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The JRPG Days are not over yet!
You've been playing Zwei: The Arges Adventure and Legrand Legacy: Tale of the Fatebounds while snagging genre classics on the cheap from our jRPG Days sale. Now it's time to take a look behind the scenes: team leader Ken Berry and localization producer Thomas Lipschultz have taken some time to chat with us about how XSEED handles the release and localization of their beloved JRPG series.
The interview is broken down into two parts, for convenience. Stay tuned for Part 2 tomorrow, January 30.

So, let's start with a quick year in review – from your professional point of view, has 2017 been good to Japanese games in the West?

Ken: Yes, I would say that 2017 has been a very good year for Japanese games in the West. The obvious big winner is Nintendo with their extremely successful launch of the Switch, as I remember some Japanese executives being concerned whether the idea of one machine being both a home console and a portable machine could succeed in North America where public transportation is not nearly as prevalent as Japan.
The PC platform also continues to get more support from the Japanese gaming industry. Not only are you seeing more instances of simultaneous PC launches with the console release, but they seem to be gradually accepting the idea of DRM-free on PC as well, which had always been a huge challenge in the past because they would often mistakenly equate “DRM-free” to “free.”

A lot can be said about different sensibilities in Japan vs. the West. In the past year, maybe more than ever, sexuality, sexualization, and consent, are talked about in mainstream Western culture – taboos are being broken and lines being drawn. Has this had an impact on your approach and your work?

Tom: As a company, I think it’s definitely made us stop and take stock of a game’s content a lot earlier in the process than ever before, so we know well in advance whether there will be any potentially problematic content, and can prepare ourselves to deal with that content as production ramps up.
For me specifically, it’s been kind of an inner struggle, as I think a lot of people are aware that I have a personal zero-tolerance policy for censorship in video games, along with a fairly broad definition of what constitutes censorship (for me, it consists of any content changes made not out of legal or contractual necessity, but solely in an attempt to avoid offending or upsetting members of the target audience). Despite this, I do fully understand that from a business standpoint – and even from a moral standpoint – it’s always best to avoid upsetting your fans, because obviously, an upset fan is not going to remain a fan for very long, and signing off on upsetting or troublesome language or imagery is never something anyone wants to do!
The problem I have, though, is that I truly do consider video games – ALL video games – to be art, and just as it wouldn’t feel right to me if someone painted over offensive material in a painting, edited out offensive material in a book, or cut offensive material from a film, I don’t want to see anyone (least of all us) editing out offensive material in games. My thought is, if it’s that offensive, then we probably shouldn’t be releasing the game at all – though that’s obviously not always a realistic option.
Recently, however, with all the news that’s come out about systemic sexual harassment and abuse in Hollywood and elsewhere, as well as the issues being faced by the LGBTQ community in this modern political climate, it’s become much harder to justify maintaining a zero-tolerance approach – and with a lot of Japanese games starting to really push the boundaries of “good taste” more and more, the looming threat of censorship has become much larger and more imposing than ever, and certainly more of a beast to fight on multiple levels. And it’s really not a battle I WANT to fight – I’d rather just localize games that everybody can enjoy!
I still hold firm in my belief, however, that if we want video games to be classified as an art form on par with books, films, and paintings, we need to maintain zero tolerance for censorship in localization, no matter how offensive the content we’re localizing may be. And if there’s any positive to be gained by doing so, it’s that the presence of offensive content in localized titles will spark much-needed discussion about those topics, and hopefully lead to a dialogue on the state of the industry in Japan, possibly even resulting in creators being a little more cognizant of people outside their tight-knit circle of acquaintances when designing new titles from here on out.
But for the immediate future, I believe content alteration will occur a little more often in the West than it has before (hopefully not by us, but regrettably, that isn’t outside the realm of possibility!), while little else will change for the industry overseas. My solace lies in the thought that we’ll just keep getting more games like the Zwei titles to work on: superb examples of classic action JRPG design with content that’s often snarky and a little mischievous, but never crosses the line into offensive territory, and thus isn’t at any risk of being toned down in localization. Those remain a joy to work on, and the more games of that sort I’m given, the less worried I’ll be about censorship moving forward.

The titles. We need to talk about the game titles...
What is it that makes Japanese naming conventions so different? How do you approach localizing a game's title, and what does it take to make it work in the West?


Tom: I don’t think most Japanese naming conventions are all that different, honestly, save for the fact that they’re usually much longer than the names we tend to see here (with subtitles on top of subtitles, e.g. “Corpse Party: BloodCovered: …Repeated Fear”). Which, I believe, is mostly attributable to some general differences in the way games are advertised in Japan, with more text meaning a bigger poster on the wall and more space allotted to discuss the game in print… not to mention the ability to strike a pose and rattle off a long name, looking and sounding kind of dorkily awesome in the process!
In the Western world, though, we’re definitely all about succinct naming: something short and to the point, that rolls off the tongue, with one or two words being the ideal. Especially if it’s unique enough to be Googlable! We want the name to be easy to remember so that prospective fans can always find information on it at a moment’s notice, even if they haven’t heard anyone talking about the game for quite some time.
I assume you’re speaking more in terms of translations, though (“Sen no Kiseki” → “Trails of Cold Steel”), as well as the rare addition of subtitles (“Zwei!!” → “Zwei: The Arges Adventure”). In the former case, the goal is to come up with something that remains relatively true to the original Japanese but still sounds snappy and natural in English, with bonus points for picking a name that perfectly fits the tone and content of the game (as “Trails of Cold Steel” most definitely does).
And in the latter case, we were really just trying to avoid drawing attention to the fact that we were releasing “Zwei II” before “Zwei” – a luxury afforded us by the fact that the two games tell standalone stories, and necessitated by the fact that Zwei II was finished and ready for release quite a bit sooner. We considered numerous possible subtitles for both games, but ultimately chose “The Ilvard Insurrection” for Zwei II because… well, it preserved the acronym, “Zwei:II”!
We attempted something similar with the first game, but despite our best attempts, we couldn’t come up with any viable names that would form the acronyms ONE, EINS, or even WAN, nor any single-word subtitles beginning with the letter I. We settled on AA to preserve the double lettering of Ilvard Insurrection, and because A is the first letter of the alphabet… and also because the first Zwei is a pretty tough game, so we anticipated a lot of people would be saying “AAAAAA” when playing it!
Post edited January 29, 2018 by maladr0Id
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bluekamikaze: But you're advocating for self censorship in Japan how is this helping games be art when the artist aren't free to create what they want. I'm honestly very disappointed you feel that way. This kind of thinking leads to the intolerance we have today rather than trying to learn to live and let live which is what needs to happen.
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wyrdwad: I am most assuredly not advocating self-censorship! If someone really feels the need to include such content in their game, they should always be free to do so.

I just want to see a world where people naturally find themselves NOT feeling the need to include such content. I believe games are a reflection of society, and I think if society gets its act together, people will stop WANTING to stir the pot, so to speak.

That's what I'd like to see. Not someone who wants to include something scandalous, then censors him/herself from doing so... but someone who never had the inclination to include something scandalous in the first place.

EDIT: I'm also not referring to things like Nier, where the controversial content in question absolutely, unarguably has tremendous artistic merit! Artistic impropriety is amazing, and I adore it. When I refer to gratuitous fanservice and offensive content, rest assured, I'm probably not referring to the kinds of things you're thinking of here! I'm a South Park fan, after all, and you can't love South Park without appreciating a little old-fashioned pot stirring in the name of social satire and good art. ;)

-Tom
How is saying that you want people to not make games you find offensive not "self censorship"? Your continuation of that thought, where you say you want people to never think of including it sounds an awful lot like brainwashing or at the very least 1984 style "thought crime" where people are afraid to include anything that might upset the perpetually offended (which, I shouldn't have to remind you, the perpetually offended don't buy games anyways, which is why games designed to cater to them flop).
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Sogi-Ya: It is easy to just say "well, then don't pick up the title" except that while the decision of what ultimately gets translated (and how) may be up to him, I doubt he gets much say so in what games his bosses decide to pick up (such things are typically done based on how much money they have made in Japan, with very little thought as to how palatable they will be in the west). So then what is the answer after that? refuse to work on the game and get fired? censor the game and then catch flack about how the game is not authentic? ship the game as is and get backlash from how the game promotes pedophilia?
Either not adopt the game or ship it as it was intended.

People who don't like kinky stuff will simply not buy the game, while enthusiasts continue on with their patronage. Not much different from how strategy games are not marketed to FPS fans, yet are still being created and played by people who like the genre.

Also, I disagree with your assessment on the meaning of eroticism in Japanese games. Yes, it certainly is a lure - but it also allows the player to feel closer to a given character. While lust is a primordial feeling, it is a key part for developing deeper emotions.

Games, like other media, exist to allow people to enjoy their everyday lives and to grow as individuals. I think it is more than a little odd that sex is discounted from being part of that.
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bluekamikaze: But you're advocating for self censorship in Japan how is this helping games be art when the artist aren't free to create what they want. I'm honestly very disappointed you feel that way. This kind of thinking leads to the intolerance we have today rather than trying to learn to live and let live which is what needs to happen.
I can't believe I'm saying this, but art is not sacred. "Just because you can doesn't mean you should" applies there. What about art that in its creation kills or harms someone physically? Should that not be censored? If something severely harms people emotionally, that shouldn't be tempered to stop it happening?
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I think the idea of censorship is silly, and I think it comes from companies not understanding the concept of a target audience. If you make a game for everybody, you end up making a game for nobody. Weird stuff stands out, and will find an audience, and if they're well treated, they'll be loyal. I mean, games that look like anime are already not going to played by a large group of people, simply because they don't like the look. So you end up censoring and changing things to please people who won't even play the game.

And then some people are drawn towards anime type games because they DO like the look, or are interested in Japanese culture. At the end of the day, you just have to think "Who is this game for?" and your answer absolutely cannot be "everybody." It's like Japanese devs don't even realize that lots of people in North America and other regions actually are interested in Japanese culture, as weird as it can be (to us). I don't want Japanese devs to think, "what would North America want?", I want Japanese devs to say, "I want to make this game because I'm passionate about it."

Am I ranting? Long story short, censorship is bad, and it pleases no one.
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Sogi-Ya: I doubt he gets much say so in what games his bosses decide to pick up (such things are typically done based on how much money they have made in Japan, with very little thought as to how palatable they will be in the west). So then what is the answer after that? refuse to work on the game and get fired? censor the game and then catch flack about how the game is not authentic? ship the game as is and get backlash from how the game promotes pedophilia?
Actually, in the case of XSEED, if you've paid attention to their developer blogs, you might know that the individual people working there get quite a bit of say as to what they work on, and Tom himself has even refused to work on things before and even asked to have his name removed from a game's credits.

But in the more general sense, yes, the ethically responsible thing to do is to refuse to work on a game that you are morally opposed to. If your employer decides to fire you over that, it's time to find an employer who will respect you.
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bluekamikaze: But you're advocating for self censorship in Japan how is this helping games be art when the artist aren't free to create what they want. I'm honestly very disappointed you feel that way. This kind of thinking leads to the intolerance we have today rather than trying to learn to live and let live which is what needs to happen.
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paladin181: I can't believe I'm saying this, but art is not sacred. "Just because you can doesn't mean you should" applies there. What about art that in its creation kills or harms someone physically? Should that not be censored? If something severely harms people emotionally, that shouldn't be tempered to stop it happening?
When the drawings on paper or a screen come to life and start killing folks call me back. This is like saying words on a piece of paper are as dangerous as gun. If people aren't free to express themselves then they aren't free.
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bluekamikaze: But you're advocating for self censorship in Japan how is this helping games be art when the artist aren't free to create what they want. I'm honestly very disappointed you feel that way. This kind of thinking leads to the intolerance we have today rather than trying to learn to live and let live which is what needs to happen.
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paladin181: I can't believe I'm saying this, but art is not sacred. "Just because you can doesn't mean you should" applies there. What about art that in its creation kills or harms someone physically? Should that not be censored? If something severely harms people emotionally, that shouldn't be tempered to stop it happening?
A video game, book, movie, song, etc cannot harm you. If you don't like it, don't buy it. Stop trying to force your views on others by demanding things be censored or banned just because you don't like them.
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Wow, OK. It seems in the short time I was gone from this forum, my words were quite heavily misunderstood!

I don't think you guys and I are on such opposite sides of the coin as you seem to feel we are; I think I'm just not quite making my points very clearly.

Allow me to clarify to the best of my ability.

No matter how you may feel about controversial content in games, you have to admit that on occasion, content comes up that -- if someone asks, "why is that in there?" -- the only real explanation anyone can come up with is, "for the hell of it." It doesn't fit the mood or feel of the game in any way, and seems to have been included solely for the sake of stirring the pot.

Now, there may be a deeper reason for its inclusion, which is part of why I feel it's necessary to always honor this content in localization. A lot of times, though, it's there before the creator didn't know any better -- maybe he/she saw it somewhere once and thought it was neat-looking, so he/she included it in the game without any further research whatsoever as to the possible subtler meaning behind it.

However, I believe more often than not, the real reason it's there is because the creator simply wanted to see how much he/she could get away with.

In other words, it exists as a DIRECT CHALLENGE to censorship culture. It's there because the creator knows all of his/her content is at risk of being altered or removed, and wants to see just how far he/she can push things before that happens.

What I want to see is a world where there's no need to test the waters like this; a world where creators know their content is never going to be altered or removed due to its offensive or salacious nature, so they no longer feel the need to add little things like that just to see if they can get away with them. Basically, I want a world where creators feel comfortable adding controversial content to their work whenever they feel it's appropriate to do so, without worry.

...And it would also be nice if creators educated themselves a bit more about stuff they don't understand, so they stop throwing in symbology without knowing what it actually represents. That way, if they still choose to include it, they do so with full awareness of its meaning, and can effectively defend it should the decision to include it be challenged.

That's basically all I'm saying here. I hate dealing with games that include "scandalous" content just for the sake of having it, because I hate that it's even necessary for game developers to do this; however, even in those cases, I will always defend that content, despite personally not liking it.

If that still offends or upsets anyone, I am sorry. But that is my personal view on this matter. I can't help it if I'd rather play (and thus also rather work on) games like Zwei, Brandish, and PopoloCrois -- those games are awesome, and can be localized without the constant fear of being told from above that some of their content needs to be changed.

Also, just to note: the reason I'm not mentioning any specific games or incidents by name is because most of them are from non-XSEED titles, and I don't feel it's in my place as an industry representative to blast other people's work. I just feel it would be professionally inappropriate for me to do so.

I'm sure you can all think of examples, though, where content was seemingly included "just for the hell of it," so please assume I'm talking about those titles in this discussion.

-Tom
Post edited January 30, 2018 by wyrdwad
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bluekamikaze: When the drawings on paper or a screen come to life and start killing folks call me back. This is like saying words on a piece of paper are as dangerous as gun. If people aren't free to express themselves then they aren't free.
That's not what I'm saying at all. Extreme examples, but say an artist creates his art by killing a cat and splaying it out, or painting an image using its blood as paint. Or the artist uses human subjects, killing and posing them to create a scene. It's still art. It causes physical harm though. Don't marginalize psychological harm that is caused to people like it's something they choose to be bothered by. Again, I can't even believe I'm taking this side of this discussion, but it does need to be said.
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paladin181: What about art that in its creation kills or harms someone physically? Should that not be censored?
And example would be good, because I can't think of anything, and please no ancient barbaric stuff no one does nowadys, modern day example please.
If something severely harms people emotionally, that shouldn't be tempered to stop it happening?
No, absolutely not, where would we draw the line? How would we even measure this? How would you justify banning this but continuing to allow people to drink alcohol and smoke tobacco (or weed where it's legal)?
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Totenglocke: A video game, book, movie, song, etc cannot harm you. If you don't like it, don't buy it. Stop trying to force your views on others by demanding things be censored or banned just because you don't like them.
Nice straw man argument. Can't argue my point, so you'll make your own version that has literally zero to do with what I said and argue against that.
First of all, thank you, XSEED, for giving us all these great ports (Ys, Trails and Zwei, for example). They are the definitive versions of those games (sometimes accompanied by some mods), and more so when they are DRM-free :).

I'm still waiting for you to release the Senran Kagura games here (apart from waiting to get Ys: Memories of Celceta this year).

About censorship, I think everything should be left uncensored, no exceptions. People have the right to complain about offensive content, but they SHOULDN'T shoot the middleman (i.e. the translators).

I wish you a good 2018, and hope you get to work on ToCS 3 and 4.
Post edited January 30, 2018 by masterotaku
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bluekamikaze: But you're advocating for self censorship in Japan how is this helping games be art when the artist aren't free to create what they want. I'm honestly very disappointed you feel that way. This kind of thinking leads to the intolerance we have today rather than trying to learn to live and let live which is what needs to happen.
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paladin181: I can't believe I'm saying this, but art is not sacred. "Just because you can doesn't mean you should" applies there. What about art that in its creation kills or harms someone physically? Should that not be censored? If something severely harms people emotionally, that shouldn't be tempered to stop it happening?
And who gets to have the final say on what art is capable of causing harm?
A governmental body?
An angry mob?
Cultural nannies?
Tech journalists?
Twitter?
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paladin181: What about art that in its creation kills or harms someone physically? Should that not be censored?
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MusouTenseiZ: And example would be good, because I can't think of anything, and please no ancient barbaric stuff no one does nowadys, modern day example please.
Actually, there is a very good example of this I heard about only maybe... a year ago?

An episode of a children's cartoon which urged kids not to fear touching and interacting with spiders was banned from airing in Australia -- and I totally agree with that, because in Australia, touching and interacting with random spiders can KILL YOU VERY DEAD.

That is a very specific exception to the rule, however, and doesn't come up very often (I genuinely can't think of ANY other examples, in fact).

-Tom

P.S. Please check the previous page of comments for a response to the general censorship discussion that's occurring. I attempted to clarify my position just now, and I believe it should address a lot of the concerns being raised.
Post edited January 30, 2018 by wyrdwad
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yuri-topia: Because those people aren't your customers in the first place, they're just looking for drama to feel superior and want you to prostrate before them and even that's not enough (trust me I speak from experience, I found out the hard way what it means to be a woman who questions the social justice narrative).
Uhm, this stuff is a bit tricky. Those people are not customers "if"... the term is unfitting without "if". Clearly if there is someone telling me that we do own "freedom of speech" or "mental freedom" at least i would start to laugh until i am out of any "free air". The issue is the very hard-scaled dogma of the mass, able to outrule almost any possible right. In many terms their main focus is to force the truth into their own paradigma the hard way. Unfortunately, the true truth is stronger than this and in long term this sort of arrogance will slowly be brocken by a force no one can surpass because no one is stronger or above this; the truth itself. Although it is useful always to strive for the matters with highest essence, this essence is kinda the light guiding the truth. Centered money may not be the best essence-booster in long term, only short term and may lead to a decadence.