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Draw your line in the sand.

<span class="bold">Homeworld: Deserts of Kharak</span>, the bold, ground-based prequel to the space RTS masterpieces, is now available on GOG.com with a 66% launch discount and GOG Galaxy support for multiplayer, achievements, and cloud saves.

Before taking to the stars in search of their ancestral homeworld, the Kushan had to brave the unforgiving dunes of their adopted planet. Experience the brutal civil war between the clans and the search for a mysterious anomaly which will prove pivotal in shaping their destiny.

Unlock all the factions, dig deeper into the rich backstory and get swept away anew by the game's music with the following DLC: <span class="bold">Expedition Guide</span>, <span class="bold">Soban Fleet</span>, <span class="bold">Khaaneph Fleet</span>, and <span class="bold">Soundtrack</span>.

The 66% discount will last until June 29, 4PM UTC.
Don't forget to check out our huge <span class="bold">Homeworld series sale</span> which includes the rest of the saga, going for up to -66% for a full week.

Watch the story trailer.
Post edited June 22, 2017 by maladr0Id
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gogcoon: Why does DoK have to have a tactical pause but the others do not?
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Mnemon: Simply 'cause it carries the Homeworld tag - given you had a pause button in those.
I concede that's a good point to bring forward. However Deserts of Kharak is not a classic Homeworld game and by and large only has the lore in common. In almost all regards it is a standard RTS game and the vast majority of standard RTS games do not have a tactical pause feature. Therefore I still think that this issue is rather overblown, especially as DoK is neither a particularly fast nor a micro intensive game and the units manage most situations quite adequately on their own. Even if it had a tactical pause feature there would be barely any reason to use it. At least from my point of view.

Thanks for your input though, I had totally forgotten that Homeworld had a tactical pause feature.
Post edited June 24, 2017 by gogcoon
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trusteft: You are trolling, right?
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haydenaurion: Afraid not, never had the pc to play the others back in the day and i've had my attention taken up by other games of late, though I have the gog versions bought and ready to go.
Then why do you ask how this compares to the other games in the series when you haven't played any of them?
That's either trolling or worse.
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haydenaurion: Afraid not, never had the pc to play the others back in the day and i've had my attention taken up by other games of late, though I have the gog versions bought and ready to go.
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trusteft: Then why do you ask how this compares to the other games in the series when you haven't played any of them?
That's either trolling or worse.
Try reading it in a more charitable light. I assumed he was getting at the usual questions: Should I start with this one? Is it more-or-less a better version of the previous games? Are there any good reasons to avoid this one and play the classics instead? Etc.
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tinyE: I just read in a review, no 'pause & play'. Can someone confirm this?
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gogcoon: I find it amazing how often this comes up. DoK is a RTS game like Command & Conquer, Act of War, Supreme Command or StarCraft. None of them have tactical pause, yet so many complain about its lack in Deserts of Kharak. It's not even a particularly fast game... Why does DoK have to have a tactical pause but the others do not? The real-time pressure and the ability to quickly and spontaneously react to new situations is part of the game play dynamic in RTS games. To me that's a bit like complaining that Dirt Rally does not have a bullet-time mode. I just don't get it (I mean I do get why people want that feature; just not why DoK in particular has to have it).

Anyway to answer your question: No it does not have a "pause & play" feature.

If you're interested in the game you should give it a try anyway though. As I said it's not really a fast game and units have quite a large selection area around them. The options menu even has an entry to display units bigger than they actually are when zoomed out. So if you fancy the scenario it's a very good RTS game with amazing atmosphere. The only real complaint I have about it is its lack of unit variations.

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inc09nito: Is there a single player skirmish and how good is it?
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gogcoon: It does have single player skirmish, but once you know how the game works the AI is not that challenging. I like it, but very competitive people will probably get bored by it rather quickly. You can of course increase the challenge by playing against more AIs. The map selection pool could also be bigger. But the maps that are there are rather varied and enjoyable.
Thank you a lot for answers. I do not play rts games too often,but lately I have finished Company of Heroes Anthology and I play it using "tactical pause" all the time. It very much helped me to learn the game and also I like to be in control on what's going on on the whole map, use special abilities of units, and so on. It makes the game more fun this way.
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Niggles: How short is the campaign?
I bought it Friday and finished it last night. If I would've played more aggressively I likely could've shaved a couple hours off or maybe more.

It was well worth the price to me. I had a blast with it (hence the binge :P).
Post edited June 25, 2017 by The_Gypsy
Just as Age of Wonders III: no MAC version on GOG.
This game has a Mac version available on Steam. When can we expect it to show up here?
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I AM READY TO PLAY - please hit me up :)