Posted September 27, 2020
In NMS multiplayer is just a checkbox, which can be en- or disabled on the fly. There is no "connection", it's completely seamless. In fact, you can leave MP enabled all the time and almost never even see other players. AFAIK some people only turn it on to take community mission, and to turn them in, flying SP 99% of the time. That's why I doubt that many people here swinging torches and pitchforks have actually played the game and know how it works. As I said, enabling MP doesn't change the running game, it just adds a few things.
WinterSnowfall: Not if the Einstein-Rosen bridge that connects SP to MP has a repair station along the way, where they also give you a complementary back rub beside a ship repair. My point being, it's ultimately up to the developers how to handle things - there is no explicit reason for having a connection between multiplayer and single player if they don't want one.
WinterSnowfall: I'll throw a bucket of water on you if the fire gets too big :). Hello Games, however... I have a hard time believing they did not know that they were doing. They may have underestimated its reception or the impact it would have on their offline player base, but I have no doubt in my mind it was intentional. To that end they probably deserve at least a light prod with a pitchfork :)... besides other repercussions if they decide that's the way they're going to keep doing things moving forward. Which would be disappointing, but not something we or GOG ultimately have control over. As Brrja suggested, GOG could delist the game in protest, but I doubt that they will.
GOG delisting the game would be excessive in my opinion, and send a really bad message to other devs and publishers. I'm all for prodding HG a bit though, they should see that their decision made offline players really unhappy, even if they technically didn't lose anything. They just got less.