Posted April 24, 2024
AB2012: As for the subject, I think Planescape Torment is one I played for the first time in the mid 2010's and going into it with no "nostalgia hook", the hype is justified.
I am still in the beginning stages of the game and yet to get the feeling of its greatness, but I am expecting to see it when I go further. At this point I am still mostly wondering "Wow there are long discussions..." and "Does it really matter what I do in the game, ie. should I retry conversations as many times until I get a "good conversation", or is any outcome of any confrontation just as good, just different?".
For instance, I talk to some NPC. He asks what I want. If I say I am lost, he says he will call a guard to guide me, and that inevitably leads to a fight where everyone in close vicinity becomes hostile and I have to kill them all.
So, is that totally ok, or should I retry the conversation until I don't get that fight? My gut feeling (from playing other RPGs) is that the conversation was a failure and I should consider doing it again, to get some extra information or whatnot, and the ensuing fight was a bad outcome that I should avoid.
But then I have no idea if that really is the case, and am I actually missing out if I keep retrying conversations and encounters until I find an outcome that somehow feels more positive to me, like using my wits or whatever?
The same when I encounter some of those zombies or whatever, there are options which are bad to the subject but good to me, like taking some bolt or other part from their body, which will harm them but I get something from them. So I am wondering what are the consequences of harming them for obtaining something from them, or letting them be? Will the former make you an evil person and block you from part of the story, and vice versa will leaving the "zombies" alone impede you from doing something, maybe helping someone else?
I guess at some point I will kinda "get it" how am I supposed to play the game, how its internal mechanism works and what is the actual point of the game. Yeah I know many people have said they've played through e.g. Fallout 1-2 either by killing everyone they meet, or in a peaceful way not touching anyone, and both are just as good ways to play the games... Not sure if the same applies to Planescape: Torment ie. I should just do whatever I want without retrying anything and everything is swell no matter what is the outcome, or is there some target to which I should strive with my actions?
Post edited April 24, 2024 by timppu