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Cardskeeper: Yeah, I think the only ones who'll actually pay for this kind of stuff will be more casual players who want to advance faster...
Twitch/Youtubers are a huge whale community funded by their fanbase. They tend to spend a lot of it on stuff like this.
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richlind33: How does the ring work? Are there any consequences from using it?
Not in the gameplay itself from what I can tell so far, the story hinted at it here and there.
Post edited October 12, 2017 by Pheace
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richlind33: Turning down the difficulty has the same effect, so I fail to see why anyone in their right mind should feel cheated by the absence of loot crates.
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amok: phew, good thing no one mentioned that players feel cheated by the absence of loot crates, then.
I'm glad you've come to your senses because saying loot boxes are win-win-win is Charlie Sheen-level stupidity. lol
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amok: phew, good thing no one mentioned that players feel cheated by the absence of loot crates, then.
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richlind33: I'm glad you've come to your senses because saying loot boxes are win-win-win is Charlie Sheen-level stupidity. lol
i think you need to go back and read the posts... slowly...
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Lethalvriend: Assassin's creed is also coming up with 'daily quests' like.. what? Daily quests in a singleplayer game?
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Starmaker: Why not?
For me I feel like I should play a game because and how I want. Often daily quests are nothing but menial tasks that developers push at players in an attempt to get players hooked on the 'daily tasklist'. It has nothing to do with adding meaningful gameplay, it's only purpose is to increase retention and to keep the game in a player's head. I honestly think it has no place in a singleplayer game and while I can understand their inclusion in an MMO or other multiplayergame retention is useless for a singleplayer game (and should be). But ofcourse there is a catch here, the daily quests are not here just 'because', they are here because Assassin's creed is also getting some method of spending additional cash on meaningless things.