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high rated
The modules are still available at Neverwinter Vault. Those who want to have a premium version of the mod can pay a sum where both the original developer and Beamdog, due to distribution, gets a piece of the pie.

In my eyes, this is a situation where everyone is better off. I think it's awesome that Beamdog is giving content creators an opportunity to make a buck and get some extra spotlight on their hard work. If the mods had been removed from Neverwinter Vault on Beamdogs request, I would have understood the critics.

Also.

Based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a a large amount of new art and audio content
Sounds like a good deal for the content creators and fans of the original modules, to be honest.
Post edited August 21, 2019 by user deleted
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Leroux: Kudos to all the righteous rebels in this thread who donated to the original devs when they shared their work for free. ;)

Just for your info, these mods were originally planned to be commercial, too. And Darkness over Daggerford for NWN Diamond is still available for free on The Neverwinter Vault. It wasn't taken down when Beamdog gave Ossian Studios the chance to overhaul it for NWN:EE as a paid product this time. Unless proven otherwise, I'm going to assume the same will apply to the old Tyrants of the Moonsea. So why all this negativity? Fair criticism were fair criticism is due but sometimes I get the feeling some people just want to feel grumpy and miserable about whatever and drag everyone else down with them. If you think the module is good as it is, just don't buy the enhanced version. If you want the new version but don't want to pay a lot for it, just wait for a sale. I don't really see a problem here.
Agree, and 100% agree to to your first sentence.
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The hate is so strong I'm not sure whether to cry or to laugh.

First of all, the module is developed by Ossian, not Beamdog (they are the publisher). Yes, that Ossian that created one of the best NWN modules on the Vault.

Second of all, Luke Scull, the original author of Tyrants of the Moonsea, is part of the team developing this (you can see Ossian listed as his company on his Facebook) and is very proud of this new version.

Third of all, if you take the time to compare the estimated time of completing the original unfinished (this is worth to emphasize) module on the Vault and the new one, you'll find that it's gone up from 6-10h to 20h+, so yes, the 70% increase in content does not look like a ile.

I guess now the Beamdog hate has spread to the previously liked Ossian Studios? Whatever floats your boats. Just stay out of the way of people enjoying a new 20+h-long adventure from the creators of Darkness over Daggerford.
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DadJoke007: The modules are still available at Neverwinter Vault. Those who want to have a premium version of the mod can pay a sum where both the original developer and Beamdog, due to distribution, gets a piece of the pie.

In my eyes, this is a situation where everyone is better off. I think it's awesome that Beamdog is giving content creators an opportunity to make a buck and get some extra spotlight on their hard work. If the mods had been removed from Neverwinter Vault on Beamdogs request, I would have understood the critics.

Also.

Based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a a large amount of new art and audio content
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DadJoke007: Sounds like a good deal for the content creators and fans of the original modules, to be honest.
I have some problems with Beamdog, mainly their adding new content to the their versions of Baldur's Gate and Icewind Dale, and not making it mandatory, not optional, but a lot of the anti Beamdog hate here is just way over the top. I guess hating on Beamdog has become the new hip thing to do for mindless hipsters, who are often the worst conformists of all.
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dudalb: I have some problems with Beamdog, mainly their adding new content to the their versions of Baldur's Gate and Icewind Dale, and not making it mandatory, not optional, but a lot of the anti Beamdog hate here is just way over the top. I guess hating on Beamdog has become the new hip thing to do for mindless hipsters, who are often the worst conformists of all.
I agree. Their new characters stand out like a sore thumb and their original content is poorly written at best, so they are of course not above criticism. But the dislike for Beamdog feels blown out of proportion, their versions of the games are the best ones available hands down

They release their games DRM-free, keep patching games 7 years after release and have great communication with their community on most big platforms. That alone is enough for them to have my respect, I wish more devs would follow their example. Even if they made poor decisions in the past, they seem to have learned from their mistakes.
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Taro94: The hate is so strong I'm not sure whether to cry or to laugh.

First of all, the module is developed by Ossian, not Beamdog (they are the publisher). Yes, that Ossian that created one of the best NWN modules on the Vault.

Second of all, Luke Scull, the original author of Tyrants of the Moonsea, is part of the team developing this (you can see Ossian listed as his company on his Facebook) and is very proud of this new version.

Third of all, if you take the time to compare the estimated time of completing the original unfinished (this is worth to emphasize) module on the Vault and the new one, you'll find that it's gone up from 6-10h to 20h+, so yes, the 70% increase in content does not look like a ile.

I guess now the Beamdog hate has spread to the previously liked Ossian Studios? Whatever floats your boats. Just stay out of the way of people enjoying a new 20+h-long adventure from the creators of Darkness over Daggerford.
Hi, I'm Luke Scull, aka Alazander in the NWN community.

Thanks for this excellent post. As you mentioned, the playtime has more than doubled. The existing content was also heavily revised. The new Tyrants of the Moonsea is a very different experience from the old, unfinished version released in 2006, which will still be available to download for free on the Vault.

If the module sells well, I'd hope to see more original content for NWN: Enhanced Edition further down the line. It's a wonderful platform for the delivery of new D&D adventures.

Just to refer back to an earlier comment: I've little interest in extreme politics and none in inserting them in to the games and novels I write unless they serve the world-building. My focus when writing is to deliver the best story possible and, if applicable, to fully respect the IP with which I've been entrusted. That does not include changing character personalities or inserting hot-button social issues into settings in which they do not make a great deal of sense. So long as I'm writing for Ossian, this will remain the case.
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Kelefane: https://www.beamdog.com/news/new-premium-module-tyrants-moonsea/

Looks interesting. I wonder if this also means Siege of Shadowdale and Crimson Tides of Tethyr are coming too eventually?
No plans for either at this time. Siege of Shadowdale is an old and rather basic module and not something I would consider worthy of "enhancement" unless it was completely rebuilt. Crimson Tides of Tethyr is closer to meeting the quality bar but features a lot of custom content that would be problematic to license. It's not impossible, but it would require a lot of work for dubious returns.
Post edited August 22, 2019 by Alazander
Tyrants of the Moonsea is now available at Steam if anyone wants to take a closer look.
https://store.steampowered.com/app/1143400/Neverwinter_Nights_Enhanced_Edition_Tyrants_of_the_Moonsea/
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DadJoke007: The modules are still available at Neverwinter Vault. Those who want to have a premium version of the mod can pay a sum where both the original developer and Beamdog, due to distribution, gets a piece of the pie.

In my eyes, this is a situation where everyone is better off. I think it's awesome that Beamdog is giving content creators an opportunity to make a buck and get some extra spotlight on their hard work. If the mods had been removed from Neverwinter Vault on Beamdogs request, I would have understood the critics.

Also.

Based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a a large amount of new art and audio content
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DadJoke007: Sounds like a good deal for the content creators and fans of the original modules, to be honest.
I think monetizing mod creation was, is, and always will be, a terrible and ill-considered idea -- at best. The notion that the mod community will benefit from the monetization gravy train is horse shite. What will invariably happen is exactly what has happened to youtube -- it will die, and that will be a truly terrible shame.
low rated
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DadJoke007: The modules are still available at Neverwinter Vault. Those who want to have a premium version of the mod can pay a sum where both the original developer and Beamdog, due to distribution, gets a piece of the pie.

In my eyes, this is a situation where everyone is better off. I think it's awesome that Beamdog is giving content creators an opportunity to make a buck and get some extra spotlight on their hard work. If the mods had been removed from Neverwinter Vault on Beamdogs request, I would have understood the critics.

Also.

Sounds like a good deal for the content creators and fans of the original modules, to be honest.
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richlind33: I think monetizing mod creation was, is, and always will be, a terrible and ill-considered idea -- at best. The notion that the mod community will benefit from the monetization gravy train is horse shite. What will invariably happen is exactly what has happened to youtube -- it will die, and that will be a truly terrible shame.
Everything runs on money, so everything is potentially better monetized. I think we can have a scenario with the best from both worlds, the potential for profit might make some mod makers go the extra mile and create high-quality content that wouldn't exist otherwise.

I think people, in general, are too afraid of slapping a price tag on their own hard work, skills, and talent. If you're good at something, don't be afraid of recognizing its value and charge money for it.
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richlind33: I think monetizing mod creation was, is, and always will be, a terrible and ill-considered idea -- at best. The notion that the mod community will benefit from the monetization gravy train is horse shite. What will invariably happen is exactly what has happened to youtube -- it will die, and that will be a truly terrible shame.
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DadJoke007: Everything runs on money, so everything is potentially better monetized. I think we can have a scenario with the best from both worlds, the potential for profit might make some mod makers go the extra mile and create high-quality content that wouldn't exist otherwise.

I think people, in general, are too afraid of slapping a price tag on their own hard work, skills, and talent. If you're good at something, don't be afraid of recognizing its value and charge money for it.
That is an illusion. Money *can* help to facilitate human endeavor, but it can also be used to enslave people.

The great deficiency of materialism is that it kills everything that isn't greed-based. It renders everything a commodity, including life itself, and this is why we cannot overcome problems like human trafficking, ultra-extreme economic disparity, or war. People who have power care nothing about human rights because life has no innate value. It's value, like every other commodity, is determined solely on the basis of how much it can be bought or sold for, or it's usefulness. So hobbyists have the exact same value that human subsistence does -- none.
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Neverwinter Nights II is next on the chopping block for delisting.
If Hasbro sells the ip.
Post edited August 22, 2019 by windows984ever
low rated
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Leroux: Just for your info, these mods were originally planned to be commercial, too. And Darkness over Daggerford for NWN Diamond is still available for free on The Neverwinter Vault. It wasn't taken down when Beamdog gave Ossian Studios the chance to overhaul it for NWN:EE as a paid product this time. Unless proven otherwise, I'm going to assume the same will apply to the old Tyrants of the Moonsea. So why all this negativity? Fair criticism were fair criticism is due but sometimes I get the feeling some people just want to feel grumpy and miserable about whatever and drag everyone else down with them. If you think the module is good as it is, just don't buy the enhanced version. If you want the new version but don't want to pay a lot for it, just wait for a sale. I don't really see a problem here.
Well said.
People just love them some dogpiles, I guess.
So it's up on Steam now, GOG release when?
Now Beamdog needs to bring the old CODI (City of Doors Initiative) back together and make the abandoned premium mod Survivor happen! ;P

Yeah, so not gonna happen, IIRC the deal was canceled due to differences in the group and part of the content they had created already is lost by now (I can hardly find any traces of the project anymore, but there was supposed to be a Blood War tileset, and they made all these Planescape models and released the unfinished Sigil tilesets).

Still, one can always dream ... ;)
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richlind33: What will invariably happen is exactly what has happened to youtube -- it will die, and that will be a truly terrible shame.
I take it this scenario is mostly based on general fears and principles, not on specific experience with the case of NWN, because as far as module creation goes, the NWN community is already as good as dead by now, 17 years after the game was released (and it's been like that long before NWN:EE came around). Content creation is still going strong, but hardly anyone is using all the new models, tilesets and other stuff to tell a quality story anymore. I was never a huge fan of the premium module concept either, but if it can help respark the interest in working on story modules again, I'm all for it. Of course, it remains to be seen whether it actually works and for how long, but at the moment, these premium modules are still the best promise of new quality modules for single players to come out at all.
Post edited August 22, 2019 by Leroux