Posted January 15, 2019
Activision Blizzard has arguably spent the last 9-10 months blundering and torching themselves.
Since October 2018, their stock price started reflecting this, plunging from $82.50 near the start of that month down to $48 right now (just over half of its peak).
Arguably, they have Bethesda beat for the "Video Game Megapublisher Financial and Reputational Self-Immolation 2018" awards.
On August 14, 2018 there was the disaster known as World of Warcraft: Battle for Azeroth - arguably the worst expansion ever in the history of the game. All classes and mechanics dumbed down to near-mobile standards, fundamentally broken item and class design, extra frustrating RNG and grind for item upgrades, and the most incoherent mess of a storyline that ever disgraced WoW. I can't remember any time in the history of WoW that I saw more furious posts on the official forums calling for the producer to be sacked.
This doesn't seem to have impacted their stock price immediately that much; its value dipped slightly before surging over September 2018. Between October and their next massive blunder in early November, their stock had already started sliding. I don't know the specifics although it could be a delayed backlash against WoW:BfA as players give it 2-3 months for evaluation before figuring out how badly it sucks and cancelling their subscriptions.
On November 4, the solid waste hit the inverse wind turbine. Tone-deaf Blizzard Entertainment (part of Activision) disappointed a significant part of their fan base when they announced Diablo Immortal as the next in the franchise - specifically designed for mobile. People were expecting a Diablo 4 and instead get this cheap mobile "Made in China" (TM) crap expected to have ridiculous microtransactions and/or gacha due to Blizzard teaming up with Chinese gaming giant NetEase. I've been looking forward to a really good ARPG on mobile for a while (and generally mobile games that don't suck). Unfortunately this seems like a game that could have been promising and instead Blizzard decided to ruin it with NetEase. FAIL.
A week later (according to a post on Reddit - see https://www.reddit.com/r/Diablo/comments/9vtxd0/blizzard_stock_is_down_20_since_diablo_immortal/ ), their stock was down 20%. Further reading: search "blizzard announces diablo immortal and stock tumbles" in Google.
In mid-December, Blizzard once again proved that it was completely tone-deaf, shifting developers out of their "Heroes of the Storm" MOBA and scrapping plans to make an e-sports league out of the franchise. This had arguably the worst negative consequences out of any of these blunders mentioned as people were expecting an e-sports league. Some invested in hiring announcers and other groundwork required to run a league, and when Blizzard announced it was scrapping these plans (with no advance warning), these investments lost all of their value.
Even worse: people who planned to make a partial career out of this MOBA (competitive players, announcers, analysts, venues, team merchandise designers) were suddenly out of a job. Obvious moral of the story: don't invest in Blizzard e-sports. For further reading, type "blizzard cancels moba esport" into Google.
By now, Blizzard is reeling and looking like the village idiot who just figured out he was on fire and reached for a flamethrower (instead of the nearest extinguisher) to put the flames out. Later in December, Kotaku and Eurogamer started reporting that Blizzard was offering more employees money if they would voluntarily leave, and giving its finance department more leeway to cut spending. According to an article on PC Gamer, this buyout program was originally intended for senior customer service representatives (this explains why the modern WoW ticket and reporting system is specifically designed to make it as difficult as possible to report a problem) - and now it has been expanded to QA and IT - departments you should almost never consider cheaping out on if you're an online gaming company like Blizzard. QA is quality assurance - testing, finding, and sometimes fixing errors. If you lose your QA, chances are all of your future games are going to be an error-riddled piece of crap. The IT department is needed to maintain company computers, servers, and connections - obviously an online gaming company doesn't want to lose this, except if it happens to be Blizzard. For further reading, type "blizzard pays employees to leave" into Google.
The most recent news: Last week, Bungie split with Activision, likely contention over the future of their Destiny franchise. This move was widely celebrated among their fans - who often blame Activision for all the problems that plagued Destiny 2 until the recent "Forsaken" expansion. This news shook Activision stock again causing it to tumble. For further reading, type "bungie splits with activision" and "bungie splits with activision, activision stock tumbles" into Google.
Since October 2018, their stock price started reflecting this, plunging from $82.50 near the start of that month down to $48 right now (just over half of its peak).
Arguably, they have Bethesda beat for the "Video Game Megapublisher Financial and Reputational Self-Immolation 2018" awards.
On August 14, 2018 there was the disaster known as World of Warcraft: Battle for Azeroth - arguably the worst expansion ever in the history of the game. All classes and mechanics dumbed down to near-mobile standards, fundamentally broken item and class design, extra frustrating RNG and grind for item upgrades, and the most incoherent mess of a storyline that ever disgraced WoW. I can't remember any time in the history of WoW that I saw more furious posts on the official forums calling for the producer to be sacked.
This doesn't seem to have impacted their stock price immediately that much; its value dipped slightly before surging over September 2018. Between October and their next massive blunder in early November, their stock had already started sliding. I don't know the specifics although it could be a delayed backlash against WoW:BfA as players give it 2-3 months for evaluation before figuring out how badly it sucks and cancelling their subscriptions.
On November 4, the solid waste hit the inverse wind turbine. Tone-deaf Blizzard Entertainment (part of Activision) disappointed a significant part of their fan base when they announced Diablo Immortal as the next in the franchise - specifically designed for mobile. People were expecting a Diablo 4 and instead get this cheap mobile "Made in China" (TM) crap expected to have ridiculous microtransactions and/or gacha due to Blizzard teaming up with Chinese gaming giant NetEase. I've been looking forward to a really good ARPG on mobile for a while (and generally mobile games that don't suck). Unfortunately this seems like a game that could have been promising and instead Blizzard decided to ruin it with NetEase. FAIL.
A week later (according to a post on Reddit - see https://www.reddit.com/r/Diablo/comments/9vtxd0/blizzard_stock_is_down_20_since_diablo_immortal/ ), their stock was down 20%. Further reading: search "blizzard announces diablo immortal and stock tumbles" in Google.
In mid-December, Blizzard once again proved that it was completely tone-deaf, shifting developers out of their "Heroes of the Storm" MOBA and scrapping plans to make an e-sports league out of the franchise. This had arguably the worst negative consequences out of any of these blunders mentioned as people were expecting an e-sports league. Some invested in hiring announcers and other groundwork required to run a league, and when Blizzard announced it was scrapping these plans (with no advance warning), these investments lost all of their value.
Even worse: people who planned to make a partial career out of this MOBA (competitive players, announcers, analysts, venues, team merchandise designers) were suddenly out of a job. Obvious moral of the story: don't invest in Blizzard e-sports. For further reading, type "blizzard cancels moba esport" into Google.
By now, Blizzard is reeling and looking like the village idiot who just figured out he was on fire and reached for a flamethrower (instead of the nearest extinguisher) to put the flames out. Later in December, Kotaku and Eurogamer started reporting that Blizzard was offering more employees money if they would voluntarily leave, and giving its finance department more leeway to cut spending. According to an article on PC Gamer, this buyout program was originally intended for senior customer service representatives (this explains why the modern WoW ticket and reporting system is specifically designed to make it as difficult as possible to report a problem) - and now it has been expanded to QA and IT - departments you should almost never consider cheaping out on if you're an online gaming company like Blizzard. QA is quality assurance - testing, finding, and sometimes fixing errors. If you lose your QA, chances are all of your future games are going to be an error-riddled piece of crap. The IT department is needed to maintain company computers, servers, and connections - obviously an online gaming company doesn't want to lose this, except if it happens to be Blizzard. For further reading, type "blizzard pays employees to leave" into Google.
The most recent news: Last week, Bungie split with Activision, likely contention over the future of their Destiny franchise. This move was widely celebrated among their fans - who often blame Activision for all the problems that plagued Destiny 2 until the recent "Forsaken" expansion. This news shook Activision stock again causing it to tumble. For further reading, type "bungie splits with activision" and "bungie splits with activision, activision stock tumbles" into Google.