sunshinecorp: You don't get me. GOG once featured flat ("fair") pricing when Steam had regional pricing. I could get games on GOG cheaper because of this (the ones that didn't have an exclusive pricing agreement, I guess).
Erich_Zann: I get you, I just think you're bloody naive if you think GOG's flat/cheaper for all pricing would have been accepted by publishers for anything else than oldies. There's no way you would have gotten Divinity : Original Sin for the american price here if it was regionally priced elsewhere. Either you wouldn't have got it at all, or everybody would have had to pay the higher/european price.
A business has to grow or go under, stagnation is not an option, and everything points to the fact that people like me, who are basically here for the oldies and the occasional "old-school" game, do not represent enough revenue for GOG to grow on this leg alone. Hence the indies, hence the new(ish) games. And GOG not being Steam (yet), they don't get to dictate the terms as much as the Valve guys.
If retailers start saying know to publishers, a new standard will be set. It's the way business works. Publishers care less about customers than retailers do. Most indie games, even the new ones, don't resort to regional pricing anyway. The regional switch was made to mostly pave the way for future "AAA" releases. A few exceptions here and there (shame on Wasteland 2 and D:OS for example, games that were crowdfunded, to use regional pricing, well, at least shame on their choice of publisher, if they weren't self-published).
You're calling me naive, I call you passive. You just accept something.