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A title that might as well become an ultimate Second World War strategy game is coming soon on GOG.COM. Right now, you can pre-order Panzer Corps 2 Field Marshall Edition with a 15% discount lasting until the game’s premiere on 19th March 2020.

Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement.
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Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
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falloutttt: Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
It’s paradox what do you expect. Standard operating process:
Release base game with most content cut
Over a two year period release bits of the game as dlc
After that time release a full package as a “bonus” to the user
Turn the game into an online only subscription model

Funny thing about this release is it doesn’t even contain all of it, only the first two dlc, which implies more dlc (always more dlc). Oh actually, it’s slitherine, they are some years back on the paradox curve, that would explain it.
I've just begun to look into strategy war games, but yeah... the price of entrance (with all of the dlc) is a barrier. I understand it's a niche market and devs / publishers need to make a profit, but when a single game ultimately costs nearly $130, it's a bridge too far IMO
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Cheese for sale! Buy your cheese here!
Only for Information:

Message from Developer / Slitherine

It doesn't show the prices of packages that are not yet available but its
* $39.99 for the Base game
* $49.99 for the General Edition
* $69.99 for the Field Marshal Edition - but with a 15% pre-order discount.

Only Field Marshal is available for pre-order.
Post edited February 06, 2020 by BertramBullig
Yeah, TBS is my jam and even I have to pass on this one. Why? Germans again. There must be some massive demand for blitzkrieg campaigns in this subgenre, but to me it's been done to death and just the thought of slogging it through another dozen scenarios of Eastern Front fighting makes me groan in exasperation. Literally any other theater of WW2 would be preferable. I'm sure they'll release DLCs for the game like the first one, but to me the base campaign will just be a useless paywall. If I'm going to throw myself into a WW2-themed DLC vortex right now, it's going to be that HOI4 bundle on GMG for tree fiddy.

Also, don't cheap out on the chievos. I would have bought DLC for the first game had GOG not been shafted on achievements.
I am having a blast playing Panzer Corps "Gold" right now, so I'd love to try this one, but due to a lack of native linux support I'll have to wait till someone else tests it first when it actually gets released.
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falloutttt: Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
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nightcraw1er.488: It’s paradox what do you expect. Standard operating process:
Release base game with most content cut
Over a two year period release bits of the game as dlc
After that time release a full package as a “bonus” to the user
Turn the game into an online only subscription model

Funny thing about this release is it doesn’t even contain all of it, only the first two dlc, which implies more dlc (always more dlc). Oh actually, it’s slitherine, they are some years back on the paradox curve, that would explain it.
Well, there was only 13 DLC for the first game. I'm guessing the second one will have around 25, 30 DLC ? lol

As much as I love war-games, I'm not supporting this. I don't want "this" becoming a future gaming business model.
Thing is you got a full scale game with the first Panzer Corps game even without DLC. Have a felling that will not be the case here.
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falloutttt: Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
I agree about the overpriced DLC (the Paradox Touch) but why the hate for point and click?
Post edited February 07, 2020 by dudalb
I loved the first Panzer Corps and Order Of Battle.

Not a fan of trying to sell two 'DLCs' with the game before it is even released or they are announced.

Really happy with the 'DLC' from Order of Battle as it works differently, as the game itself is an 'engine' and each DLC is basically a full game in itself.

So I'll pass on the pre-order.
At least now we have Panzer Corps Gold. Should keep me busy until Panzer Corps 2 also gets some sort of Complete treatment
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falloutttt: Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
Slitherine have been gouging the strategy grognards for years, they've turned it into an artform. Spiderweb Software did the same thing for CRPG grogs too, but they've learned their lesson and now have semi-decent prices.
Post edited February 07, 2020 by Crosmando
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kai2: I've just begun to look into strategy war games, but yeah... the price of entrance (with all of the dlc) is a barrier. I understand it's a niche market and devs / publishers need to make a profit, but when a single game ultimately costs nearly $130, it's a bridge too far IMO
Nah, pretty sure you can pick up A Bridge Too Far for less than $130 these days. Although actually I'm not 100% sure since I believe that's also one sold by Slitherine...
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falloutttt: Are you fucking insane to charge so much for a fucking point-and-click war game ? Where you and I know there will be shit tons of overpriced DLC as well.

Fuck Slitherine! Fuckin Paradox #2
avatar
Crosmando: Slitherine have been gouging the strategy grognards for years, they've turned it into an artform. Spiderweb Software did the same thing for CRPG grogs too, but they've learned their lesson and now have semi-decent prices.
The worst thing is that Slitherine (as publishers) do little to enforce standards on the games they sell when it comes to support. Afghanistan 11, which is a unique and interesting game, is still a buggy mess years after release, with the developers having gone very quiet within the last year or so.

So not only do you get price gouged, you might get royally shafted too - just depends on the developer. Although A11 wasn't hideously expensive and only had one DLC, so that might be why they don't really care about enforcing any support.
Post edited February 07, 2020 by squid830
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Slightly off-topic, but: I want someone to make a good yet modern and graphically decent game focusing primarily on naval carrier combat in the pacific in world war 2, that is turn based and realistic.

There have been a lot of turn-based games that feature the pacific theatre, but almost all of them are either big-picture strategic in scope only, or if they feature details, then they get completely bogged down in them (typically these are games that try to do both strategic and tactical levels).

On top of that, the "standard" turn-based rules (I-go U-go) don't really work with carrier combat, and on top of that the turn lengths, how many hexes things move, etc. all need to make sense. They need to account for aircraft (which move multiple hexes per turn), as well as fleets (which may take many turns to move one hex).

They need to have ships and planes move properly (e.g. you should point air strikes to a target, then they figure out how to get there and get back - you shouldn't be able to nor have to move planes through hexes yourself).

There's only ONE game in my view that did this really well, and that was Carrier Strike South Pacific. It also featured a campaign mode of sorts, which adjusted what you had in your fleet based on how well you were doing, and took sinkings into account (replacements came from what was built historically, more or less). Despite it's shit graphics, that game was pretty good - it was only its lack-lustre AI that did it in for me.