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This has me pretty interested tbh - always thought it could be an interesting basis of a film or series.

From the news on Steam:

Early today, Marauder Film exercised its option to purchase the rights to make a cinematic adaptation of Primordia! It’s another major step forward, even if the final destination is still a good ways off.

This journey started five years ago with an email from Bastiaan Koch (head of Marauder Film) to Mark Yohalem (Primordia’s writer/designer) asking about the possibility of adapting Primordia. Bastiaan is a movie-industry veteran with decades of experience on films like Pacific Rim, Rango, and Ready Player One.

Given the overwhelming enthusiasm from co-creators James Spanos (Primordia’s coder) and Victor Pflug (Primordia’s artist)—and after meeting with Bastiaan in person and seeing how enthusiastic he was—Mark got over his uncertainties, and we all signed an option with Marauder Film. It seemed like an impossible dream, but bit by bit, Bastiaan worked to turn that dream into reality. He enlisted Walker McKnight, Winner of the Academy’s Nicholl Fellowship screenwriting award, to write a treatment and then a screenplay, and brought in his team of artists to develop the project’s look.

Over the years of that development process, Bastiaan spent hours talking with each of us about what Primordia meant to us. When he shared Walker’s draft script in January 2023, we each responded in our own style. Mark told Bastiaan about his “Aunt Virginia, whose poem ‘The Inheritors’ was so inspirational for Primordia,” explaining that in another poem, she imagined undergoing a sea-change that would bring new joy to others: “Shape me and shine me into a sea prize / Found by a boy’s / Quick eyes in glad surprise. / Sea, sky and sand, / Let me one day / A small child’s happy summer memory.” Vic invoked the film franchise that inspired his artwork on Primordia: “This is just fantastic in every way. It feels a bit like the sequel to Aliens to me—punchier and more action oriented than the original, but told in the same universe and the same world, with the same vision at its core.” James was simple and direct: “Exciting!”

As you can see from the poster [ATTACHED], and as we’ve talked about before, this is a Marauder Film project, not a Wormwood Studios one. Our game is a jumping-off point, but Marauder is not simply making a non-interactive version of Mark’s story with an HD version of Vic’s graphics. Cinema has its own imperatives and strengths, and Bastiaan’s team members have their own distinctive talents as storytellers and artists, even if they don’t have a coder like James!

We hope Marauder Film brings new players to the game we made so many years ago, and it’s fascinating to watch another team explore and build upon our creation. We’ll keep you posted as we learn more.


Thoughts / hopes etc anybody?

GOG page for reference: https://www.gog.com/en/game/primordia
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Post edited February 27, 2024 by Sachys
...What the heck is Primoria?

This blurb fails to even mention what it is.
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ᛞᚨᚱᚹᛟᚾᛞ: ...What the heck is Primoria?

This blurb fails to even mention what it is.
https://www.gog.com/en/game/primordia
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What, why are there human kids on the poster? Did I miss something in the plot, or is this gonna be some prequel? Having humans, and kids no less, would be a drastic change in atmosphere.
Well, that was a pretty nondescript page.

Tell me about Primordia, as if you're wearing a button that reads, "Ask me about Primordia".
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Sachys: Thoughts / hopes etc anybody?
My thoughts are the same as SCPM - what's with the human kids in a plot all about robots in a post human extinction world (not "they went underground" but "they all died out, all of them, and the human race is no more")? Isn't that like wanting to make a movie out of The Talos Principle then sticking humans as main characters and ret-conning 90% of the plot? It sounds less like Primordia and more like "let's make every post-extinction video-game-movie just be Fallout instead?"...
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SCPM: Having humans, and kids no less, would be a drastic change in atmosphere.
... wouldn't be the first time a movie adaptation does that, but yes, it doesn't quite make sense to me either.
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ᛞᚨᚱᚹᛟᚾᛞ: ...What the heck is Primoria?

This blurb fails to even mention what it is.
its a point-n-click adventure game?
Good to see an adventure game getting some love. :)
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Except that based on that movie poster, I'm guessing that they're following the current Hollywood trend of licensing an IP then tossing the pre-existing plot into the nearest dumpster. If the original IP was so bad in terms of the plot, why would they want to license it in the first place.
NGL, while reading the post I've been more and more interested not to say happy. 'cause Primordia is one of the best point'n'clicks I've played. it'd be great to have more stories in its world.
but then I took a glance at the poster...
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ᛞᚨᚱᚹᛟᚾᛞ: Tell me about Primordia
Humanity has died off recently and only robots are left. You live out in the desert when someone steals your home's power core. Since you need that to keep existing, you have to explore the world to find out who took it, and why, learning about what happened to humans along the way.
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BlueMooner: Humanity has died off recently and only robots are left. You live out in the desert when someone steals your home's power core. Since you need that to keep existing, you have to explore the world to find out who took it, and why, learning about what happened to humans along the way.
There, that wasn't so hard. A vaguely interesting premise, but looks like Hollywood is gonna Hollywood this.
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BlueMooner: Humanity has died off recently and only robots are left. You live out in the desert when someone steals your home's power core. Since you need that to keep existing, you have to explore the world to find out who took it, and why, learning about what happened to humans along the way.
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ᛞᚨᚱᚹᛟᚾᛞ: There, that wasn't so hard. A vaguely interesting premise, but looks like Hollywood is gonna Hollywood this.
or, you could say, it is set in a post-apocalyptic world strewn with cast-off pieces of machinery, It is the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive. To recover it, the robot and his companion, Crispin, must leave behind their idyllic home for Metropol, the city of glass and light. Their quest to reclaim what has been taken away will lead Horatio to unexpected discoveries about his origins—and a new understanding of the humans who walked the earth before him.
Of all the many, many adventure games I would love to see a film adaptation... this isn't even close to being one of them.