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Gibbous - A Cthulhu Adventure is now available, DRM-free. Get it 10% off until August 14th, 2pm UTC.

Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!
low rated
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gamesfreak64: game looks very good ... BUT

19.99 list price
only 10% off = 17.99
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tomimt: This game would be well worth 30 bucks. It isn't a short game by any means and the quality it has rivals games with bigger budgets.
i dont mind short(er) games, 2 hour games are also great for me, ofcourse i wont pay more the 15 euro for a 2 hour game.

Anyway i found a full ja2 walkthrough on youtube it takes hours ...., game like that were very good games, they cant make em like that today, seems they lost the magic touch....

i Stick with good old games for now
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gamesfreak64: Recommended system requirements:

Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz

thats a lot , since an i9700K is only 3.6 ghz :D
Your post seemed to indicate you were doing a lot of analysis based on CPU GHz, so you should know that that is basically a pointless exercise that will only be misleading in the end.

GHz is just a very *very* *VERY* rough rule of thumb when estimating performance. It has *NEVER* been very meaningful for anything except comparing two different models of the same CPU, like one i3 versus another i3. ("NEVER" is literal here -- never, ever since the world's first CPUs).

(In addition to that, for some software/games it matters more whether you have 1, 2, 4, or more CPU cores, and/or whether your RAM is low versus high performance, and obviously sometimes the GPU is almost entirely what matters)

GHz has gotten even less meaningful in the last 10-15 years, ever since Moore's law stopped providing regular doubling of clock speed every few years (plus the fact that RAM performance has failed to at *all* to keep up with CPU performance).

GHz is only somewhat informative when it's obvious there is a huge difference *and* the CPU model is taken into account at least a little. A low power low performance 1 GHz Celeron is not going to be sufficient if the minimum requirement is a 3.6 GHz i9, regardless of fine details, because the two are separated by many years, and one is inherently a low performance family while the other is inherently a high performance family.

But is a 4.0 GHz i5 faster than a 3.6 GHz i7? There is literally no way to tell; that's not enough information. But they're both in the same *rough* category compared with any 20 year old CPU.

Ultimately this is a very deep, very complicated, ultra-technical subject that even engineers argue endlessly about, but the TL;DR is: never worry about small percentage differences in CPU GHz

Also note that these game store system recommendations are only very vague hand-wavy notions in the first place; game developers aren't experts on CPUs, they just say "well we tested it on lower-end CPU XZY and it worked, so put that in the requirements". It's never even close to exact, they just want to keep complaints and support costs to a minimum.
Post edited August 09, 2019 by faroot
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gamesfreak64: i dont mind short(er) games, 2 hour games are also great for me, ofcourse i wont pay more the 15 euro for a 2 hour game.

Anyway i found a full ja2 walkthrough on youtube it takes hours ...., game like that were very good games, they cant make em like that today, seems they lost the magic touch....

i Stick with good old games for now
It is a lot longer game than 2 hours. Probably closer to 10 or so. The devs said around 6 hours if you skip all the dialogue and know the puzzles.
Holy furballs today is International Cat Day?! Let's bring out the catnip!
Post edited August 08, 2019 by AlienMind
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MarkoH01: In case you really should need help I even offer you to help - just contact me if needed :)
Thanks. I will keep that in mind. :-)
Don't hold your breath though. Many (to me) interesting releases lately. I'm not sure when I will play this one (most of them really). All I know is, I'm currently happily puzzling away with Train Valley 1.
definitely going to get this one when funds allow, it looks fun and the voice acting seems very good.
If you should have questions or want to see some gameplay and get some unknown facts about the game and its development, the devs are live on twitch again right now:

https://www.twitch.tv/gibbousgame
Post edited August 09, 2019 by MarkoH01
The game has been translated into FOURTEEN languages ​​and Portuguese is not among them.

I won't stop buying the game because of this, but it's frustrating. I hope the developer will add Portuguese translation in the future.
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Patias: The game has been translated into FOURTEEN languages ​​and Portuguese is not among them.

I won't stop buying the game because of this, but it's frustrating. I hope the developer will add Portuguese translation in the future.
Please keepp in mind that those translations all were made by professional translators so of course it's also a question of costs. Don't know if there's a way to add community translations easily but that of course could be a possible option for additional languages in the future (though given the amount of text in it it's probably a lot of work). Originally they only planned EFIGS which was part of their kickstarter - everything else was a bonus.
I wrote a longer review of Gibbous to my own blog. If anyone wants to check it out, here's a link:
https://playernone.blogspot.com/2019/08/gibbous-cthulhu-adventure-2019.html
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tomimt: I wrote a longer review of Gibbous to my own blog. If anyone wants to check it out, here's a link:
https://playernone.blogspot.com/2019/08/gibbous-cthulhu-adventure-2019.html
Thanks, very useful.
Here's another message from the devs (which intent to post here personally as well as soon as GOG has given developer profile):

"Important note regarding localization: players have notified us that some translations aren't so good ( Russian, Korean, Japanese). Please know that we are correcting them as we speak, and that we will be adding them in updates within the following days. Thanks so much, and apologies for the inconvenience! "

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tomimt: I wrote a longer review of Gibbous to my own blog. If anyone wants to check it out, here's a link:
https://playernone.blogspot.com/2019/08/gibbous-cthulhu-adventure-2019.html
You probably should at least include a shortened version of your review here on GOG as well. People who are interested in this game here on GOG would read the reviews here first. I intent to write one as well btw :)

Unfortunately somebody in the review section thought it would be a good idea to blame the game for something that the engine is doing (connecting to Unity) and another bug that does not occur for me at all and therefore is a system specific problem (ALT-TAB impossible) so this guy better should have contacted support. Not much in this pretty bad review (two stars) about the game itself though - because why?
Post edited August 10, 2019 by MarkoH01
Regarding the complaint in the review of the user gogcloud:

The only reason Unity still is connecting to the Unity site seems to be HW Statistic analysis which will be patched out with the next update.
Post edited August 10, 2019 by MarkoH01
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MarkoH01: Regarding the complaint in the review of the user gogcloud:

The only reason Unity still is connecting to the Unity site seems to be HW Statistic analysis which will be patched out with the next update.
Unity? you mean the Unity engine that the entire developer world seems to use to develop games with?

Well i always add the .exe to the firewall , i hope the FW blocks it cause imho there is no need for Unity or anything like that to send anything , anywhere, i want DRM free games just because i dont like ET to phone home, and Unity is NO exception...
.
If the Unity boys and girls love data collection they should apply for a job at Google or similar they can track all the data and users they want .... or they can go to race tracks ... tracking horses ٩◔‿◔۶
tracking ..... hhmmmppp ffff paying for games that also track us ? ٩◔‿◔۶

Privacy Policy - Unity
https://unity3d.com/legal/privacy-policy

Sep 7, 2018 - For those playing games where Unity ads appear, you may see the icon ... We also include certain device data collection in the runtime of the ...
Anyway, thats why if possible i will avoid buying Unity games, if they would mention in the system requirements
this game was made using UNITY i would be easier to avoid frustration and preven me from buying unity game, same goes for: visionair , wintermute, java, python and similar bad performing ( cpu abuse) engines.
Post edited August 10, 2019 by gamesfreak64
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MarkoH01: Regarding the complaint in the review of the user gogcloud:

The only reason Unity still is connecting to the Unity site seems to be HW Statistic analysis which will be patched out with the next update.
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gamesfreak64: Unity? you mean the Unity engine that the entire developer world seems to use to develop games with?
Well i always add the .exe to the firewall , i hope the FW blocks it cause imho there is no need for Unity or anything like that to send anything , anywhere, i want DRM free games just because i dont like ET to phone home, and Unity is NO exception...
.
If the Unity boys and girls love data collection they should apply for a job at Google or similar they can track all the data and users they want .... or they can go to race tracks ... tracking horses ٩◔‿◔۶
tracking ..... hhmmmppp ffff paying for games that also track us ? ٩◔‿◔۶

Privacy Policy - Unity
https://unity3d.com/legal/privacy-policy

Sep 7, 2018 - For those playing games where Unity ads appear, you may see the icon ... We also include certain device data collection in the runtime of the ...
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gamesfreak64: Anyway, thats why if possible i will avoid buying Unity games, if they would mention in the system requirements
this game was made using UNITY i would be easier to avoid frustration and preven me from buying unity game, same goes for: visionair , wintermute, java, python and similar bad performing ( cpu abuse) engines.
As I said already, it obviously is possible to deactivate connecting to Unity and this will be done in a future update of this game.

I already told you everything about system requirements for this game being not as high as you make them to be so I won't go there again.

Why not simply play a game instead of watching them constantly in a process manager?. CPUs are MEANT to be used and things will get hot in a PC it's just the way hardware is working. It's not the fault of the engine or the game. Both is running absolutely flawless for me and everything I talked about it. Anyway - if you avoid so many engines for whatever reasons there's little left to play - this goes at least for newer games.
Post edited August 10, 2019 by MarkoH01