Point taken :S. It's been a rough day, but that should be of no consequence...
Breja: I was saying that this game
looks to me like it's the developers who believe in that stereotype, and are relying on it to sell their shitty looking game for them, when they describe it as hard enough.
Fair enough.
As far as the game is concerned, here's the thing - if they're not describing it inaccurately, it might just be a good game regardless. Have you played N, the silly game with a ninja? It's not horribly sophisticated otherwise, but the difficulty gives it a charm of sorts.
Breja: (..) people who are not trying to prove something but simply enjoy the challenge don't go for the product that lazely makes "difficulty" a selling point (...)
OK - what's the tell here? What's the distinction?
Should people who like hard games go for games
- that are simple but marketed is hard?
- that are hard and marketed as hard?
- that are hard but marketed as simple?
- that are simple and marketed as simple?
Which games are guilty, and which are OK? Is "Dark Souls" damned by being famous for difficulty, or is notoriety not much of a factor? Do single-player games really count here? Do only they count, or does this extend to multiplayer? Is genuine difficulty enough to absolve the game of your accusations? If so - what makes the difficulty genuine?
How do you tell the difference between those who like hard games and have something to prove and those who do NOT have anything to prove?
Where would you place me? For example: I play Jagged Alliance on Hard, I do not save mid-day, but I restart each day until I'm satisfied with the result (no death, no permanent damage, preferably no sector loss, etc). I've beaten the first campaign on TIS-100, though I've struggled with one mission for quite a while. I beat "I Wanna Be The Guy" on Hard. I have a policy of not saving between missions, though I sometimes break that (I did that at some point in my playthrough of Blood). I like competitive titles like Overwatch, Battlerite, and Awesomenauts, but I've also bawled my eyes out with Dreamfall, and have enjoyed quite a few adventure games. I have not dropped a single match in competitive TASTEE: Lethal Tactics and have topped the leaderboards one month, and the daily mission ones often as they got introduced, beating the scores of the game's developers a few times. I've also played Kingdom Rush, got all Achievement in Plants versus Zombies, and enjoyed Zuma even passively. I've watched and relatively closely monitored the Korean Starcraft 2 scene for a few years, but have never played on a competitive team in my life... Does mentioning all of this show that I have "things to prove", disprove that, affect it at all? Do you see the possibility of pride without hubris, or does everyone have to be secretive about their accomplishments?
I have an inkling that your stance here is either arbitrary, inconsistent, or ridiculously meticulous in its definition.
Breja: All better now? Are we good?
Bombastic language aside, I don't believe we really were personally at odds here :). I'm not really into grudges or negative feelings in general.
Well... Maybe aside from that "I hope you and your group get banned; I would ban you myself if I could" asshole. That guy oozed negativity :S.