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The fairytale journey just got a new dimension!

Trine 3: The Artifacts of Power, Frozenbyte’s first venture into 3D gameplay in the Trine series due to release in Autumn 2015, is ready to pre-order on GOG.com - experience the current version of the game before it releases for Windows with an up to 25% pre-order discount.

Before we go on, we have some good news for those who have yet to experience this series: Trine Enchanted Edition and Trine 2: Complete Story have been priced down at 75% off until Wednesday, July 1st at 1:59 PM GMT to celebrate the coming of part three!

Starting from the first game, the Trine series has been well known for being a great physics platformer with gorgeous, colorful graphics, and a fairytale atmosphere. The series’ third instalment comes back with all those qualities and tosses in a new dimension - but that isn’t the only thing Frozenbyte introduces in Trine 3, as there are also brand-new single-player focused adventures called Lost Pages, aimed to be the ultimate test of skill, requiring platforming technique and puzzle-solving cleverness.

This title comes bundled with GOG Galaxy support, including achievements. And for those of you who just cannot wait until release - an early, in-development version of the game is available as a bonus goodie today: just about half of Trine 3 (three Chapters and three Lost Pages) is already playable in single-player and co-op during the pre-order period. The in-development version of the game is available as a bonus goodie, so our standard pre-order refund policy still applies - you can always cancel the preorder and get a full refund even if you already played the in-development build. The game isn't finished, so we won't be able to offer technical support during pre-orders - but you can always get in touch with official Frozenbyte support directly.

Also, the game’s Original Soundtrack will be yours once the title launches in Autumn!

You can pre-order the game at 15% off until it launches later this year. However, if you already have the first two parts of the game, you can get this one at 25% off, with that extra 10% loyalty discount.

Pre-order the new Frozenbyte puzzle platformer Trine 3: The Artifacts of Power DRM-free at GOG.com, get up to 25% off (and 75% off the previous two Trine games), the OST, multiplayer, and GOG Galaxy integration, and enjoy the 3D of the third game in the fantasy series.

See Twitch.tv/GOGcom - MegapiemanPHD will be presenting its beta build on Wednesday, June 24th at 4pm GMT (6pm CET / 12pm EDT / 9am PDT).
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JoelFB: It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
Thanks a lot for taking the time to go through this thread and respond to some of the queries Joel. I would like to know whether GOG asked you guys to implement their pricing model of flat pricing (with the exception of Russia/CIS regions) which they proclaim as the standard here or they just accepted your pricing no questions asked?
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JoelFB: Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)
Omg Joel! I hope you wrote or at least influenced the story of Trine 3! Huge fan here! Please sign my tits!

(Seriously, GOG needs to implement a "developer replies" tag for the forum.)

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JoelFB: I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing?
The regional pricing issue is complicated. Historically, GOG was a flat-priced store and proud of it (marketing it as fair pricing), selling games at US prices. When they had to introduce regional prices, first for TW2 and later for AAA-ish releases as a way to find compromise with big corporate publishers of said releases, they promised to fight tooth and claw for flat prices anyway. (GOG went to court to fight against Geo-IP pricing and lost, people remember that.) It was understood that indie games will be flat-priced, because they don't have to deal with Evil Publishers and adopt their Evil practices. Aaaand those hopes were futile.

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JoelFB: It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)...
But from the POV of the core audience, Europeans get the game $1-2 more expensive. This really pisses off people, especially those who live in Eastern Europe and have to contend with the shitty economy and high prices, while Russia with an equally shitty economy just across the border gets a huge discount.
And, politically, the exact price difference is a no-win situation: if it's huge, people will be understandably upset that it's huge. If it's small, people will be upset that the ideal of fair pricing was sacrificed over a couple cents.

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JoelFB: The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).
Now, I'm a lucky beneficiary of The Russian Discount, but from my humble POV, the store credit system fully compensates for the increased prices (except in the case of flyby customers, but it's the core audience who's complaining on the forums). People are mostly offended by GOG breaking their longstanding promise.
I must say that this is a pre-order I really like the sound of.
Getting to play the first 3 chapters of the game as a thanks for putting your money down might not sound like much, but it gives you a chance to really try the game out (functional demo) and if you are unhappy as it is not the full game you can always ask for a refund.

Might not be much, but it feel like a nice little touch to me. Better then a florescent pig.
low rated
You have fun with that, I'll be over here not spending my money on an unfinished product with no guarantee that it will ever come out.
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JoelFB: Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)
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vemin: will this version get updated constantly till release or is it like a demo?
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JoelFB: Yes, we will provide the same updates to GOG as we do on Steam. I suppose there could be occasional delays but we are aiming for simultaneous updates for both.

I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing? We're aware of the general thread but it's a bit all over the place. The way we see pricing is that we have one "base price", i.e. EUR and USD, and then we calculate other region prices from that, using currency converters and some market info. We're based in Europe (Finland) so the EUR price is our default way of thinking. It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)... The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).

It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
I really dont see the big deal for regional pricing especially when you get sore credit for the difference. I go to town & buy a uk developed game I will get screwed over in the price. I go home to romania by thesame game In a EU country & pay less.

Plus DRM Free

Thanks for bringing all 3 games to GOG
Oh look... I've a Trine 3 on my game shelf. Thanks GOG and FrozenByte!! ;)
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budejovice: Thanks for dropping by, Joel.

Like hummer010 above, I'm curious about the Enchanted Edition of the first installment for other operating systems. Mac in my case, and Linux as well. I played a bit on my MBP just a few nights ago.
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JoelFB: Ah, yes, sorry for missing the first post. It's a problem when there's so many builds and so little time - I apologize for the long delay on the Linux and Mac builds. I'm not entirely sure if there's any problems as such or if it's simply been the lack of time (I imagine there's some work on installers and testing and such, and then actual build delivery etc). If I had to guess, I would say the builds will come after we've successfully released Trine 3: TAOP. That's a big vague in itself but basically we're talking somewhere in the September range perhaps. (I haven't been keeping up to date on those so I'm not sure if we've released them elsewhere (e.g. Steam), but if we have, then that's always an option if you like, just get in touch with our support with a GOG receipt of purchase - but I realize in most cases non-GOG services would not be preferred, so I can only offer the rough timing estimate). It's a bit late right now so not a whole lot of people are at the office, so I'll try to ask around tomorrow and see if there's any further info I can give. Maybe we could free up some resources for this a bit earlier...
Thank you kindly for the response. I am glad that they are at least planned and I will wait patiently! While enjoying some more un-enchanted tonight... :)
Will this game use galaxy for Co-op?

Edit: nevermind, just read the entire post
Post edited June 24, 2015 by classicduke
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JoelFB: Hey guys, Joel from Frozenbyte here. Nice to hear all the comments. :)
Welcome! Thanks for coming on the boards and communicating with us!
Is this regionally priced? It's showing 22 dollars USD for me.
Nice... i am salivating... :)
That doesn't mean i will pre-order, though. It's on my wishlist, and if reviews of the finished thing don't rain on the parade then it will surely be a purchase, with or without discount.
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JoelFB: I'm curious about the regional pricing issue - can someone give me a brief lowdown on what is the exact problem with Trine 3: The Artifacts of Power pricing? We're aware of the general thread but it's a bit all over the place. The way we see pricing is that we have one "base price", i.e. EUR and USD, and then we calculate other region prices from that, using currency converters and some market info. We're based in Europe (Finland) so the EUR price is our default way of thinking. It's never an exact science, and I'm aware our USD/EUR price is slightly different right now based on currency converting (so Americans get the game $1-2 cheaper I suppose)... The store credit system seems pretty good in my eyes to counter this a bit. These are the prices we have right now and they're the same across all places (e.g. Steam, GOG, Humble - or will be when we launch later this Fall, right now they're a bit messy admittedly).

It's not impossible to change the pricing in the long run though, so I'm curious about the details...

- Joel, Vice President, Frozenbyte team, developers of Trine 3: The Artifacts of Power
From my point of view the problem is that regionally pricing has nothing to do with fairness. It works in favour of rich people from "poor" countries and penalises poor peolple from "rich" countries. Of course some countries get a discount (normally the Ex-Soviet states), but these countries are by far not the poorest countries in the world. Most African countries have to pay the US base price and some poor East- and Southeast European countries even have to pay the highest prices worldwide.
Regional pricing also doesn't take into account that financial power isn't the same in all areas of a country. The average income in Moscow for example is several times higher than in rural Russia and reaches nearly West European standard. In Germany on the other side the average income in the eastern parts is still about 30-50% lower than in the western ones.
You can't even take minimum wage to define a "good price" for each region, because several countries don't even have one (or they exclude several jobs and people from minimum wage). Also a higher minimum wage doesn't automatically mean that the people have more money on their hand, bcause cost of living and tax/social contributions extremely vary.

So while I can see that regional pricing is a good idea in theory, I can't see how there can ever be a good/fair implementation.
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Ixamyakxim: Am I the only one who doesn't see this as anything like early access? I don't even see this as paying for a demo. I see it as the developers giving a neat bonus to people who preorder - you get to mess around with a dev build for a few weeks before the game comes out.
Fun thing is that Wadjet Eye did exactly the same thing with Resonance some years ago. I don't remember that there were any complaints about "early access" or a "paid demo" back then.
Post edited June 24, 2015 by PaterAlf
Ah, well early access, regional pricing and not clear galaxy dependability are a nice mix. Will pass till release.
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PaterAlf: The average income in Moscow for example is several times higher than in rural Russia and reaches nearly West European standard.
Yes and no. The rural part does in fact have it much, much worse, plus everything except cellphone plans is more expensive there, but even in Moscow the income is nowhere near West Europe standards. We just hired a lawyer with experience in aviation and a passable knowledge of English for $600/month.
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gibbeynator: Is this regionally priced? It's showing 22 dollars USD for me.
it's $23,99 here in germany. $20.39 with discount.

while i can understand the reasoning for regional pricing in Eastern Europe/Russia, i don't understand different pricing between North America and the EU(at least the western part)