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Breja: Ben There Dan That it's almost like a Bill & Ted game),
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supplementscene: When I asked about anything similar to Hector Badge of Carnage people considered this the most 'similar', although I haven't got into it because there isn't voice acting. So in that spirit I'd recomend to you Hector Badge of Carnage ;)
Actually I've got it, and I tried it, but didn't like it much. The humor is a bit too much of the toilet kind for my tastes, and I remember running early on into some puzzles that seriously pissed me off.
Post edited February 03, 2017 by Breja
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supplementscene: 1954 Alcatraz is good if you fancy a 1940s jazz themed exploration.
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Breja: Oh, I forgot about it, and I should not have. A greatly underappreciated game. It has a unique style, good story and characters, logical puzzles, it's plenty of fun.
It's very enjoyable without being a great game but the theme makes it a tad different which I appreciate.

I think we need to advice that if you enjoy point and click adventures that Daedlic bundles on sale are exceptional value and to buy the biggest bundle you can get as you'll eventually get through them all.
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supplementscene: When I asked about anything similar to Hector Badge of Carnage people considered this the most 'similar', although I haven't got into it because there isn't voice acting. So in that spirit I'd recomend to you Hector Badge of Carnage ;)
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Breja: Actually I've got it, and I tried it, but didn't like it much. The humor is a bit too much of the toilet kind for my tastes, and I remember running early on into some puzzles that seriously pissed me off.
It can be crude which might put some people off and the humour is quite regional, ie North of England. I found it one of the easier but more logical puzzlers I came across but I suppose that's it's all a personal outlook.
Post edited February 03, 2017 by supplementscene
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mistermumbles: More like really badly designed and extremely disjointed! It actually relies on the fact that one may have watched the movie recently. After I just replayed it last month, I don't think I ever want to touch it again. As a movie tie-in of sorts it's somewhat passable, but judged on its own it's not very good, and it hasn't aged well either. It's also incredibly short. I swear they threw in all those fisticuffs just to pad the game length. There's too much trial and error in trying to forego the fighting and the last checkpoints section is just absurd.

They obviously learned their lesson for Atlantis because it's superior by far in pretty much every way, including the option of avoiding fighting altogether.
Matter of taste I guess. And it's only trial and error if you don't read the Grail Diary...

And also you can circumvent almost all fist-fighting by solving puzzles, except one. And that one can be made very easy - by solving a puzzle.

I think the really multiple ways to solve situations was absolutely revolutionary at the time and in its dynamic is unsurpassed even today. Although I have to admit that the "Zeppelin labyrinth" is one of my "most hated scenes in beloved games" ever.
is a cutesy little robot adventure. Really good game, think I've played this 3-4 times so far. [url=https://www.youtube.com/watch?v=GGVXMx22EmE]Who can refuse a boogie with robots? ;)

Botanicula. Cute little critters you use to wander around solving some puzzles. Also by same guys that made Machinarium.

Night of the Rabbit. A great looking game with a ton & a half things to look at whilst wandering about in game. 15-20 hours worth of play if I recall, although I dawdled ;)

Samorost series. These can be a bit short & the puzzles a tad unusual, but they're good. Also, you can DL the first one for free online. Again, Amanita doing what it does best.

Lilly looking through. A good, but very short (I think unfinished) game. Well worth grabbing, but in a sale tbh, not at full price. I did pay full & still enjoyed what there was, but it definitely seemed unfinished.
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toxicTom: ,
Matter of taste I guess. And it's only trial and error if you don't read the Grail Diary...

And also you can circumvent almost all fist-fighting by solving puzzles, except one. And that one can be made very easy - by solving a puzzle.

I think the really multiple ways to solve situations was absolutely revolutionary at the time and in its dynamic is unsurpassed even today. Although I have to admit that the "Zeppelin labyrinth" is one of my "most hated scenes in beloved games" ever.
From my recollections the Zeppelin labyrinth isn't really that bad; you can easily win all the fist fights there by hitting low (in the nuts so to speak), step back, advance forward again, hitting low, stepping back etc. This only works there however because in the fights in the castle you don't have as much space and eventually are cornered.
Personally I'd say Indiana Jones and the last crusade is really dated by now, probably not that enjoyable for someone who didn't play it back at the time (or in the 1990s as I did). It also leaves out a lot of the movie and is too short imo. But still an interesting game in a way, I intend to buy it again when it's on sale.
Great suggestions so far. I just did a quick review of this thread so I apologize if it has been mentioned. Syberia was my first point and click adventure game. I liked it so much I have been playing point and clicks ever since. The art work in Syberia is fantastic and the story is great. I like the style of puzzles in the game. There were a few spots I got "stuck" but really enjoyed the experience. I preferred Syberia to Syberia 2 and can't wait for the release of Syberia 3.
Read Only Memories. Aside from that, a quick copy and paste of an recommendation:


I think you would prefer the unofficial remakes that have popped up over the decades. AGDI redone KQ1, KQ2, KQ3, and Quest for Glory II. Another group also worked on Space Quest II and KQ3. These games are freeware, use P&C interfaces, and speech packs are available.

There is also an official guide book for the King's Quest games (The King's Quest Companion, 4th edition), which lays out the puzzle solutions as part of an extended story, along with succinct summaries towards the end. This book covers all games up to KQ7, clocking in at 620ish pages.

AGDI

King's Quest II: Romancing the Stones (VGA Remake) video

Space Quest II
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toxicTom: I think the really multiple ways to solve situations was absolutely revolutionary at the time and in its dynamic is unsurpassed even today. Although I have to admit that the "Zeppelin labyrinth" is one of my "most hated scenes in beloved games" ever.
I hated the Zeppelin part for a really long time. In fact I always used the other alternative, so I had not seen it for more than a decade until last Christmas… It's actually very easy.
Fatty Bear's Birthday Surprise is the best :)
Quest for Glory series is my all-time-favorite.
However, its original 1st and 2nd games uses text-parsing engine.
If you want to play point-and-click:
Quest for Glory I have an official VGA remake, with point-and-click SCI1.1 engine.
Quest for Glory II have an fanmade VGA remake, with point-and-click AGS engine.

I love text-parsing original games more.

Early Space Quest series also uses text-parsing engine.
Space Quest I have an official VGA remake, with point-and-click engine
Space Quest II have an fanmade VGA remake, with point-and-click engine
Space Quest III have text-parsing original only
Spycraft: The Great Game - A large variety of things to do as you solve a mystery. What's great about it is that it requires a good bit of deduction work to piece things together, so that puzzles aren't simply trial and error.

Normality - A neat mix of point-and-click adventure game with FPS-style movement in a colorful 2.5D environment and with a quirky sense of humor.

Realms of the Haunting - Uses the same engine as Normality, except that there is combat. It's got a good number of unique puzzles across diverse locations and an interesting story.

The Kyrandia games:
Legend of Kyrandia - Classic style point-and-click game, but there's one large, somewhat obnoxious maze, and there's numerous points where your character can be killed.
Legend of Kyrandia: Hand of Fate - I feel like this is the most solid entry in the trilogy. Plenty of puzzles, interesting characters and settings, it just feels more solidly designed than the first entry.
Legend of Kyrandia: Malcolm's Revenge - The game's hand-drawn backgrounds and characters are replaced with early 3D pre-rendered art, but it has it's share of quirky puzzles and settings.

Inherit the Earth - Features an interesting setting, but it's light on puzzles, and the large isometric maps feel fairly empty. But still, the game has its charms.
Post edited February 04, 2017 by SCPM
Don't play GOG's version of Loom. Unfortunately, they only got rights to the "talkie" version, where the absolutely fantastic dialogue was cut to the bare expository minimum. Buy it here if you want, but get a better version, ahem, elsewhere and play that instead.
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Starmaker: Don't play GOG's version of Loom. Unfortunately, they only got rights to the "talkie" version, where the absolutely fantastic dialogue was cut to the bare expository minimum. Buy it here if you want, but get a better version, ahem, elsewhere and play that instead.
The "better" Loom is the IBM PC Floppy version(16 colors only), or the FM Towns version.
https://www.gog.com/forum/general/point_click_adventures_make_me_a_fan/page1
Point and click, huh? Pity Perry Rhodan isn't available anywhere or I'd recommend it. My recommendations:

- The Dig
- J.U.L.I.A.: Among the Stars
- Cognition
- Telltale's The Wolf Among Us and Tales From the Borderlands
- To The Moon