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Shadow Empire: Republica DLC expands the political systems in Shadow Empire – and it’s now available on GOG!

The introduction of Virtus significantly changes the game balance. Virtus represents the spirit and will of society, where democracy can decay into a spoiled democracy, meritocracy into an oligarchy, or autocracy into a tyranny. Rallying the people will require careful strategy, cunning, or even extreme measures like revolution and radical forms of government, including: handing power over to the Syndic Computer, adopting a Feudal Code and becoming a Fanatical Autocracy.

Now on GOG!
Need to give this game another try, thanks for the DLC Slitherine

And thanks GOG for the release.
high rated
I knew it! I could practically smell the AI slop. From steam:


AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:

Usage of AI-Generated and Assisted Illustrations in Shadow Empire

1. Post-release Illustration Creation Process

- The developers use Midjourney to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork.

- These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software.

2. AI in Post-release Portrait Art

- Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.”

- Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations.

- Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.)

- This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions.

3. AI-Generated Art in Post-release Game Content

- The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems.

- All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself.

- The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.)


And GOG:

Please note:
The game features AI-generated portraits, created by combining a base image with layered facial variations. Using advanced AI tools, elements such as eyes, mouth, hair, and aging effects are rendered separately and overlaid dynamically to create diverse and evolving character appearances.
Post edited April 09, 2026 by 00063
"AI enhanced art"? If I wanted the dog's bottom breakfast, I'm sure there's a kennel's dumpster I could raid freely.

https://www.gog.com/wishlist/site/ai_disclosure

Oh, and for no reason here's a link to a related wishlist entry.
Post edited April 09, 2026 by dnovraD
I like what I see.
AI or not.
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BreOl72: I like what I see.
AI or not.
This. The game is fantastic but make sure to set aside a lot of time to play it. Because it can be very slow-moving.
Post edited April 09, 2026 by Syphon72
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00063: snip
Don't care. People are gonna buy what they like. Even if AI was used to create some parts of it. By 2030 no one will be complaining about these tools at all.
Post edited April 09, 2026 by TheGrimLord
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00063:
I recently heard a good take away from somebody who was digging a bit deeper, speaking with Devs.

Basically, with using AI they can now include things they would not have included at all or in much less detail. Even more when it comes to the Art department.
I mean, they got Artists who do rework what the AI does spit out. I don't think those artists would have been able to do the same amount of work without AI support, neither do I think the dev team could pay more artists.

So yeah, welcome to the world where we might have full lip sync audio translation for each and every game into next to every language available on this planet, while only for big markets this would not be AI generated.
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00063: snip
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TheGrimLord: Don't care. People are gonna buy what they like. Even if AI was used to create some parts of it. By 2030 no one will be complaining about these tools at all.
The AI is bad; people remind me of those who call everything 'woke' that includes stuff they don't like.
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randomuser.833: I recently heard a good take away from somebody who was digging a bit deeper, speaking with Devs.

Basically, with using AI they can now include things they would not have included at all or in much less detail. Even more when it comes to the Art department.
I mean, they got Artists who do rework what the AI does spit out. I don't think those artists would have been able to do the same amount of work without AI support, neither do I think the dev team could pay more artists.

So yeah, welcome to the world where we might have full lip sync audio translation for each and every game into next to every language available on this planet, while only for big markets this would not be AI generated.
Oooooor, perhaps cynically of me, this could be used as the very means to make the artists "redundant" once enough of their data has been harvested.
Plus I can't imagine they're saving much money with the involvement of two goddamn services over just hiring another artist or giving them better tools.

There are incredible means to be cheap as free, including switching to free/open source programs, or better yet, scope reduction. Do they really need to include a portrait for every single little event card the game has to offer?

Perhaps they could even use a programmatic system to pragmatically generate an unlimited depth of NPCs like the Mii based NPCs of Breath of the Wild and Tears of the Kingdom, where a simplified template is used to generate a more complicated structure in a stylized system.
https://old.reddit.com/r/botw/comments/kq0p6f/hi_mii_expert_here_turns_out_the_npcs_in_tlozbotw/

Of course, Nintendo had the avatar maker system in mind since at least the Famicom, so they only had somewhere along 20 years to figure it out.
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randomuser.833: I recently heard a good take away from somebody who was digging a bit deeper, speaking with Devs.

Basically, with using AI they can now include things they would not have included at all or in much less detail. Even more when it comes to the Art department.
I mean, they got Artists who do rework what the AI does spit out. I don't think those artists would have been able to do the same amount of work without AI support, neither do I think the dev team could pay more artists.

So yeah, welcome to the world where we might have full lip sync audio translation for each and every game into next to every language available on this planet, while only for big markets this would not be AI generated.
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dnovraD: Oooooor, perhaps cynically of me, this could be used as the very means to make the artists "redundant" once enough of their data has been harvested.
Plus I can't imagine they're saving much money with the involvement of two goddamn services over just hiring another artist or giving them better tools.

There are incredible means to be cheap as free, including switching to free/open source programs, or better yet, scope reduction. Do they really need to include a portrait for every single little event card the game has to offer?

Perhaps they could even use a programmatic system to pragmatically generate an unlimited depth of NPCs like the Mii based NPCs of Breath of the Wild and Tears of the Kingdom, where a simplified template is used to generate a more complicated structure in a stylized system.
https://old.reddit.com/r/botw/comments/kq0p6f/hi_mii_expert_here_turns_out_the_npcs_in_tlozbotw/

Of course, Nintendo had the avatar maker system in mind since at least the Famicom, so they only had somewhere along 20 years to figure it out.
LLM based "AI" will never be free of fails.
They will always need people to rework it.
They will always need people to create the idea in the first place.
LLM based "AI" is not creative on its own. You will be able to shovelcreate shovelware mobile crap games with it. But thats about it.

LLM based "AI" can only remix or retell its own training data. And all games that stay out, tried something on their own.

Random NPCs can be created "randomly" already without AI. This has been done for decades now. Mix them together like some Lego figure from different parts.
While at the same time, nobody with a sane mind will leave their NPCs to an LLM "AI", because the first thing people will try is to break it.
And they will be successful. For sure.
And now imagine your LLM "AI" barkeeper, that was planed to be understanding and sympathic, turns out to be an rasistic, misogynistic asshole, that will explain how to kill yourself and tell you to do it now.
Have fun with that.

And everybody who understands the slightest about our LLM "AI"s knows, this is not something you can avoid. This is not something you can get out of them with enough training data or guard rails.
This is something baked into those LLMs by their baseline design.

And it is one reason MS is now writing into the terms of their Copilot, that it is basically only for entertainment.


Will less people be needed for games.
Possible.

But to be honest, we got games with thousands of people working on them, that do cost several hundreds of millions to produce.
And because creating games is so expensive, we got very few AAA titles (compare the amount of high grade games in the past and now), an AA production in a very rough state, basically fighting for survival, and Indies.

The current state of affairs on the upper part of the gaming industry does need something to break up structures, that won't be able to survive for much longer.
Ty again for disclosing AI use on its game page.
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00063:
No need to go on steam for this, its on here too :)
I'm okay with the AI disclosure here. They're not trying to do anything to make you overlook it. Yes it's after all the selling points about why you should buy the game, but it's not doing anything to make it any less visible. It's bolded just as the other text is and the same size. If anything, the fact that the AI disclosure is italic does make it stick out a bit by being different.

Also as stated elsewhere in this thread, they took what the AI gave them to rework it as they're trying to not just churn AI Slop where people have seven fingers on each of their three arms. I'd say that an effort was made here to present something that they think is actually good.
it's ok, if it uses AI there's no need to dwell on it for too long and just not buying it is enough :D