UhuruNUru: Seeing as the general consensus is that QTE spoil too many decent games, a cool concept that fails in action.
But is that the general consensus? Given that they have been a part of certain genres for... what, about 20 years now, I would conclude that most gamers and game designers actually enjoy them, or at least don't have any strong feelings about them either way.
UhuruNUru: They are annoying interruptyons that far from addinfg to the drama of the "Cutscenes" they infest.
They interrupt the narrative flow, and the player's to busy looking for the next button prompt, to even take notice of the cutscene.
QTE's fail in the very thing they attempt, and only result in the constant missing of button prompts, causing multiple repititions.
Especially when they randomise the buttons, they are an annoying fad that needs to be killed off.
Quite to the opposite, they allow for highly cinematic games and game events, while still giving the player opportunity to interact, and affect the outcome of scenes. Also, in the case of Heavy Rain or Until Dawn, screwing up a QTE does not mean you have to repeat the scene over and over -- it simply means events take a different turn.
Now, whether someone enjoys such games to begin with is of course a matter of personal preferences. But I'm not sure it would be possible to create such a cinematic, interactive movie like experience as in the games I've mentioned, without the use of QTE sequences and similar elements.
I'll agree that they probably don't belong in certain genres -- I can't really imagine them working well in traditional PC genres, such as RTS or tactical RPGs. And even in games where they tend to work well, such as fast-paced Action-Adventures, it depends largely on how they are used. Any game element can potentially be annoying, if the Devs don't know what they are doing.
I'm actually surprised that some people have such strong feelings about quick time events. Out of curiosity, have you always been primarily a PC gamer, or did you play many console games as well? And do you play exclusively on mouse and keyboard when playing PC games? I wonder if it's partially an issue of background/ personal gaming history. I grew up with consoles and only later got into PC gaming, so I'm used to games which require quick reactions or button combinations. I also wonder if many PC ports of console games simply have badly optimized controls on mouse and keyboard. I remember the old PC port of Resident Evil 4 had awful controls AND quick time events, so maybe releases like that fueled the hate against that game element among PC gamers.
Edit: Just wanted to add, in general traditional QTEs probably work better on gamepads, since you're dealing with a smaller amount of buttons, and the important action buttons are "color coded", so it's much easier to hit the right ones. In PC games it can work, if the QTE game elements are specifically designed for PC input. In example, TellTale's Walking Dead games, or D4 do have action elements similar to QTEs, but as far as I remember, they use only the cursor and mouse buttons, which works quite well and intuitively.