rjbuffchix: You are certainly entitled to your "belief" that a Cyberpunk online can co-exist with DRM-free games (though at minimum this is to admit the store would have to be partially DRMed, not fully DRM-free but on a game-by-game basis). I must ask if another "belief" of yours is "Rockstar has been feverishly at work on singleplayer GTA V DLC all these years." Seems to me they lost any interest they
may have had once Online started generating money.
Tokyo_Bunny_8990: Rockstar working on singleplayer DLC for GTA V is laughable. They havent worked on DLC for RDR2 (despite huge demand for it) and even ignoring Red Dead Online because it doesnt make as much as GTA Online. Not only that, they outsourced the GTA trilogy (their flagship) to a company whose expertise is in portables so they can continue churning out new content for GTA online. GTA VI is also probably not coming as long as GTA online continues to remain profitable.
That was what I was getting at, and the RDR2 example illustrates it even farther; great observation. This is what I fear would happen if a Cyberpunk multiplayer mode got big. Recall too how all of this is marketed. GTA Online was marketed as a free bonus game, as if they just threw it in with GTA V out of the goodness of their hearts. When, in reality, we know that GTA Online was "the game they REALLY want you to be playing" rather than the singleplayer, and various design decisions seemed, to me, to very obviously reflect that as a fact. In a vacuum, of course I don't begrudge people having fun in the online, but the apparent dishonesty from the company reeks and the fact that these decisions don't exist in a vacuum means that essentially those of us who prefer singleplayer are screwed for the entire future.
rjbuffchix: So even if CDPR got a huge new customer base they wanted of "Fortnite kids" or whatever by DRMing things, I would not view this as a positive; I would be done with GOG and probably root for them to go out of business. The funny part in all this is that GOG has a much better shot of competing if they stick to their niche of DRM-free (blue ocean) instead of trying to compete with bigger, badder sharks (and their accompanying Shark cards, lol) (red ocean).
Tokyo_Bunny_8990: I hope this is true but two things recently got me to doubt this is the case.
First, people dont care about DRM and love steam. Its sad but many steam users are convinced that steam will never go out of business because its "too big to fail" and even if it does, "good guy steam" will make every game "DRM-free" so they can all download their libraries and play their games even if steam closes shop.
Second, steam and streaming in general have undervalued games imo. Its so easy to build a library of hundreds of thousands of games that most people dont bother to complete (a study estimates that only 20% of players bother to play any game to its very end, let alone do stuff like 100%). This attitude naturally leads to gamers not caring about any single game so even if steam closes shop and revokes their license and access to it, they probably wont care that much.
I do hope many people still care about ownership and thus choose to value DRM-free but this might not be the case.
These are good points but to counter I have seen people very upset at losing their Scheme accounts. I think while they may subjectively view individual games as unimportant or worthless, if they have invested a lot of money into it, they are looking at the "lost money" aspect. People who genuinely think Scheme will make their games DRM-free if they go out of business are beyond help and in all honesty should not operate heavy machinery, drive cars, or even be trusted to tie their shoes.
candesco: The problem is also that some developers also choose steam above GOg and thus the version on gog is missing things. And some would just never release on gog. Next to that GOG isn't entirely DRM free anymore, not like about 6 years ago. With Galaxy CdProjekt just have their own Steam. When i joined GoG it stood then for good old games and that was also what they had. But things changed.
GOG has eroded the leverage they could have in negotiating to get games here, by becoming more like Scheme. Galaxy imo was an abysmal mistake that is likely to sound the end of GOG in one way or another...either they will fully become a client-dependent store (in which case I won't recognize them or have any interest), or they will try to re-commit to DRM-free but too much long-term damage has been done where the audience is fractured due to Galaxy. By fractured I mean that if GOG were to say "we decided to be fully DRM-free again, we're getting rid of Galaxy," then Galaxy users would be (rightfully) upset. GOG went too far down this path, imo, but if you ask me, any step down this type of path is too far.
candesco: But as said, not everything on Steam is on GOG and even if it's on GOG, then it could be that it's not complete. I have no problems using Steam.
I'm not trying to come off as blaming you personally for the downfall of gaming. But, have you considered that when you and others have made this decision, it is precisely why Scheme is able to have the monopoly/monopsony that it does? In other words, if people are okay buying on Scheme, why would devs/pubs bring things to GOG? They will say, as they often do, "just buy it on Scheme." In other words, that isn't GOG's "fault;" rather, it is on the continued acceptance and dominance of Scheme.