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Kinda like FTL meets Mad Max.

<span class="bold">Convoy</span>, a tactical roguelite inspired by Mad Max and FTL, is available now for Windows, Mac OS X and Linux, DRM-free on GOG.com with a 10% launch discount!

Heavily armored vehicles, big bad guns, endless desert scapes. And it just so happens we're in the mood for that maximum madness kind of thing. <span class="bold">Convoy</span> is a squad-based tactical survival game with a focus on random encounters and tough choices. Your spaceship is damaged, a barren excess begs to be explored, but it's anyone's guess just what you'll find out there as you scavenge for those last few bits of hardware. You'll hang by a thread in high-speed tactical car chases while commanding a squad that's truly yours. Best of all, when you die - you die. The wasteland does not forgive.

The wasteland is far from silent. You can also take the sounds with you, whenever you go for a ride with the Original Soundtrack.

Become a fuel-injected suicide machine in <span class="bold">Convoy</span>, available today, DRM-free on GOG.com! The launch discount will last for one week, until Tuesday, June 2, at 9:59 AM GMT.
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censor: After playing this game about 30 hours (on Steam), I would say that all in it is about luck. If you are lucky, you get good weapons and vehicles and will lose later. Anyway, there is NO tactics in the game. No matter what you do: the enemy will fire against your MCV until one die.
I have played FTL more than 600 hours and I believe that Convoy is worse by far, and a very different kind of game.
so there are no shops where you can upgrade if you have loads of cash?
usually this kind of games have shops but most of the time the prices are to high

cause basically when there is a gold counter or cash counter or whatver they used to 'buy' stuff, in a game and a shop you could try to get more gold :D
mostly these numbers are in the ram memory .
I read lost of posts on various games where the steam users were cheating the heck out of games :D
they started when the neo scavenger was released first, they also unzipped xulima savegames , these steam users are big cheaters at gaming :D

Its always funny to read these steam posts, lucky for us we on GOG are all pasionate gamers who will never use cheats to win a game.


btw check out these new games coming to GOG:

http://www.gog.com/game/crypt_of_the_necrodancer

looks funny i think i saw it on youtube on some videos

and this one is a kind of Baldurs gate, it looks okay from the vids i saw on youtube
its abit pixelsoup but it looks okay, i saw 20$ as price or so, i hope it be cheaper

http://www.gog.com/game/serpent_in_the_staglands

the others are telltales, and some new games, one seems a shooter
the other dont have links yet

good old crawl is heavily delayed, i read a (p(r)eview in a pcgameplay 1 or 2 months ago :D
Post edited May 26, 2015 by gamesfreak64
Gog just keeps getting better and better every great game that's added. Kerbals, Jedi Academy and then blam, Convoy.
Was waiting for this - wishlisted.

Thank you, GOG :)
Just played a couple missions, and there are definite parallels to FTL. Combat is quite different, but that's good too, no point in having the same game again. And like FTL, it's pretty brutal on newcomers. It's going to take a while to figure out how to keep everything running and which decision paths to take. In some ways it's harder than FTL in that it's an open world, and you aren't choosing a progression through increasingly harder areas. Instead, you can get overwhelmed right away.

Will give it some more plays to get a better idea, but so far it was a worthwhile purchase. Love these kinds of games.
almost 9 USDs for the soundtrack? c'mon ,people usually have to love the game first before they even buy any OST.

if it doesn't come nicely wrapped with some cover art and relevent notes within, and free shipping, i don't want to pay 9 bucks for it.
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IAmSinistar: Will give it some more plays to get a better idea, but so far it was a worthwhile purchase. Love these kinds of games.
Super excited for this one and thanks for the quick initial impressions! Please feel free to toss up a few more if you're so inclined ;)
This game looks CHARMING, it reminds me a VERY old game for the SPECTRUM or AMSTRAD CPC, where you control a convoy MAD MAX style.
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Ixamyakxim: Super excited for this one and thanks for the quick initial impressions! Please feel free to toss up a few more if you're so inclined ;)
I will add that combat seems much less tactical than in FTL, at least in my early plays. In FTL you have a lot of options, such as where to target attacks, sending over boarding parties, and redirecting energy from one system to another. Here it is pretty much a matter of choosing your target and hammering them until they're gone. There are a few extras, such as using the special powers of your main crawler and sometimes maneuvering your enemies into rock formations (which you have to avoid yourself). But overall combat is more basic. There is no crew management, and I haven't encountered any unit getting better through experience yet, though in my games so far they haven't lasted very long either. :)
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GOG.com: Kinda like FTL meets Mad Max.
.....
Lol :) It looks cool so I'll wishlist it.
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Ixamyakxim: Super excited for this one and thanks for the quick initial impressions! Please feel free to toss up a few more if you're so inclined ;)
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IAmSinistar: I will add that combat seems much less tactical than in FTL, at least in my early plays. In FTL you have a lot of options, such as where to target attacks, sending over boarding parties, and redirecting energy from one system to another. Here it is pretty much a matter of choosing your target and hammering them until they're gone. There are a few extras, such as using the special powers of your main crawler and sometimes maneuvering your enemies into rock formations (which you have to avoid yourself). But overall combat is more basic. There is no crew management, and I haven't encountered any unit getting better through experience yet, though in my games so far they haven't lasted very long either. :)
You can upgrade your units in camps. Not only with new equipment, also health, armor and so on.
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IAmSinistar: Just played a couple missions, and there are definite parallels to FTL. Combat is quite different, but that's good too, no point in having the same game again. And like FTL, it's pretty brutal on newcomers. It's going to take a while to figure out how to keep everything running and which decision paths to take. In some ways it's harder than FTL in that it's an open world, and you aren't choosing a progression through increasingly harder areas. Instead, you can get overwhelmed right away.

Will give it some more plays to get a better idea, but so far it was a worthwhile purchase. Love these kinds of games.
In your opinion, how dependent is the game on random chance compared to FTL? I was willing to forgive FTL's dependence on chance in terms of whether or not you'd be screwed by the time you got to the end, because it was a relatively short game, but I've been turned off of other chance-dependent games like Sunless Sea because you'd seemingly lose a substantial amount of time and in-game progress just because of some random event.
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Silverhawk170485: You can upgrade your units in camps. Not only with new equipment, also health, armor and so on.
Yes, I was more wondering if they gained experience, like your crew does in FTL and like units do in some RTS titles (from novice to veteran, etc). It makes keeping a unit alive longer more worthwhile, since they get better over time. I've not seen an indication of this happening yet, but again, my games have been too short for such a mechanism to be exposed if it exists.


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rampancy: In your opinion, how dependent is the game on random chance compared to FTL? I was willing to forgive FTL's dependence on chance in terms of whether or not you'd be screwed by the time you got to the end, because it was a relatively short game, but I've been turned off of other chance-dependent games like Sunless Sea because you'd seemingly lose a substantial amount of time and in-game progress just because of some random event.
I've not played it enough yet to give a solid answer there, but I will say that given the open world nature of the game, it's a lot easier to run across a battle you can't win than in FTL. I'm hoping that, like FTL, there are a lot of random encounters waiting where you can gain new vehicles and equipment just by taking the right decision path. I did manage to loot an abandoned station for some goodies, so I know there are such things in there.

One other thing is that I haven't noticed yet if there is a way to detect before a battle how strong the enemy is, nor a way to flee battle prematurely. Unlike some encounters in FTL, where you could size up the opposition, it seems that once a battle is underway you are committed. I haven't even found a self-destruct yet to end a hopeless battle, and just had to let it play out while my main crawler was whittled away. (Jumping to the main menu and starting a new game is about the only other way out at that point.)
Post edited May 28, 2015 by IAmSinistar
Great release!