Thoughts on some of the games in this sale:
* Elminage Gothic: A really good Wizardry-like. it's like the earlier games in the series (1-3), but with considerably more content. The game goes out of its way to give many of the classes and abilities niches to fill, like having enemies that are specifically vulnerable to things like instant death, for example. Just be aware that the game is quite brutal; the second dungeon has enemies that can behead you (and resurrection is unreliable and can cause stat loss), and later enemies will level drain you.
* Wizardry: Labyrinth of Lost Souls: Not as good as Elminage Gothic, so get that first (especially considering the cost). It can still be worth playing if you like this style of game, but there's less content, and combat later on might get a bit too lethal.
A review complained that the game was a bit too tough for that player.. Apparently one needs to take into account food and other stuff. Do you think it would bearable for players who enjoy Wizardry-like games?
Food isn't a factor in either of these two games.
Elminage Gothic is very much like Wizardry 1-3 in terms of what you need to manage, including such mechanics as aging, stats sometimes decreasing at level ups, enemies capable of draining levels (though at least that's saved for the mid-game, at which point there's an easy way to power level characters), resurrection spells sometimes failing, alighment, and very similar class change mechanics. Someone who has actually played the early Wizardry games (1-3 and maybe 5) should be fine with Elminage Gothic, as long as they're expecting a challenge.
One thing that's different is that you can save anywhere and reload that save as much as you want (instead of the game auto-saving, preventing you from just reloading if something terrible like being teleported into solid rock happens), but the catch is that, on reload, your party will age some number of days depending on the dungeon. Simply traveling to the dungeon will also age the party that many days.
It's definitely bearable for players who can tolerate the early Wizardry games (though I did quit on the final 20-floor postgame dungeon, but not without getting more than my money's worth of entertainment). For those players that can't, however, it might be too much.
Wizardry: Labyrinth of Lost Souls is similar on the complexity meter, except with fewer classes, none of this aging stuff (though there is a hidden mechanic that may have some of the same effects), and less content in general.