized we were never angry because of the crappy cosmetic items themselves, but because of the precedent CDP was opening of DRMing their own game in the DRM-free store. Those who complained were seeing yet another step in the path of abandoning DRM-freedom. Passing a message to other devs that a bit of DRM is okay. Lo and behold, not a year has passed and here we are with Gog happily pushing Hitman's DRM.

I can't help but wonder, if the community as a whole had called them out on that BS when CP2077 came out, would they still feel confident they'd get away with Hitman's DRM?

If you're done here, so be it. Have a nice day.
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joppo: As for Cyberpunk, I guess you still haven't realized we were never angry because of the crappy cosmetic items themselves, but because of the precedent CDP was opening of DRMing their own game in the DRM-free store. Those who complained were seeing yet another step in the path of abandoning DRM-freedom. Passing a message to other devs that a bit of DRM is okay. Lo and behold, not a year has passed and here we are with Gog happily pushing Hitman's DRM.
I was angry because of the cosmetic item themselves, in addition to the precedent. It's binary. Either the game is DRM-free, or it's not. It doesn't matter how much, what, the degree to which, the quantity, or the quality of what's gated behind DRM. It only matters that there is DRM.

And for all the supposedly-human out there who keep reciting "does not affect the single player content": It does. it ABSOLUTELY does. You're just weak enough that it doesn't affect you. Those playing offline objectively have an inferior experience than those who jump through the hoops of the DRM.
Post edited September 29, 2021 by mqstout
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joppo:
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mqstout: I was angry because of the cosmetic item themselves, in addition to the precedent. It's binary. Either the game is DRM-free, or it's not. It doesn't matter how much, what, the degree to which, the quantity, or the quality of what's gated behind DRM. It only matters that there is DRM.
You're right, of course. There shouldn't ever be "this game is DRM-free except for the parts that aren't DRM-free" (no joking, I saw a post in the Hitman release thread that was essentially that) in any game here. That is, obviously, not DRM-free by any sane concept and games that are DRM'ed shouldn't ever get released here.

I just didn't think too much about those cosmetics in themselves because I never had the slightest interest in playing Cyberpunk
Post edited September 29, 2021 by joppo
high rated
Nobody should purchase Cyberpunk, Hitman or any other game that employs the type of DRM where you must be online so that it can connect to a server to validate your ownership, even if it is only to access some reward like a random lootbox.


The original non-EE version of Neverwinter Nights employed this type of DRM with premium modules to verify ownership before you could play them. Once the developers decided they were done with supporting this game as its popularity was long past its peek, they shut down those validation servers such that nobody could play those premium modules they bought. (There eventually was an unofficial fix for the premium modules that is technically software piracy as its use was entirely on the honor system.)

More recently, the DRM validation servers were shut down for Might and Magic 10 thus people who bought that game can not play it past the first chapter. Also Ubisoft didn't even bother to delist it from Steam until after people started complaining that most of the game couldn't no longer be completed.


I'm sure there are other examples, but as someone who primarily plays RPGs, those are the two that I'm most familiar with. The point being that no matter how popular Cyberpunk and Hitman are right now, they too will eventually reach their peek where new sales decline, and it becomes less cost-effect to keep maintaining those DRM validation servers. Those servers will be shut down too thus cutting people off from certain rewards or even the game itself.

The online validation DRM is actually worse than the old CD check DRM that we used to deal with if you think about it.