Sorry, this was the problem: https://www.polygon.com/2017/10/16/16483072/middle-earth-shadow-of-war-loot-boxes-farming
"Shadow of War’s in-game currency is called Mirian. Enemies drop it sometimes, you can get some as mission or bonus objective rewards and you get some when you dismantle random loot that drops from orc captains. Common pieces are worth about 200 Mirian, rares are worth about 300, epics are worth 400 and, if you get a duplicate Legendary, it is worth about 800."
I... still don't see the problem? That just explains that you can sell loot and how much money you get for selling it? You get absolutely flooded with loot in this game. In fact, one of my main complaints is that there's no easy way to manage it given how often you'll be selling it, it's hard to keep track of the pieces you'd prefer to keep.
And it wasn't about difficulty, it was about annoying game mechanics made on purpose with lootboxes you obviosly keep bashing down and not talking about - why ?
I'd love to talk about it but you're not actually naming any of these 'annoying game mechanics made on purpose with lootboxes', and without that I have no clue what you're talking about.
Do you even know what comes out of a loot box? No loot box, paid or ingame currency will give you anything that will have any significant difference in defeating captains that you won't get tons of just playing normally.
Maybe you simply enjoy such games overloaded with mobs - no problem with that, only that the experience was really different from Shadow of Mordor, where you was more like a stalker.
I fail to see how it is that different. If you want to stalk you can stalk just fine in this game, except of course for the siege defenses since you're on a timer there (unless you're fine losing your defending captains). Even the sieges you can just take your time if you want and just stalk/stealth your way to victory.