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I consider "AAA" gaming to be the bug zapper of the industry.
waitaminute, aren't nintendo games and square enix games considered triple-A anymore? they still have much bigger budget than most game devs...
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McDon: I've heard rumours that the FF VII remake will try to incorporate more action based gameplay to make it more "appealing" to modern gamers. Pretty much every major RPG being an ARPG and nearly every major strategy being a RTS these days, is turn based dead in AAA gaming?

As much as I love turn based gameplay, it's often considered to be niche/slow/boring/old fashioned and out of date among other negative descriptions these days, which is disappointing. Will turn based games ever get the big budget treatments like they used to?
No, because some genres pretty much require it. I also tend to think that the more tactical/strategic style of RPGs will always have a dedicated following, so turn-based will be around for as long as the fanbase wants it.

I also tend to think that people making those kinds of statements are probably kids who don't even understand the genre to begin with, or just tend to be ignorant in general.
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hucklebarry: Add Divinity: Original Sin to the list. In fact, it went the opposite direction. The franchise was action RPG and then switched over to turn based in the last release.
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Luned: D:OS leapt to my mind as well. Of course, if OP's definition of AAA doesn't include games produced by a studio like Larian, I guess that's out. Personally I consider Larian to be playing with the big boys now.
I certainly wouldn't consider Larian to be an indie studio anymore. If you wanted to say AA, I wouldn't argue with you.
Post edited July 09, 2015 by LiquidOxygen80
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McDon: I've heard rumours that the FF VII remake will try to incorporate more action based gameplay to make it more "appealing" to modern gamers. Pretty much every major RPG being an ARPG and nearly every major strategy being a RTS these days, is turn based dead in AAA gaming?

As much as I love turn based gameplay, it's often considered to be niche/slow/boring/old fashioned and out of date among other negative descriptions these days, which is disappointing. Will turn based games ever get the big budget treatments like they used to?
About FF7, at best, it'll have a mix between FF 13 and FF 15, but you can cross the FF7 turn-based version. To the original team, it'd be wrong to mix FF 15 like graphics and a turn based combat system ; questionable ? Then, the aim of the remake is to sell it, and SE's financial situation isn't at its best so...I guess they wanna be sure the game will sell pretty well and as you said, there's this negative opinion about the genre. So they go for the largest audience, I assume.

But anyway, even if there isn't AAA turn-based game, would it be a big deal ? Games don't need to be triple A to be fun or well done. I doubt the genre ever disappears.
I don't even like turn-based games (in fact, I tend to avoid them like the plague, definitely not my kind of thing), but saying the format/genre is dead is a bit of stretch -- and I hope, for variety's sake, that it isn't.

Lots of people have predicted the demise of a handful of things in video gaming, and all of them were ultimately proven wrong. Point & click adventures were "dead" but eventually came back, albeit under the TellTale formula that a number of us adventure fans don't think it's "pure" p&c. The FPS was "dead" but (mostly) Halo proved the people saying it that they weren't right in saying so.

I don't think turn-based gameplay is going anywhere, studios like Larian might have started indie-ish, but after Divinity: Original Sin they're definitely playing with the big boys, now. AAA studios will keep making TBS games, there's still a huge market for strategy titles with turn-based gameplay; I'm not going to argue whether those games are good or bad, since I'm not blinded by nostalgia and I don't follow the strategy scene, but the fact is that big studios still release them.

Personally, if we're discussing "outdated" vs. "dead", well... turn-based mechanics *always* felt outdated to me, even back in the day, but they're surely not dead, nor will they be in the near future.
Post edited July 09, 2015 by groze
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Faenrir: Well i think it's a bit extreme to say this as there have been great game even from the AAA scene. But the problem is most of them are priced in the 60-70 $ / € range and that means that the big flock of mediocre games end up hurting them.
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vv221: Obviously a matter of tastes ;) Even if they were sold at ~10€/$ each, I still wouldn’t want to touch any AAA game from the last ten years.
Don’t misread me: I played and liked (even loved) some games in the last ten years, but none of them could pretend to the "AAA" label.
Awww, come on. Civilization V is the best of its kind, Skyrim was awesome and so were Fallout 3 and Deus Ex: Human Revolution. Not every AAA game is bad. It only makes them sell more because of marketing but it's basically the same as for the rest of the games. You have good and bad games in there. I don't see the point in skipping them if they're at 10$.
But that's just me, i don't like missing out on great stuff, be it movies (i know lots of people who won't EVER watch a movie from before 1980 lol), music (same), video games, books, etc.
As long as it's fun and you like it, i don't see the point in limiting yourself with such ideas.
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vv221: Obviously a matter of tastes ;) Even if they were sold at ~10€/$ each, I still wouldn’t want to touch any AAA game from the last ten years.
(…)
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Faenrir: Awww, come on. Civilization V is the best of its kind, Skyrim was awesome and so were Fallout 3 and Deus Ex: Human Revolution. Not every AAA game is bad. It only makes them sell more because of marketing but it's basically the same as for the rest of the games. You have good and bad games in there. I don't see the point in skipping them if they're at 10$.
(…)
As long as it's fun and you like it, i don't see the point in limiting yourself with such ideas.
That’s the point: I don’t pass on them because of some pointless self-inflicted restriction, but because I honestly don’t like them ;)

No Civilization has clicked with me since I first played Alpha Centauri, Civ5 is no exception. I still had fun with Civ2 back in the day, but today when I want to play a 4X I fire Alpha Centauri without even thinking further.

Skyrim, Fallout 3, and actually any post-Morrowind Bethesda "hiking simulator" have failed to grasp my interest. I guess I‘ve been spoiled by Morrowind’s truly unique universe, since then all newer Bethesda games felt bland to me.
Actually Fallout: New Vegas might be an exception here, but I still need to invest more time in it to see if I’m still having fun after the first couple hours…

Deus Ex: Human Revolution is the only one I didn’t try on your list, but I first need to find the time to play the original from beginning to end ;)
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vv221: ... No Civilization has clicked with me since I first played Alpha Centauri, Civ5 is no exception. I still had fun with Civ2 back in the day, but today when I want to play a 4X I fire Alpha Centauri without even thinking further. ...
This is surely possible but you also might be part of a minority there. Civilization became more and more popular with versions 3, 4 and 5.

I don't have concrete numbers for that. Right now I can find only that all Civilizations in total sold 21 millions units in comparison to 125 million for GTA V (real time based) alone.
Post edited July 13, 2015 by Trilarion
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groze: I don't even like turn-based games (in fact, I tend to avoid them like the plague, definitely not my kind of thing)
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groze: turn-based mechanics *always* felt outdated to me, even back in the day, but they're surely not dead, nor will they be in the near future.
I guess I'm new school, relatively. I too can't get on with turn-based games. It seems like a bad interface design to me. The entire time that I'm trying to play one my brain is telling me that the interface is a drag, and I end up leaving the game after an hour or so. It's a very similar feeling as when trying to do anything intricate with an app on a phone. Touchscreen interfaces are just not suited for such things. At the same time it sucks that potentially great games are stuck behind purely turn-based interfaces.

I would love to see the classic turn-based rpg's brought into the modern first-person (or even third-person) realtime world, keeping the important turn-based elements intact through something along the lines of Fallout 3's VATS system. If someone were to do that, it couldn't come at a better time. It seems that most rpg's today are following generic industry checklists for covering superficial elements rather than being concerned with good rpg elements, gameplay, and writing.

And it feels like there is very little in way of rpg's that fall outside of the above two camps. They are either good rpg's (maybe the best ever made) stuck behind the old turn-based interface design (and other less than optimal elements, such as old graphics) or really superficial rpg's that have $50-million of polish but no substance. Of course there are exceptions, but they seem to be relatively few.
Post edited February 17, 2019 by higix
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McDon: Will turn based games ever get the big budget treatments like they used to?
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JMich: Ahem, XCOM.
They still had to add all of those close-up cinematic battle animations just to make it palatable to the unwashed masses.
Post edited February 17, 2019 by Crosmando
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JMich: Ahem, XCOM.
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Crosmando: They still had to add all of those close-up cinematic battle animations just to make it palatable to the unwashed masses.
And? That only proves that turn-based framework is the best if you want to make your game a sequence of cinematic cut-scenes (which is where single-player AAA today is going).
Necro-discussion. This discussion proves that even mere discussion about turn-based in AAA gaming is outdated.
Post edited February 17, 2019 by timppu
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higix: It seems that most rpg's today are following generic industry checklists for covering superficial elements rather than being concerned with good rpg elements, gameplay, and writing.
Good RPG elements would, of course, include turn-based combat, right:?

(Also, two major advantages of turn-based combat: 1. It's accessible to those who can't play real-time games (provided the developers don't screw it up by adding a mandatory action mini-game). 2. It allows the player to control multiple characters without having to rely on AI or do an unreasonable amount of multi-tasking.)

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timppu: Necro-discussion. This discussion proves that even mere discussion about turn-based in AAA gaming is outdated.
I'd argue that this discussion is still relevant.
Post edited February 17, 2019 by dtgreene
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timppu: Necro-discussion. This discussion proves that even mere discussion about turn-based in AAA gaming is outdated.
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dtgreene: I'd argue that this discussion is still relevant.
Challenge accepted.

No times million billion gazillion!
low rated
RTS and TBS both suck donkey balls IMHO

TBS = Chess
RTS = Cheating CPU

Looking at those tiny little black dots move, How boring.
Post edited February 17, 2019 by fr33kSh0w2012