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I don't think developers are trying to force GOG users to buy their games on Steam. It's more like like GOG is seen as a extra source of income. Unfortunately, some developers feel the effort to update is not worth it due to GOG's much smaller userbase. For that reason, I usually abstain from buying newly-released games and wait to see if the GOG version will get its fair share of updates.
Post edited August 18, 2020 by SpaceMadness
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Gudadantza: If Steam Grants a X per cent per sale, you as developer gain Y€ per sale.
If GOG (or others) grant X per cent (It can be more or it can be less) you as a developer gain Y€ per sale.
It would be always a plus even if Steam is your main Selling revenue platform.

Even if GOG offers a fewer revenue per sale comparing to Epic or Steam (Just thinking out loud, I ignore the numbers) That money is cheap money.

So, the only reason to not offer the title in GOG I can think about, is laziness or voluntary doubts about the DRM Free principle convenience.

The former has cure. The latter does not.
It is not always a plus, and thats why they dont do it.
+1 sale on gog could take one sale from another site or even more , fe a guy usually buys 2+ pcs of a game for family or friends on steam , on gog maybe he would only buy one and just share the game this is mostly for multiplayer games
then you need to make a special gog version with it added costs and complexity
if gog sales are so low then why bother with it at all?
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SpaceMadness: I don't think developers are trying to force GOG to buy their games on Steam. It's more like like GOG is seen a extra source of income. Unfortunately, some developers feel the effort to update is not worth it due to GOG's much smaller userbase. For that reason, I usually abstain from buying newly-released games and wait to see if the GOG version will get its fair share of updates.
yep i bet this is the main reason
Post edited August 16, 2020 by Orkhepaj
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R-U-N: Hey

So I'm quite new to GOG, making the full switch quite recently and I'm learning as I get along. And one thing that I have noticed is that a lot of developers don't release content on GOG at the same time (if at all) as on steam.

Now I've got a bit of a theory of why this might be case, and I might be wrong. I think this is done purposefully to attract more people to steam. Like - we published the game on gog, we made them happy, but in reality we want to have our game controled by DRM and ensure that you play it when and how we want you to.
I suppose that's possible, but unlikely.
If they want DRM, they wouldn't release DRM-free at all.

As far as making Steam version more attractive (for other reasons than DRM), that can be possible in some cases.

It all comes down to how the publishers view what the customers value. If they think that DRM-free is an added value as such, they might feel that it's an "extra feature" in itself. If they think that the biggest store (Steam) is an added value as such, they might feel that it's necessary to compensate that with some extra goodies in other stores. There are other ways to approach it too.

In the end, the answer can be very pragmatic. For instance, if in order to release the soundtrack they (publisher and/or store) need to negotiate with the composer, if it has already been done once, it can simply be that some involved party doesn't care to go through it all over again. There are some indications which point to this, such as some soundtracks which GOG has removed.
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Swedrami: In Disco Elysium's case it's even more strange since the soundtrack has been available on British Sea Power's bandcamp since release back in October last year, and you can purchase what essentially amounts to a DRM-free offline copy of the soundtrack (in various file formats) from there.
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my name is coole catte: Wait... if you buy a soundtrack on Steam you don't get to download the files? That's nuts. I thought music downloads were one of the areas where DRM had died out (aside from streaming obviously).
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Swedrami: No idea how it exactly works, but I'm relatively sure about this integrated player solution.
Which may or may not be the only way of accessing/listening to soundtracks purchased over there?
In all cases that I'm aware of, soundtracks bought on Steam appear as an extra folder in the installation files. I don't pretend to be an expert about this issue though.
Post edited August 16, 2020 by PixelBoy
Time ago Games available in Steam wanted to be launched in GOG but there was a different (or more exigent) curation policies and because of that the title was not launched in GOG. They wanted presence in GOG because of additional revenue and visibility.

Are you telling me that the desire to work a bit more to make the GOG version is less legit than the ones that consider less visibility and less probable revenue is an smart business movement?

Come on. Their job is create games and the idea is to have presence in a lot ot stores, mainteinance, patching and work, and of course to have visibility.

Honestly, as I said before, I consider it far from intelligent, it is lazy and the sign of the times in the industry.