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Grenaaaaade!



<span class="bold">Worms Armageddon</span>, a spectacularly heart-worming blast from the past, is available now, DRM-free on GOG.com with a 50% launch discount.

Sergeant Slimytoes looks around suspiciously. Then quietly hops behind his longtime enemy, Dr. Pinkbottom, and allows himself a malicious snicker as he lays down a huge roll of dynamite. Seconds later, the good Doctor is flying halfway through an oversized watermelon and straight into Little Spinspine, sergeant's beloved protégé. They both let out muffled cries of pain, as they roll down the cliff and into the deadly sea below. How tragic... Now let's enjoy it again on replay!
That's the unpredictable chaos and emergent fun of relentless Worms warfare! Employing dozens of crazy weapons, fully destructible maps, heavily customizable gameplay conditions, and hilarious physics, the cute-sounding invertebrates stand ready to spread mischief and mayhem in one of their most explosive adventures ever.



Grab your best buddies, open this can of little fighters, and get ready to cause <span class="bold">Worms Armageddon</span>, DRM-free on GOG.com.
The 50% discount will last until October 13, 12:59 PM UTC.
high rated
I'm glad to see this release happen. But at the same time, as one of the most currently active W:A modders, I am extremely disappointed by the quality of this release. And here's why.
The release was made without any cooperation whatsoever with the current maintainers of the game (Deadcode and CyberShadow). This would not be a problem, if only it wasn't for the asinine implementation of the release.
The current GOG version is a patched Steam version of 3.7.2.1. It comes with dummy steam_api.dll and steam.dat files, and nearly the same WA.exe executable. And the same limitations (content, etc.) that the Steam version has. Now that wouldn't be a problem, but someone at GOG decided it was a good idea to null all strings in the WA.exe that mention Steam in them (mind you, they forgot one of the occurrences that is in Resources and is Unicode). And these are the only changes to the WA.exe. This could all be avoided if they instead asked the maintainers to make a proper GOG build.
As a direct result of this, a range of WormKit modules are not only incompatible with the game, but crash the game. With all preventive measures such as version checks going down the drain. Here are the ones confirmed crashing (IndiMask is not confirmed yet):
- wkD3D9Wnd (lets your game run in windowed mode / multi-monitor mode / FHD or 4K on any kind of monitor)
- wkKawooshKick (kick players in-game)
- wkLobbyCmd (set screen resolutions between matches)
- wkRubberWorm (WormPot-like features, gravity control, bouncy worms, infinite shooting and more)
- wkSnow
- wkSuperFrontendHD (run the game's menu screens at an HD resolution/graphics rather than 640x480)
- wkTerrain
Other modules should still be working.
For many people in the community, some of these are essential modules that improve the experience dramatically.
As I'm saying this, I've updated SuperFrontendHD to work with the GOG build. However, I'm still wondering if I should do it for the other modules that I have the code of (keep in mind that not all of them are mine, and not all of them are fixable in the same way. The only universal way I can think of is making a DLL that undoes all the patches done by GOG). While I don't want users to be victims of GOG's poor release implementations (Worms 2 had previously been botched in a similar way, when being put on GOG), and want everyone to enjoy these creations, at the same time I don't want to endorse this behavior from GOG. I really hope GOG understands this and contacts the W:A maintainers properly. Even if it's still not a separate GOG build, it should still be done by the people who actually understand the game. In a proper way, not like this. Do not tamper with our game if you don't know what you're doing.
Again, I'm glad the game is now available in GOG, and I'm sorry for the harsh tone. But this is what arises from lack of communication. I'm sure that a proper release would benefit end users as well, because the patched Steam version is just an illusion of DRM-free, not DRM-free on its own. This is not simply about the compatibility of 3rd-party mods (it goes without saying that you don't have any obligation of ensuring their compatibility, that much is evident), this is about lack of professionalism in such releases.
Post edited October 07, 2016 by StepS_
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StepS_: wkSuperFrontendHD (run the game's menu screens at an HD resolution/graphics rather than 640x480)
Thanks a lot for the tip, I didn't know about this one but will install it on my CD version next time for sure, having the menus in HD as well is what I always wanted but never expected to happen. :)
I really want to say thank you to whoever made the HD res modes in-game possible btw, I can't imagine playing it in the original resolution anymore by now.
Post edited October 07, 2016 by Klumpen0815
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Klumpen0815: Thanks a lot for the tip, I didn't know about this one but will install it on my CD version next time for sure, having the menus in HD as well is what I always wanted but never expected to happen. :)
I really want to say thank you to whoever made the HD res modes in-game possible btw, I can't imagine playing it in the original resolution anymore by now.
The HD release 0.4 (with graphics) is new, I released it on Monday after working on it for nearly a year (getting all graphics ready, etc.). You can read more about the release by following the "TUS forum" link in the linked WKB article. Note that the map editor is currently unscaled.
As for the in-game HD modes, that was made by Deadcode back in 2002, with the release of Patch 3.5.
Post edited October 07, 2016 by StepS_
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RottenRotz: How is this even fair?
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hyperagathon: It's not, but regional pricing isn't about fairness. Be thankful we don't have a prohibited games issue (like our German or Australian friends) and wait for a better price.
I am thankful for many things in my life,but this just isnt one of them.It seems Slovakians are the real ones that need to be thankful.GOG and promises...
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WinterSnowfall: For anyone used to the original CD version, the GoG version has the same stripped content as the Steam version. I especially miss the "Rasta" soundbank - of course, if you have an old copy, restoring all the missing sound files is easy.

For more details see: [url=http://worms2d.info/Steam_release_(Worms_Armageddon)]http://worms2d.info/Steam_release_(Worms_Armageddon)[/url]
Thanks! I grabbed a zipped package of this missing content both for this and WWPR somewhere on Steam.

You would think this stuff would be in the GOG version, but whatever.
Post edited October 07, 2016 by Projectsonic
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StepS_: The HD release 0.4 (with graphics) is new, I released it on Monday after working on it for nearly a year (getting all graphics ready, etc.). You can read more about the release by following the "TUS forum" link in the linked WKB article. Note that the map editor is currently unscaled.
As for the in-game HD modes, that was made by Deadcode back in 2002, with the release of Patch 3.5.
I second Klumpen0815, thanks a lot ! And thanks too for making it compatible with the GOG version.
I hope GOG will hear your call...
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StepS_: snip
Thank you for informing us.
I doubt that your post is going to be seen by the people who make these decisions, though.
Could you maybe contact JudasIscariot, he's always helpful, or the support directly? I think it would also be a good idea to create an entry in the Community Wishlist.
I doubt that many people can do those things as well as you because we simply don't have the background info and knowledge about this that you have.
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StepS_: -SNIP-
Insightful post there, and kudos for updating your project.

But I think the blame needs to be put on Team17, not GOG. Their management of Armageddon has been in shambles since the Steam integration, and we'd need to see how much space did they give to GOG regarding tampering with the executable.

Deadcode and CyberShadow are the only people who have touched the source code gameplay-wise since patch 3.0 and until WMD incorporated the code, and only one Team17 staff member redid the graphics rendering system. So I don't know if GOG is to blame for lack of documentation and/or permission. DC and CS are also busy IRL, I heard CS also holds some presentations on the D programming language.

Let's also not forget that Team17 doesn't really know what they did right with Armageddon, as seen in pre-WMD titles. ;)
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StepS_: I'm glad to see this release happen. But at the same time, as one of the most currently active W:A modders, I am extremely disappointed by the quality of this release. And here's why.
The release was made without any cooperation whatsoever with the current maintainers of the game (Deadcode and CyberShadow). This would not be a problem, if only it wasn't for the asinine implementation of the release.
The current GOG version is a patched Steam version of 3.7.2.1. It comes with dummy steam_api.dll and steam.dat files, and nearly the same WA.exe executable. And the same limitations (content, etc.) that the Steam version has. Now that wouldn't be a problem, but someone at GOG decided it was a good idea to null all strings in the WA.exe that mention Steam in them (mind you, they forgot one of the occurrences that is in Resources and is Unicode). And these are the only changes to the WA.exe. This could all be avoided if they instead asked the maintainers to make a proper GOG build.
As a direct result of this, a range of WormKit modules are not only incompatible with the game, but crash the game. With all preventive measures such as version checks going down the drain. Here are the ones confirmed crashing (IndiMask is not confirmed yet):
- wkD3D9Wnd (lets your game run in windowed mode / multi-monitor mode / FHD or 4K on any kind of monitor)
- wkKawooshKick (kick players in-game)
- wkLobbyCmd (set screen resolutions between matches)
- wkRubberWorm (WormPot-like features, gravity control, bouncy worms, infinite shooting and more)
- wkSnow
- wkSuperFrontendHD (run the game's menu screens at an HD resolution/graphics rather than 640x480)
- wkTerrain
Other modules should still be working.
For many people in the community, some of these are essential modules that improve the experience dramatically.
As I'm saying this, I've updated SuperFrontendHD to work with the GOG build. However, I'm still wondering if I should do it for the other modules that I have the code of (keep in mind that not all of them are mine, and not all of them are fixable in the same way. The only universal way I can think of is making a DLL that undoes all the patches done by GOG). While I don't want users to be victims of GOG's poor release implementations (Worms 2 had previously been botched in a similar way, when being put on GOG), and want everyone to enjoy these creations, at the same time I don't want to endorse this behavior from GOG. I really hope GOG understands this and contacts the W:A maintainers properly. Even if it's still not a separate GOG build, it should still be done by the people who actually understand the game. In a proper way, not like this. Do not tamper with our game if you don't know what you're doing.
Again, I'm glad the game is now available in GOG, and I'm sorry for the harsh tone. But this is what arises from lack of communication. I'm sure that a proper release would benefit end users as well, because the patched Steam version is just an illusion of DRM-free, not DRM-free on its own. This is not simply about the compatibility of 3rd-party mods (it goes without saying that you don't have any obligation of ensuring their compatibility, that much is evident), this is about lack of professionalism in such releases.
Probably GOG won't do anything for it :)
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StepS_: Again, I'm glad the game is now available in GOG, and I'm sorry for the harsh tone. But this is what arises from lack of communication. I'm sure that a proper release would benefit end users as well, because the patched Steam version is just an illusion of DRM-free, not DRM-free on its own. This is not simply about the compatibility of 3rd-party mods (it goes without saying that you don't have any obligation of ensuring their compatibility, that much is evident), this is about lack of professionalism in such releases.
First of all, thanks for clearing things up! Can you please contact support and/or JudasIscariot (which might speed up things a lot)? I'm sure you guys can work something out to get us a fixed version of the GOG release. :)

Btw, my Worms Armageddon file associations still point to the Steam version of WA - even though I have uninstalled said version and installed the GOG one instead. Argh.

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Projectsonic: You would think this stuff would be in the GOG version, but whatever.
If you take a close look at the stuff they have taken out it's pretty clear that it won't be included in any future releases of WA.
Post edited October 08, 2016 by ShadowOwl
Well it's about damn time this got here.
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Senteria: So yeah playing online works just fine. I'm glad I can play with Steam users too. :)
Hi, I updated the gogmix with your post, would appreciate further discussion in the thread :)
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ShadowOwl: Btw, my Worms Armageddon file associations still point to the Steam version of WA - even though I have uninstalled said version and installed the GOG one instead. Argh.
To fix them, you need to run "WA.exe /register" in command prompt as administrator, while being in the game's directory.
Some quick tips if you don't have experience of working with the command prompt:
- If you're on Win7 or below, Start menu - Accessories - Right click Command Prompt, "Run as Administrator".
If you're on Win8/10, Win+X then "Command Prompt (Administrator)".
- Type "cd C:\GOG Games\Worms Armageddon" (or whatever your game's path is)
- Type "WA /register".
The associations should now be fixed.
Post edited October 09, 2016 by StepS_
Nice to finally see this on GoG! Although as others have mentioned, the price is quite steep for a 1999 game. I'll pass for now, until a sale comes around.
Post edited October 09, 2016 by pandrus1
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StepS_:
Thanks for the insights, very much appreciated!

So this is not only a heavily delayed but also quite a bad release of Worms Armageddon. Sad story.