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Cris Tales is now available on GOG.COM and 10% off until 27th July 2021, at 1 PM UTC.

Welcome a gorgeous, indie love letter to classic JRPGs where you peer into the past, act in the present, and watch as your choices dynamically change the future.

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Like the style and nice to see something moving away from the pixel art for once.

Wishlisted.
Does look interesting, quite a unique art style.
Loved the demo, wishlisted due to a drained budget...
What happened to the demo? I'd recommend playing the demo before buying, but it's gone. In any case, I like the style, but I hate having to do timed button presses (especially with limited hints as to when) for success. I will not buy this game unless they added a pure turn-based mode like Legrand Legacy did.
low rated
"Experience the Past, Present, and Future Simultaneously"

I'm pretty sure it's impossible to sell that stuff digitally.
Been looking forward to this one. I absolutely loved the demo. Will definitely pick this up very soon.
Colombian JRPG.
"Experience the Past, Present, and Future Simultaneously"


How does that work is it like having a ghost replay or compositing them similar to crime scene investigation in boondock saints?
The trailer voiceover seems (to me, a non-native English speaker,) nicely done.
low rated
Does anyone know what the actual gameplay is like? For example, do characters have fixed roles, or is there customization? How do you increase character stats? (Does it use levels and XP, or does it use something more interesting?) How are new abilities learned? Does MP recover on its own, or do you need to use a rare item or find a save or rest spot? Is the game strictly turn based, or do enemies move in real time outside of battle? How are battles initiated?

I haven't seen any answers to these sorts of questions yet.
avatar
dtgreene: Does anyone know what the actual gameplay is like? For example, do characters have fixed roles, or is there customization? How do you increase character stats? (Does it use levels and XP, or does it use something more interesting?) How are new abilities learned? Does MP recover on its own, or do you need to use a rare item or find a save or rest spot? Is the game strictly turn based, or do enemies move in real time outside of battle? How are battles initiated?

I haven't seen any answers to these sorts of questions yet.
It's based on classic JRPG gameplay, so you gain levels by earning XP in combat abilities so far have been contextual but I have only played for about an hour so haven't learned any new skill from leveling yet, MP recovers by resting or from items.

Characters have fixed roles and stat boosts are handled automatically.

Enemies are Random encounters and you can only see them on the map when they are needed for story or boss encounters. Battles are turned based and take some concepts from the Paper Mario series were you hit the button at a specific time to deal additional damage or block additional damage.

Combat has some puzzle elements as you can send enemies back and forth in time to affect them, for example you can poison an enemy then send them forward in time to accelerate the poison damage, or cast a water spell on an enemy with good armour then send them forward in time and the armour will become rusted.
I've been looking forward to this game's release for a very long time. I'm glad to finally see it here. Thank you for releasing it!
This is one of those "I'm interesting in the gameplay but the art-style is just a complete turn-off" type situation.
One of the prettiest 2D graphic, something that we need more. Wishlisted because I spent too much in summer sales.