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Foxhack: You're not.

If anything this will make even MORE indie devs go to Steam.
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yogsloth: This is how I see it.

GOG is so strictly curated, that all these indie devs won't be able to get in.

Perhaps if itch.io modernizes itself, it could pick some of them up... but unfortunately, most will just become even more enslaved to Steam than they already are.
That's been my experience. GOG's rejected both my recent games, and with Steam is a much bigger distributer anyway. So why bother with GOG?

They must have a good reason for being so picky, but from where I am it just seems like it's hurting them, and anyone that wants to buy exclusively DRM-free.
To say that GOG will have to adapt to the times is an understatement. I appreciate the GOG's is selective about what they put on here, but that isn't going to work if they want to reach Steam's level. Quite frankly a dedicated developer login area with the ability to self publish and add patches is going to be a must moving forward with Galaxy... they could even make the patches "beta" that one has to opt into until there GOG tested, and limit the developer area to proven devs who have already sold games on GOG... but there "Everything must go through GOG approach is not going to fly".

Granted GOG has more users today then it has ever had, and if they can continue to grow in despite of the limitations placed on devs... devs will have no choice to put up with it even it it's a pain simply because GOG will have a user base to large to ignore.

In my view I'd rather let the market decide these things than letting GOG pick for me, I'm not saying we should let everything in... but if your a proven publisher/developer already on GOG then your future game should be allowed here without any barriers in your way. If your completely new then community feedback should be taken into an account.
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Faenrir: Reputation ? That's just gossip. Did you actually submit a game ?
I'm working on a game and plan to submit it to gog (i want to sell it here) but i won't until the game is nearly finished (with videos, demos, etc.). They obviously reject crap games and are right to.
We have the responses they've given to developers because we're the ones asking them to put their games on GOG and they're the ones who tell us why they were rejected. It's not gossip. :P

So I'm sure you have high hopes for your game and how "amazing" it will be, just like every other indie dev feels about their "so awesome" project, but don't get disappointed when you also get rejected. That doesn't mean your game is bad (though it could be). It's just how things work on this platform and many of the things they reject sell well on Steam.
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MaximumBunny: We have the responses they've given to developers because we're the ones asking them to put their games on GOG and they're the ones who tell us why they were rejected. It's not gossip. :P

So I'm sure you have high hopes for your game and how "amazing" it will be, just like every other indie dev feels about their "so awesome" project, but don't get disappointed when you also get rejected. That doesn't mean your game is bad (though it could be). It's just how things work on this platform and many of the things they reject sell well on Steam.
Won't get rejected, though. It's not a crappy game that was made in 2 hours.
There are tons of game that aren't as well made on here already x)
Actually, the fact that Desura is going under despite having all these "unique indie options and devs" should tell you all you need to know about how profitable opening the floodgates to low quality crap is. There was a lot of stuff on Desura that frankly belonged on Kongregate or Newgrounds.

Bottom line: if it goes bankrupt, profit should be the last argument you use in favor of it.
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LiquidOxygen80: Actually, the fact that Desura is going under despite having all these "unique indie options and devs" should tell you all you need to know about how profitable opening the floodgates to low quality crap is. There was a lot of stuff on Desura that frankly belonged on Kongregate or Newgrounds.

Bottom line: if it goes bankrupt, profit should be the last argument you use in favor of it.
Still not as bad as some stuff you find on Steam.
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LiquidOxygen80: Actually, the fact that Desura is going under despite having all these "unique indie options and devs" should tell you all you need to know about how profitable opening the floodgates to low quality crap is. There was a lot of stuff on Desura that frankly belonged on Kongregate or Newgrounds.

Bottom line: if it goes bankrupt, profit should be the last argument you use in favor of it.
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l0rdtr3k: Still not as bad as some stuff you find on Steam.
Sure, but steam has all the AAA games. Desura only had a bazillion crappy indie games with some good ones in the haystack. I'm honestly unsurprised that Desura went under.
Won't happen to GOG for the simple reason that they control what's in here and they are right to do so.
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LiquidOxygen80: Actually, the fact that Desura is going under despite having all these "unique indie options and devs" should tell you all you need to know about how profitable opening the floodgates to low quality crap is. There was a lot of stuff on Desura that frankly belonged on Kongregate or Newgrounds.

Bottom line: if it goes bankrupt, profit should be the last argument you use in favor of it.
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l0rdtr3k: Still not as bad as some stuff you find on Steam.
I will definitely not argue with you about that, because frequently a lot of the stuff that ends up on Greenlight is the exact same stuff that's on Desura already, or worse, some of the stuff that was on Microsoft's indie section, or mobile ports.
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MaximumBunny: We have the responses they've given to developers because we're the ones asking them to put their games on GOG and they're the ones who tell us why they were rejected. It's not gossip. :P

So I'm sure you have high hopes for your game and how "amazing" it will be, just like every other indie dev feels about their "so awesome" project, but don't get disappointed when you also get rejected. That doesn't mean your game is bad (though it could be). It's just how things work on this platform and many of the things they reject sell well on Steam.
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Faenrir: Won't get rejected, though. It's not a crappy game that was made in 2 hours.
There are tons of game that aren't as well made on here already x)
And there are tons of great games that have been rejected. GOG's rhyme and reason for rejecting games makes little sense and they're definitely biased towards and against certain genres.

I just don't "get" GOG's requirements, it seems they take any strategy game that is offered without hesitation, including some that are thoroughly mediocre by any standard, but they'll turn away award winning games because they've "been bundled too much".
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Faenrir: Won't get rejected, though. It's not a crappy game that was made in 2 hours.
There are tons of game that aren't as well made on here already x)
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NoNewTaleToTell: And there are tons of great games that have been rejected. GOG's rhyme and reason for rejecting games makes little sense and they're definitely biased towards and against certain genres.

I just don't "get" GOG's requirements, it seems they take any strategy game that is offered without hesitation, including some that are thoroughly mediocre by any standard, but they'll turn away award winning games because they've "been bundled too much".
Like I said they throw dice to decide if a game gets on here or not.
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Sabin_Stargem: Curation can take a long walk off a short pier. It brings nothing of value to me as a consumer, and it will convince many developers that Steam is their best and only option for distributing their wares. I wager that the bulk of the Desura and Japanese developers will end up on Steam or Playsim, not GOG. Should any of that multitude become a mega-hit, GOG will not have their name attached to that success.

That is a recipe for GOG to become isolated. After all, the only thing that GOG offers to consumers is DRM-free - which is meaningless if there is a lack of games that people want to play. By readily rejecting developers, GOG is tainting their brand as aloof, unfriendly, and inflexible. Given a decade or two of this behavior, odds are that developers will ignore GOG by default due to reputation alone.
the problem I have with gOg's DRM Free Revolution (TM) (and Freedom of Choice!(c)) - is that it only extend to the games gOg think is worthy...
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MaximumBunny: We have the responses they've given to developers because we're the ones asking them to put their games on GOG and they're the ones who tell us why they were rejected. It's not gossip. :P

So I'm sure you have high hopes for your game and how "amazing" it will be, just like every other indie dev feels about their "so awesome" project, but don't get disappointed when you also get rejected. That doesn't mean your game is bad (though it could be). It's just how things work on this platform and many of the things they reject sell well on Steam.
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Faenrir: Won't get rejected, though. It's not a crappy game that was made in 2 hours.
There are tons of game that aren't as well made on here already x)
Well, good on your for being optimistic :)

Seriously, though... set your expectations accordingly. And don't be disappointed if they reject it.
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Faenrir: Won't get rejected, though. It's not a crappy game that was made in 2 hours.
There are tons of game that aren't as well made on here already x)
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jefequeso: Well, good on your for being optimistic :)

Seriously, though... set your expectations accordingly. And don't be disappointed if they reject it.
Nah. I set my expectations high and i'm working towards that end. Being on GOG isn't a high expectation for my game. Selling a good amount is ;)

But even if the gog acceptation process might seem "unfair" to some, i'm pretty sure it's for the best.
What kind of GOOD game has been rejected from gog ? Do you guys have names ?
Post edited June 10, 2015 by Faenrir
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jefequeso: Well, good on your for being optimistic :)

Seriously, though... set your expectations accordingly. And don't be disappointed if they reject it.
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Faenrir: Nah. I set my expectations high and i'm working towards that end. Being on GOG isn't a high expectation for my game. Selling a good amount is ;)

But even if the gog acceptation process might seem "unfair" to some, i'm pretty sure it's for the best.
What kind of GOOD game has been rejected from gog ? Do you guys have names ?
Well, I won't mention mine, because I've gotten enough trashing in another thread to last me for this week. I've seen threads about rejections for other games pop up as well. Can't remember the names personally, but I'm sure others will be able to name them.

Recently, of course, Hatred. But seeing as I haven't played it and probably won't, I'll leave that to others to argue over.
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Faenrir: Nah. I set my expectations high and i'm working towards that end. Being on GOG isn't a high expectation for my game. Selling a good amount is ;)

But even if the gog acceptation process might seem "unfair" to some, i'm pretty sure it's for the best.
What kind of GOOD game has been rejected from gog ? Do you guys have names ?
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jefequeso: Well, I won't mention mine, because I've gotten enough trashing in another thread to last me for this week. I've seen threads about rejections for other games pop up as well. Can't remember the names personally, but I'm sure others will be able to name them.

Recently, of course, Hatred. But seeing as I haven't played it and probably won't, I'll leave that to others to argue over.
Yeaaaah...i'm not surprised Hatred got rejected lol. It's apparently pretty crappy.
You can mp me your game...always interested to discover new games^^