It means that each type of media is targeted towards different types of people.
Once again, I really liked your post. I agree with pretty much everything you wrote except for the part I left off.
I do not think that each type of media is particularly targeted towards different types of people.
In the end, I think it is all a matter of taste. If I take myself as an example, there is no media I prefer than the others, and no genre that I particularly like or dislike. There are styles of writing that I do or do not like, however.
For example, I love Uncle Scrooge stories by Carl Barks or Don Rosa, but hate just about anything other writers have done with this character. I also love the first three movies in the Night of the Living Dead film series by George A. Romero, but I absolutely hate The Walking Dead tv series, because I did not like the writing of the show, and I will certainly not blindly like anything that has zombies in it. I love the first three original Resident Evil games, though. Also, I love Star Wars video games based on the prequel trilogy, but I hate the prequel trilogy itself. It is not a matter of media or genre, just a matter of taste.
This is the main reason why, in my opinion, nobody can give a "good formula for success" when it comes to storytelling.
That is really what I meant.
I love detective *movies* and have never read a detective *book* because I am not fond of them. I tend to prefer books to movies, because, as said above, I am a more 'textual' person, and prefer to use my imagination to 'see' what characters look like. I also prefer games to movies, because I want to be *part* of the action rather than a spectator. However, that doesn't mean I shun movies, I just tend to like specific ones/types.
But, ultimately it does come down to a matter of taste, and ultimately, each writer targets those people who like their style of writing.
As I said, there is overlap, sometimes quite a lot, so it isn't like group A *only* likes movies. However, and as you said this is why there is no 'good formula for success', Group A is broken down into a multitude of people. There are people who like detective movies, there are people who like fantasy. There are people who like playing detective games, and like fantasy movies. There are people who like all these.
But basically, your post is what I really meant, because everything is nuanced. There are writers I love. There are writers that I used to love, but they changed their 'voice' (or style really), to something I dislike. There are some who insist making everything political now that I loved previously.
There are some people who will love anything 'zombie' because they love zombies. There are people who will hate anything zombie, because they hate zombies. Then there are people who like some portrayals of zombies and dislike others.
I sort of like vampires, but disliked Vampire: the Masquerade when I played it.
Two examples of how things can be nuanced.
First Example: I played Deus Ex a long time ago and fell in love with the characters and gameplay. One of my fondest memories is hiding in a duct in an MJ-12 facility after stirring everything up, and listening. I hear an 'oh', then hear sounds of a knife, which only scientists have, then all of a sudden, an explosion, which the Men in Black did after they died. I can only imagine that an MIB hurt a scientist, and the scientist took him out... which probably killed a lot of other people who were all milling around. When I heard of invisible war, I was over the moon. On of my favoritist games is getting a sequel. I hated, and still do, Invisible war. They got rid of half the characters I liked, changed the characters of others, and most of the new characters just weren't relatable. The *biggest* issue, though, was their 'universal ammo'. I am amazed that the Deus Ex Franchise could come back from that, to be honest. My main reason for wanting to play Invisible War was because I was hoping to recapture my feelings when I first played Deus Ex.
The second example. I like games with horseback riding, because I am female, and love horses, and can't go riding like I want, so I want to live vicariously through my games :P. I also hated the games that have the trope of 'all women are busty and mostly naked, and all men are, well, who knows, we can't actually see any men, just walking suits of armor or beards. So, I was thinking about this game, and it had horse back riding, and I read a review. In it, the person was complaining that there was one half naked woman, and that she was only in cut scenes, and was the protagonist's *sister*. I bought the game. Then I bought the sequel, and while it wasn't as bad as Invisible War was to Deus Ex, it still wasn't up to the original game. But, it was still fun. My main reason for buying this game (Two Worlds for those curious) was simply contrariness.. Someone was whining that the game didn't have half naked women in it, and I my brain went 'well, that game is going to get bought'.
Basically, each game (bringing it back to the original) can only target those users who like that particular type of game. Whether it means they have good story lines, or a good game play, or a particular style of gameplay, or whatever. The 'forumula of success' is actually 'know what your buyers want'. Anything more specific can really only pertain to individual games.