RyaReisender: An RTS is not a strategy game?
tinyE: Good point. XD
Allow me to elaborate. When I think RTS I think AoE or Starcraft. When I think strategy I think Hearts of Iron or anything Sid Meyer. See the difference?
It's different than anything you've played. You build things like Starcraft, but you don't control your units. You give them the best chance to do their job and you reward them for it.
For instance, you can build a guild to recruit a fighter. You can then set a 1000 gold bounty on a giant evil medusa that is plaguing the area to the south. That fighter decides he wants the money, so he travels to the south and get utterly destroyed.
So then you build an item shop and a weapon shop and research some good tools for the knight. You put 1200 coin bounty to explore an area with weak monsters. This time, you build 3 knights. Your knights will think "I like 1200 coins more!" They'll go out and kill a few low-levels on their way to the 1200 coin area. They'll get some XP and some money, then go back to the item shop and spend their money on a Ring of Defense, a Longsword +1, a Plate Armor +1 and some healing potions.
Then they'll go off to fight the medusa, but you think "They might still lose!" So you build an inn half way there. The knights fight, one dies, two flee into your inn and rest up. They're out of healing potions, so you research healing potions at the inn and set a 2000 gold bounty to explore an area to the east. They're happy to do that, collect some money, and then upgrade their equipment, get more potions, and then tackle that medusa again. This time, they are victorious!
That's how the game plays. It's one of my favorites. You don't control anybody. You just build buildings, research, and set bounties for exploration or for heads.
Edit: As an added bonus, this will work on your notoriously poor machine. :)