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A cure for wellness.


The Red Strings Club is now available at 15% off until January 30.
Genetic implants, shaped from high-tech lathe. Neon-lit bars where dreams of a better existence suffocate on cigarette smoke. A talented hacker and a fearless bartender out to expose the lies behind a mega-corporation claiming to cure all psychological ailments for the betterment of society. A cyberpunk narrative experience served shaken, not stirred.

In the press:
- RockPaperShotgun loves how the game handles its ambitious, thought-provoking themes.
- GameInformer praises the game's storytelling and moral complexity but wishes some of the minigames had less cumbersome controls.
- Some niggles aside, Destructoid is very impressed with how choices and consequences affect the game's somber story.
So is this like VA-11 Hall-A?

VA-11 put on the pretense of being cerebral and philosophical but was actually pretty shallow. Nice atmosphere, but not much there under the hood. Thing is, most people are dumb and if you throw in a few jokes and some interesting characters they won't even follow the plot. They get lost and confused after a chapter or two. At the end of VA-11 I'm like, WTF just happened? They didn't answer anything! Why so much LBTQ crap?

Thing is, both of these games have stellar reviews. So since I've had one bad experience with this type of game I'm hesitant to take the plunge on Red Strings.
So, is the game trying to ride VA-11 Hall-A's coattails? If so, then I am very much on board. Time to mix more drinks and change more lives!
Post edited January 28, 2018 by ProfDet529