It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Where syndicates reign supreme...

<span class="bold">Satellite Reign</span> an open world, modern spiritual successor to Syndicate, is available now, DRM-free on GOG.com with full support for GOG Galaxy achievements and leaderboards! Blow past the corporate ladder at 20% off for the first week.

If you asked half the crew at GOG.com what their favorite game of all time is, a good chunk of us would say Syndicate. While the dirty cyberpunk settings and hard-as-nails gameplay did give us years and years of classic gaming to come back to, Satellite Reign may just be the breath of fresh, corporate espionage air that we've been waiting for.
Satellite Reign, from the very days of its conception, was a modern Syndicate in everything but the name. A gritty cyberpunk world ruled by malicious megacorps, and a squad of professionals prepared to take down the system. You'll get to roam around a huge and filthy, open-world city which isn't just cool, but also gives you a fantastic tactical freedom in how you tackle each mission - there is no one right way to achieve your ends. Between tons of high-tech goodness and customization, there is an ever-present Syndicate feel to the game with one unquestionable improvement - freedom, freedom is in the musty air.

For more Satellite Reign goodness, you can also pick up the Original Soundtrack, Art Book, and a prequel Novella!

Return to the Syndicate, in spirit, with <span class="bold">Satellite Reign</span>, available now - DRM-free on GOG.com The launch promo will last until Friday, September 4, 13:59 PM GMT.
Oh, one thing I forgot to mention: to those complaining about the paid extras, bear in mind that this was a crowdfund and the extras they're selling are from the higher-tier reward brackets. It's not fair to the backers if their perks show up in the $5 seasonal-sale edition, they just chose to sell them a la carte instead of the usual step-up edition for whatever reason.
avatar
NovusBogus: Oh, one thing I forgot to mention: to those complaining about the paid extras, bear in mind that this was a crowdfund and the extras they're selling are from the higher-tier reward brackets. It's not fair to the backers if their perks show up in the $5 seasonal-sale edition, they just chose to sell them a la carte instead of the usual step-up edition for whatever reason.
With Kickstarter you support a project which you want to be made with no roi. If you get a deal out of it is another thing.

The perks are incentives for you to invest. It is nowhere mentioned that it must be a deal for you to get benefits in comparison to regular buyers.
Post edited August 29, 2015 by MaGo72
avatar
hafizadam: how much hours of gameplay this game offers?
or do you get an open world with unlimited randomly generated missions?
Between 5 and 30 hours, I'd say. The main quest itself is a single mission--assault the enemy base--and you can blast your way there right out of the gate, but you'll want to do lots of side quests to be properly equipped and/or enjoy the game world. No random content, though I think some of the mission rewards may be randomized.
avatar
GoJays2025: Paid extra content. Hope that's not going to be the start of a new trend.
If the alternative is that all of that extra content ( soundtracks etc. ) wouldn't otherwise be available on GOG at all, then I'd rather take this option. At least it gives us the chance to decide for ourselves whether any of the extra content is worth paying for. Still, it's somewhat questionable when they charge extra for every single scrap of data.

As for the game, this is basically similar to Shadowrun Returns?
avatar
Vythonaut: [...]

@GOG: Have you considered taking screenshots from the actual extras, rather than putting screenshots from the game? For example, 2-3 pages from the PDF novella or artbook would be nice so we can see what we actually paying for.
avatar
HypersomniacLive: That's a pretty good idea!
I just checked, and there's no mention of a page or word count for the novella, nor a page count for the artbook, and no info about the length or file size of the soundtrack, either. You pretty much have no idea what exactly you'll receive, until you've already paid for it. Not ideal at all.

Also, the system requirements are silly... You need a quadcore PC to listen to the soundtrack? Looks like they just copy-pasta'd the requirements from the game page.

Come on GOG, you can do better than this. :P
avatar
EndlessWaves: Requiring them to support everyone's individual favourite store? That seems a bit unreasonable.
Why (this is in respect to GOG specifically)? There are legions of gamers that chant 'No Steam, no sale', and most devs and vendors cater to that (in fact, I think every game I've backed on Kickstarter gave the option for Steam keys to backers). Why is it unreasonable for the DRM-free crowd to chant 'No GOG, no sale'? GOG is, as far as I'm aware, the biggest DRM-free vendor on the market (much like Steam is the 900 pound gorilla in the client-based market).
Post edited August 29, 2015 by GR00T
avatar
EndlessWaves: Requiring them to support everyone's individual favourite store? That seems a bit unreasonable.
avatar
GR00T: Why (this is in respect to GOG specifically)? There are legions of gamers that chant 'No Steam, no sale', and most devs and vendors cater to that (in fact, I think every game I've backed on Kickstarter gave the option for Steam keys to backers). Why is it unreasonable for the DRM-free crowd to chant 'No GOG, no sale'? GOG is, as far as I'm aware, the biggest DRM-free vendor on the market (much like Steam is the 900 pound gorilla in the client-based market).
I suspect that's mostly just the devs/pubs catering to their own wallet, since the Steam crowd is still the most significant potential customer base. They simply can't afford not to offer their game on Steam. But since GOG keeps growing, I expect they'll sooner or later have a similar significance, where developers will no longer be able to ignore GOG and its customers.
avatar
CharlesGrey: I suspect that's mostly just the devs/pubs catering to their own wallet, since the Steam crowd is still the most significant potential customer base. They simply can't afford not to offer their game on Steam. But since GOG keeps growing, I expect they'll sooner or later have a similar significance, where developers will no longer be able to ignore GOG and its customers.
Yeah, this is the hope, and it's my thought as well. But in relation to EndlessWaves' comment, if more and more DRM-free proponents demand game keys on GOG, then this should happen that much sooner.
Post edited August 29, 2015 by GR00T
avatar
GR00T: But in relation to EndlessWaves' comment, if more and more DRM-free proponents demand game keys on GOG, then this should happen that much sooner.
The 5 Lives comment on the kickstarter update reads:

"RE: GoG Nobody is forcing your hand to buy the game twice, we made no promises to what platforms were would deliver rewards, only what platforms we were targeting. At the time we made the decision, We wanted to provide a DRM free direct download and a steam key (GoG Galaxy didn't even exist then) Humble approached us and was able to provide distribution for both direct DRM free downloads and steam keys in one convenient place. Copies were distributed via Humble to all backers who are entitled to a copy of the game 9 months ago in December 2014 and cannot be revoked."

I'm feeling a bit like I ordered a meal that was advertised as vegetarian and now the restaurant is telling me that I'm silly for having an issue with that they used beef stock when there's clearly no meat in my food. I don't want a Steam key, I don't want to appear to be supporting the Humble model -- I know, they do DRM-free too and that's good, but I want to be the change I want to see (as corny as that sounds). I have no problem with others enjoying their Humble/Steam combo. I don't hate meat eaters. I am just trying to tell 5 Lives that I, personally, am not a flexitarian and I want the game on a platform that is truly DRM-free.
avatar
HypersomniacLive: That's a pretty good idea!
avatar
CharlesGrey: I just checked, and there's no mention of a page or word count for the novella, nor a page count for the artbook, and no info about the length or file size of the soundtrack, either. You pretty much have no idea what exactly you'll receive, until you've already paid for it. Not ideal at all.

Also, the system requirements are silly... You need a quadcore PC to listen to the soundtrack? Looks like they just copy-pasta'd the requirements from the game page.

Come on GOG, you can do better than this. :P
The novella is 144 pages long and the word count is 40791
Post edited August 29, 2015 by mcneil_1
avatar
JaqFrost: .."Copies were distributed via Humble to all backers who are entitled to a copy of the game 9 months ago in December 2014 and cannot be revoked."

.. I have no problem with others enjoying their Humble/Steam combo. I don't hate meat eaters. I am just trying to tell 5 Lives that I, personally, am not a flexitarian and I want the game on a platform that is truly DRM-free.
Agreed. They should have made a survey, so they could just not give people who want DRM free a Steam key. I feel like for this Steam key on humble I now have and never use someone had to pay money. And I clearly don't want Steam getting any money from my (indirect) action.
You know what I'm sick of? Games that I back on Kickstarter, but then never get a GOG key for them. I promoted this game on GOG during the KS campaign, I created a thread which I updated during the campaign. Yet I have to make do with a Steam or Humble key? Why? It's already been established that GOG do not charge devs for keys of their own games to give out (employees of GOG have said this on these very forums), so why do devs keep refusing to give out GOG keys to Kickstarter backers?

At this stage I'm just not going to back any Kickstarters anymore, except when they EXPLICITLY state you'll get a GOG key (just saying DRM-free copy isn't enough, you need to get them to promise GOG keys) like Obsidian and InXile did.

I'm actually starting a "Shitlist" of developers I will never back on Kickstarter again, and 5 Lives Studio are now on it.

Sorry, I know this has nothing to do with Satellite Reign itself, I'm sure it's amazing and a worthy successor to Syndicate Wars, but I'm sick of getting screwed when I back Kickstarters, considering that this game WOULD NOT EVEN EXIST WITHOUT KICKSTARTER BACKERS!

Getting a Humble key isn't good enough for a DRM-free option, especially because Humble does not have auto-patching and GOG (via Galaxy) does.
Post edited August 29, 2015 by Crosmando
I don't really mind the Humble thing, I have an account and some games there anyway. Ofc, GOG key would have been better as I prefer the GOG package, GOG library, well everything GOG over Humble but the main thing is they did release it DRM free. What bugs me more is that the extras are on BackerKit and not Humble. Maybe they'll upload them on Humble as well but at this time they're only on BackerKit. All the shitz should be in the same service.

So if the game is good and they don't make any really shitty decisions I'll support them in the future.

Edit. Ok, they're probably uploading the extras because they just appeared in my account, except the soundtrack which is still missing.
Post edited August 29, 2015 by Daliz
Anybody having issues with saving? I tried to save the game after the tutorial and I got a save game exception, galaxy.API.GalaxyInstance...
avatar
Crosmando: You know what I'm sick of? Games that I back on Kickstarter, but then never get a GOG key for them. I promoted this game on GOG during the KS campaign, I created a thread which I updated during the campaign. Yet I have to make do with a Steam or Humble key? Why? It's already been established that GOG do not charge devs for keys of their own games to give out (employees of GOG have said this on these very forums), so why do devs keep refusing to give out GOG keys to Kickstarter backers?
Can you please post your comment on kickstarter, so that 5 Lives Studios can see that quite a lot people are disappointed?
But it's the same with MASSIVE CHALICE, I never got a GOG key also.