Kinda bad form to say, "Iratus: Lord of the Dead is a tactical roguelike RPG game from Daedalic Entertainment..." and not mention the developer Unfrozen, since Daedalic is just the publisher.
Thank you Unfrozen, for a great looking game! Some sound effects are nice and chunky, but some feel a little weak. Hopefully you'll manage to even things out, by the time the game comes out. Also the narrator... OH MY!
Also, thank you for putting in the extra effort, and adding achievements on GOG! Hopefully they encourage deeper exploration of the gameplay, such as having to win the campaign using a certain non-traditional party composition, and you don't limit yourselves to cheap: kill 10 enemies achievements, and the always popular: kill 100 enemies.
I'm sorry, I don't pre-order, or buy in-development games. However, i'm more likely to buy a game day one, if it also has achievements on GOG. Not all games need achievements, since they end up spoiling the atmosphere of narrative driven games, but for repetitive games(rogue-likes, tower-defense, platformers, puzzlers, tactical/strategy turn-based) they can be a boon to replayability, when implemented correctly.
EDIT: This just occurred to me, so I checked the achievements list on STEAM, and it looks like most are the "kill 100 enemies" styled achievements. But then there are the "Learn all XXX talents in one playthrough" achievements, which if they force you to play the game at a disadvantage, thus requiring clever puzzle solving to accommodate, might be what I was referring to above.
Post edited November 20, 2019 by MadalinStroe