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The fairytale journey just got a new dimension!

Trine 3: The Artifacts of Power, Frozenbyte’s first venture into 3D gameplay in the Trine series due to release in Autumn 2015, is ready to pre-order on GOG.com - experience the current version of the game before it releases for Windows with an up to 25% pre-order discount.

Before we go on, we have some good news for those who have yet to experience this series: Trine Enchanted Edition and Trine 2: Complete Story have been priced down at 75% off until Wednesday, July 1st at 1:59 PM GMT to celebrate the coming of part three!

Starting from the first game, the Trine series has been well known for being a great physics platformer with gorgeous, colorful graphics, and a fairytale atmosphere. The series’ third instalment comes back with all those qualities and tosses in a new dimension - but that isn’t the only thing Frozenbyte introduces in Trine 3, as there are also brand-new single-player focused adventures called Lost Pages, aimed to be the ultimate test of skill, requiring platforming technique and puzzle-solving cleverness.

This title comes bundled with GOG Galaxy support, including achievements. And for those of you who just cannot wait until release - an early, in-development version of the game is available as a bonus goodie today: just about half of Trine 3 (three Chapters and three Lost Pages) is already playable in single-player and co-op during the pre-order period. The in-development version of the game is available as a bonus goodie, so our standard pre-order refund policy still applies - you can always cancel the preorder and get a full refund even if you already played the in-development build. The game isn't finished, so we won't be able to offer technical support during pre-orders - but you can always get in touch with official Frozenbyte support directly.

Also, the game’s Original Soundtrack will be yours once the title launches in Autumn!

You can pre-order the game at 15% off until it launches later this year. However, if you already have the first two parts of the game, you can get this one at 25% off, with that extra 10% loyalty discount.

Pre-order the new Frozenbyte puzzle platformer Trine 3: The Artifacts of Power DRM-free at GOG.com, get up to 25% off (and 75% off the previous two Trine games), the OST, multiplayer, and GOG Galaxy integration, and enjoy the 3D of the third game in the fantasy series.

See Twitch.tv/GOGcom - MegapiemanPHD will be presenting its beta build on Wednesday, June 24th at 4pm GMT (6pm CET / 12pm EDT / 9am PDT).
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Ixamyakxim: Am I the only one who doesn't see this as anything like early access? I don't even see this as paying for a demo. I see it as the developers giving a neat bonus to people who preorder - you get to mess around with a dev build for a few weeks before the game comes out. Especially given the pedigree of the people putting this out. They aren't exactly known for releasing unpolished, buggy messes - their games have been hugely complete and clean.

And it's not like you're paying for early access for a game with a stripped down feature set which has a release date of TBA... sometime in 4th qt '16 from an unknown "developer" consisting of one guy who quit his day job and ten grand in "funding." I get it if someone is opposed to preorders, that makes sense. But for me this seems like a far cry from early access.
You not the only one. This is a good thing. This entire system is way better than the steam early access simply because you can cancel your pre-order at anytime and get your money back if the product goes downhill. Doesn't matter, people just like to hate on anything GOG does today.. .that's what's cool.
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gibbeynator: You have fun with that, I'll be over here not spending my money on an unfinished product with no guarantee that it will ever come out.
Right because the developer doesn't have a proven track record for bringing their games out like they said they will and you can't cancel your pre-order for a refund at anytime leading up to release... oh wait that's not true.
Post edited June 24, 2015 by BKGaming
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JoelFB: I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing?
The big problem with regional pricing has, at least for Europeans, been that when Americans paid 59.99$ for a game, we had to pay 59.99€ despite 1€ being worth between 1.3 to 1.45 $ for most of regional pricing history so we poor europeans had to pay between 78 and 87 dollars. So flat worldwide dollar pricing GOG used to have up till last year was fairer to some of us and made GOG way cheaper compared to Steam. Everyone paid the same no matter the region.

This GOG advertising video should explain it to you: https://www.youtube.com/watch?v=nRdfYwvGTos&list=UUNeU-ameY0dcKiltExqvhIw&index=747

For fun, here GOG shows what DRM means to gamer: https://www.youtube.com/watch?v=-zCtynCk-S0&list=UUNeU-ameY0dcKiltExqvhIw&index=748

And as icing on the cake, the difference in buying from GOG and other stores: https://www.youtube.com/watch?v=8iXd8w2wdz8&index=746&list=UUNeU-ameY0dcKiltExqvhIw

GOG's motto used to be "DRM-Free Games. Fair Price. Customer Love." as the videos should amply demonstrate.

Shame GOG doesn't do such video's anymore.
Post edited June 24, 2015 by Petrell
Nice, preorder Betas= exactly the way of implementing EarlyAccess that doesn´t hurt GOGs style!
Now waiting for KS-Beta-Support...
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JoelFB: snip
I don't have anything to say on the Trine 3 pricing issue or beta access issue. I'm very glad to see Trine 3 here. :)

I have a question though, do you know if it's at all possible that Trine 1 and Trine 2 will get Galaxy support (achievements, ect) at some point? Would be nice to have all the Trine games with those options.
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Ixamyakxim: Am I the only one who doesn't see this as anything like early access? I don't even see this as paying for a demo. I see it as the developers giving a neat bonus to people who preorder - you get to mess around with a dev build for a few weeks before the game comes out. Especially given the pedigree of the people putting this out. They aren't exactly known for releasing unpolished, buggy messes - their games have been hugely complete and clean.

And it's not like you're paying for early access for a game with a stripped down feature set which has a release date of TBA... sometime in 4th qt '16 from an unknown "developer" consisting of one guy who quit his day job and ten grand in "funding." I get it if someone is opposed to preorders, that makes sense. But for me this seems like a far cry from early access.
I stand with you on this wholeheartedly.
This is very good, glad to have the game here and the cool opportunity for some to try it out before the official launch in case you just can't have enough Trine, which is highly likely for fans of this wonderful series!
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budejovice: Thanks for dropping by, Joel.

Like hummer010 above, I'm curious about the Enchanted Edition of the first installment for other operating systems. Mac in my case, and Linux as well. I played a bit on my MBP just a few nights ago.
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JoelFB: Ah, yes, sorry for missing the first post. It's a problem when there's so many builds and so little time - I apologize for the long delay on the Linux and Mac builds. I'm not entirely sure if there's any problems as such or if it's simply been the lack of time (I imagine there's some work on installers and testing and such, and then actual build delivery etc). If I had to guess, I would say the builds will come after we've successfully released Trine 3: TAOP. That's a big vague in itself but basically we're talking somewhere in the September range perhaps. (I haven't been keeping up to date on those so I'm not sure if we've released them elsewhere (e.g. Steam), but if we have, then that's always an option if you like, just get in touch with our support with a GOG receipt of purchase - but I realize in most cases non-GOG services would not be preferred, so I can only offer the rough timing estimate). It's a bit late right now so not a whole lot of people are at the office, so I'll try to ask around tomorrow and see if there's any further info I can give. Maybe we could free up some resources for this a bit earlier...
Thanks for replying Joel! I definitly appreciate the fact that you guys followed this thread.

I think I'll hold off on the pre-order, and wait until a Linux version exists. I've been burned before on promised Linux support (Larian, I'm looking at you!!).
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Ixamyakxim: Am I the only one who doesn't see this as anything like early access? I don't even see this as paying for a demo. I see it as the developers giving a neat bonus to people who preorder - you get to mess around with a dev build for a few weeks before the game comes out. Especially given the pedigree of the people putting this out. They aren't exactly known for releasing unpolished, buggy messes - their games have been hugely complete and clean.

And it's not like you're paying for early access for a game with a stripped down feature set which has a release date of TBA... sometime in 4th qt '16 from an unknown "developer" consisting of one guy who quit his day job and ten grand in "funding." I get it if someone is opposed to preorders, that makes sense. But for me this seems like a far cry from early access.
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Senteria: I stand with you on this wholeheartedly.
Count me on.
Slight boo boo. On the page it only lists single player.
Also curious, as well as online, does it still have local mode too?
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Oh wow, a lot of things to go over! I think I/we understand it a little better now. Let's start...

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JoelFB: It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
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stg83: Thanks a lot for taking the time to go through this thread and respond to some of the queries Joel. I would like to know whether GOG asked you guys to implement their pricing model of flat pricing (with the exception of Russia/CIS regions) which they proclaim as the standard here or they just accepted your pricing no questions asked?
I think we went over the first pricing details over the phone, I'm not sure if I was involved so can't really say either way, and I can't really give you a direct quote. We generally want to price our games the same across all platforms, if that's a reasonable possibility, and since Steam is very much pro-regional pricing, it is our desire to have regional pricing on GOG as well. I don't have any numbers here but I could bet that regional pricing increases developers' revenue in countries like Russia, so it makes a lot of sense to do it...

The general feel I've gotten from GOG and their people and communication, is that they are pretty honest about everything, and do care about their community/users. They want to keep their players happy (obviously) and it is evident from the way they talk and discuss various options with developers. We had a lot of discussions about the pre-order discount % (pre-order, loyalty, etc) for example, and both us and GOG wanted to make everyone as happy as possible. I think the percentages work out pretty well (we also have to consider our Steam audience etc, and GOG understands that while they try to protect and champion for their users - there's a lot of moving parts involved). Sometimes there's a lot of compromises because these things can get pretty hairy.

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gibbeynator: Is this regionally priced? It's showing 22 dollars USD for me.
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immi101: it's $23,99 here in germany. $20.39 with discount.

while i can understand the reasoning for regional pricing in Eastern Europe/Russia, i don't understand different pricing between North America and the EU(at least the western part)
Yeah, the EUR/USD issue is a bit unfortunate in hindsight. We could consider pricing the game at 19.99 EUR, which would be $21.99 almost exactly, but the problem for us is that the Steam Early Access version launched at that price (EUR 19.99/$19.99 - here's the original mistake) and we promised that the Early Access buyers would get the game cheaper than final launch. So we had to up the price, chose 21.99 EUR (a bit of a semantical difference to be honest, but we considered 24.99 EUR too much and 21.99 made the most economic sense). So we can't really bring it back down either or we'd betray the Steam Early Access crowd. The 21.99 EUR price on GOG and Steam at launch is the lesser of two evils in this case, especially since GOG gives store credit to compensate that (I'm not entirely sure how that all works, so I do apologize if this is incorrect and it only works from USD price or something).

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Petrell: The big problem with regional pricing has, at least for Europeans, been that when Americans paid 59.99$ for a game, we had to pay 59.99€ despite 1€ being worth between 1.3 to 1.45 $ for most of regional pricing history so we poor europeans had to pay between 78 and 87 dollars. So flat worldwide dollar pricing GOG used to have up till last year was fairer to some of us and made GOG way cheaper compared to Steam. Everyone paid the same no matter the region.
Thanks. Yeah this is easy to understand, it's been all over the Steam forums for years too. From our side I can say that we have tried to price our games fairly, or at least quite close. Trine Enchanted Edition is a bit cheaper in EUR than USD for example ($14.99 vs 12.99 EUR). Trine 3 is the worst offender by using 1:1 conversion but the currencies are pretty close nowadays, and there's estimates that they will reach parity in a year or so... but admittedly we probably should've given this more consideration (see above).

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gibbeynator: Is this regionally priced? It's showing 22 dollars USD for me.
I'm not sure if we have a CAD price on GOG. We seem to have on Steam so the final CAD price should be around CAD $24.99 I think, if it gets added (so a tiny bit cheaper, as are Australia and NZ - I'm not sure why the price is a bit lower for all of these countries but I guess that's not too bad for anyone living there, given the "normal" pricing).

Oh and thanks for all the encouraging comments about the pre-order! We do hope you guys enjoy the game, still a while to go until final release but it's getting closer week by week... :)

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JoelFB: snip
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BKGaming: I don't have anything to say on the Trine 3 pricing issue or beta access issue. I'm very glad to see Trine 3 here. :)

I have a question though, do you know if it's at all possible that Trine 1 and Trine 2 will get Galaxy support (achievements, ect) at some point? Would be nice to have all the Trine games with those options.
Galaxy support for Trine and Trine 2, maybe... In fact, if I understand Galaxy correctly from the technical side, it would in fact be easier if we had it for Trine and Trine 2 as well (automated delivery compared to manually uploading builds etc). But I can't really make promises right now, so we'll have to wait and see what happens after Trine 3: TAOP launch.

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hummer010: Thanks for replying Joel! I definitly appreciate the fact that you guys followed this thread.

I think I'll hold off on the pre-order, and wait until a Linux version exists. I've been burned before on promised Linux support (Larian, I'm looking at you!!).
Yeah probably wise. :) We had hoped that Linux would gain a bit more traction as a gaming platform, and maybe it will with Steam Machines, but it's been slower than we hoped. I'm actually typing this on a Linux box at work right now myself (and I'm not a proper Linux guy at heart), but admittedly I have a Windows machine right next to me for playing the game and actual development. But yeah we hope to bring Linux and Mac versions shortly after release, a couple of months is what I'd estimate (but I've been burned by my promises before too!).

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fishbaits: Slight boo boo. On the page it only lists single player.
Also curious, as well as online, does it still have local mode too?
Yep, local mode is still included. You can mix and match online and local as you wish, works the same as Trine 2.
Post edited June 24, 2015 by JoelFB
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Post edited October 22, 2018 by Fairfox
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JoelFB: Galaxy support for Trine and Trine 2, maybe... In fact, if I understand Galaxy correctly from the technical side, it would in fact be easier if we had it for Trine and Trine 2 as well (automated delivery compared to manually uploading builds etc). But I can't really make promises right now, so we'll have to wait and see what happens after Trine 3: TAOP launch.
Thanks for the reply, I didn't know Galaxy included automated delivery for devs... so that is good to know. I mean I know Trine 1 and 2 work already in Galaxy for download/installing/playing as GOG has made them compatible, but it would be nice to eventually get all the features that Galaxy provides too. :)
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JoelFB: specially since GOG gives store credit to compensate that (I'm not entirely sure how that all works, so I do apologize if this is incorrect and it only works from USD price or something).
From http://www.gog.com/news/welcome_to_the_fresher_better_gogcom:

The Fair Price Package applies to all of the titles which we couldn't include in our standard pricing scheme. If you end up paying more for a game than its standard US Dollar price, we'll refund you the difference out of our own pocket. The refunded value will be added to your account in Store Credit in the currency of your purchase. That's right, no more gift codes, you'll be getting Store Credit that you can use to purchase anything on GOG.com or partially pay for an item that's more expensive. More choice, ease of use, and less limitations!

:)
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NoxTM: Edit: I just realised the two Trine games were much cheaper in the (extremely) recent Summer sale. Holy nuts :/. I don't have money to waste, so I guess a pass for now, then.
They were in GOG's summer sale too, and they were pretty cheap... as that is when I got them. :P
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NoxTM: On a side note (since it's linked in the official post up top, too), I was looking to buy both Trine amd Trine 2 (and I kinda wish the discount was slightly higher, but that's for selfish reasons, obvs) but unlike Steam there's no artbook or soundtrack included in number 2, or even any option to purchase them separately. Wut? Seems odd since the first release includes the OST (and as said, the second game's extras are on Steam). Why? I already own the original release on Humble (as with the first game) but wanted it all on GOG.

Edit: I just realised the two Trine games were much cheaper in the (extremely) recent Summer sale. Holy nuts :/. I don't have money to waste, so I guess a pass for now, then.

EMO SIGH (etc).
Hey... yeah, the OST and art book etc. would be nice as extras to have here. :( I love the music of Trine and I listen to it at work.