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Discussing the Myst legacy and going into a new Age.

One of the most iconic franchises in videogame history and the series that pretty much legitimized the first-person puzzle/adventure sub-genre, is turning 25 this year.

To celebrate this momentous occasion, we've brought Myst III: Exile and Myst IV: Revelation to GOG - the two lost chapters of the saga that have been unavailable for purchase since forever.
Now we're putting the cherry on top of this anniversary cake with a brief interview with Rand Miller, CEO of Cyan Worlds. Enjoy!




The Myst games have been widely praised for their intricate backstory and deliberate design, always consistent with their world's internal logic. Did you have all that mapped out when you started developing the series, or was it an emergent process?

Rand: Myst was mapped out and deliberate. Every location, each age, the buildings and puzzles were all documented by my brother Robyn and me. Toward the middle of that process we started thinking about more details that would fill out the larger story that surrounded the events of Myst - and that’s where the D’ni story came from. We weren’t sure if the larger story would ever see the light of day, but as it began to take shape, it actually began to turn back and affect elements of the game. It was a very interesting recursive process that we still use to design games here at Cyan. We hope that it’s that internal logic that makes our stories seem more authentic and less like just a game.

Building quality is one thing but gaining this level of loyalty is quite another. What do you think is the element(s) that keeps the Myst brand so strong over the years, with fans showing their support consistently on your Kickstarter projects and beyond? What makes them so timeless?

Rand: Honestly I think it’s what has driven good storytelling for many years - internal consistency, attention to detail, and hints of something much bigger that makes players feel like they’re experiencing a small window into a much larger world. That’s what makes people wonder what is around the next corner. It doesn’t matter what the medium is - those are the kind of stories I’m driven to return to.

Speaking of Kickstarter, your recent campaign for the 25hth Anniversary edition was a resounding success. This physical edition was something your fans were asking for or something you wanted to do as a "last hurrah" for the series?

Rand: Twenty five is kind of magic number in the Myst universe, so it only seemed fitting to do something extra to celebrate the 25th anniversary. One of the difficult parts of the Obduction Kickstarter was providing all the physical rewards — we said we’d never do that again. So… well… we have very short memories. And besides, we really wanted the cool physical artifacts, too!

What's you proudest or most peculiar memory from working on the series? What about your favorite in-game moment?

Rand: My most peculiar moments are being recognized in public. I live a reasonably normal life in Spokane, Washington, and in spite of the fact that the Myst series has sold tens of millions of units, it still surprises me when people know about the game, and especially when they recognize me.
And in spite of the fact that it wasn’t a commercial success, I’m still really proud of Myst Online/Uru. We developed an experience that was cutting edge and very unique, and I still remember some of the events that occurred in the cavern that affected people deeply.

Alright, let's get real: any plans for the future? Are you thinking of returning to the Myst series or perhaps make a sequel to Obduction? How about an entirely new project? Spill the beans, guys!

Rand: Ha, okay, yeah! Working on Obduction was like leaving your house for a vacation — a change of scenery. It was nice working with a blank slate and making something completely new. But after our vacation we came back home and realized that we are really enamored with the potential for VR/AR. Almost everyone who has played a Myst game knows that it would be amazing to experience our immersive worlds in VR - we hear it all the time. So we’re planning for that — a new experience, new story, in some familiar Ages, and some new Ages... but not until the time is right. It’ll be something amazing.
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Myst was the first PC game I ever played... time flies by so fast. Congratulations to the anniversary. I'm still hooked to the series. Getting one of the physical rewards of the Kickstarter campaign was a no brainer for me.

Thanks for endless hours of fun, excitement and solving puzzles!
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elcid_portal: Myst was the first PC game I ever played... time flies by so fast. Congratulations to the anniversary. I'm still hooked to the series. Getting one of the physical rewards of the Kickstarter campaign was a no brainer for me.

Thanks for endless hours of fun, excitement and solving puzzles!
Thanks for the years of support.
I hv always felt games in the Myst series were indeed something diff that stood out fr the rest of the games back then when they were released & as we move closer 2 the interactive world of AR/VR, it wld really be another great experience 2 play such games again this time while being truly immersed in them. Thks 4 the interviews, i'll b looking fwd 2 play the new Myst game/s in VR. ;)
So, does Sandra B. spent more time playing Myst at work or practicing C? ; >

I can remember I read about the game quite some time in the past, who would have thought it was 25 years ago..
Never played to be honest, will give it a try someday for sure!
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Really interesting read, I hope the new stuff isn't VR-only because not everyone can cope with VR (terrible motion sickness etc.).
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YergNogard: Thanks for the years of support.
Oh hi, I didn't know we had any Cyan devs on the forum! Hmm, your username is dragoNgreY backwards... is that significant?
Please incorporate hints and bypasses into the Myst games. I found it impossible to work through the game without going to the internet and downloading walkthroughs. Because of this, I lost interest in the series at about the time of Riven.

There are some of us who are just too impatient to go badk and forth trying to solve a puzzle. The contellation room puzzle was typical of what drove me to abandon the series. But I did nove the graphic quality.
I hate VR, and am actively rooting for the technology to fail and die as soon as possible so we can get back to proper games.

But... if I could explore Myst island in VR, I'd buy the damn headset in a heartbeat, and it would be worth it.
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SirPrimalform: Really interesting read, I hope the new stuff isn't VR-only because not everyone can cope with VR (terrible motion sickness etc.).
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YergNogard: Thanks for the years of support.
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SirPrimalform: Oh hi, I didn't know we had any Cyan devs on the forum! Hmm, your username is dragoNgreY backwards... is that significant?
I was GreyDragon in the Cyan community for years. As an alt-ego I went with Yerg Nogard. Seemed fitting :)
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PCBiker: Please incorporate hints and bypasses into the Myst games. I found it impossible to work through the game without going to the internet and downloading walkthroughs. Because of this, I lost interest in the series at about the time of Riven.
Aaaah, the good old times when connecting to the internet was a luxury only few could afford, and the only way to progress through Myst was:

a. Find someone who managed to beat the puzzle you're stuck with
b. Find someone who can connect to the internet, and ask him to print a guide/walkthrough
c. Wait for the X gaming magazine to publish a guide/walkthrough for it
d. Pick up the phone and call the X gaming magazine, then ask them politely to help you
e. Anyone remember these gaming advice hotlines? :)
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PCBiker: Please incorporate hints and bypasses into the Myst games. I found it impossible to work through the game without going to the internet and downloading walkthroughs. Because of this, I lost interest in the series at about the time of Riven.
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Vythonaut: Aaaah, the good old times when connecting to the internet was a luxury only few could afford, and the only way to progress through Myst was:

a. Find someone who managed to beat the puzzle you're stuck with
b. Find someone who can connect to the internet, and ask him to print a guide/walkthrough
c. Wait for the X gaming magazine to publish a guide/walkthrough for it
d. Pick up the phone and call the X gaming magazine, then ask them politely to help you
e. Anyone remember these gaming advice hotlines? :)
I think I recall seeing a game hotline in the Nintendo Power magazine, and their being a price for calling. By the hour? By the minute? I'm not sure. Never called them, though. Instead, I just made notes on lots and lots of notebook paper with plenty of pencils and eventually persevered. That had worked for me with puzzle magazines (logic puzzles, cryptograms, etc.) and later on with computer games, too.

In fact, I recall making notes with Myst when I first played it. I remember there being a few pages in the back of the manual with the word "Notes" at the top and blank lines. I do believe the manual even directly stated a recommendation for making notes. Worked out very well for me.
Post edited June 30, 2018 by thomq
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Vythonaut: Aaaah, the good old times when connecting to the internet was a luxury only few could afford, and the only way to progress through Myst was:

a. Find someone who managed to beat the puzzle you're stuck with
b. Find someone who can connect to the internet, and ask him to print a guide/walkthrough
c. Wait for the X gaming magazine to publish a guide/walkthrough for it
d. Pick up the phone and call the X gaming magazine, then ask them politely to help you
e. Anyone remember these gaming advice hotlines? :)
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thomq: I think I recall seeing a game hotline in the Nintendo Power magazine, and their being a price for calling. By the hour? By the minute? I'm not sure. Never called them, though. Instead, I just made notes on lots and lots of notebook paper with plenty of pencils and eventually persevered. That had worked for me with puzzle magazines (logic puzzles, cryptograms, etc.) and later on with computer games, too.

In fact, I recall making notes with Myst when I first played it. I remember there being a few pages in the back of the manual with the word "Notes" at the top and blank lines. I do believe the manual even directly stated a recommendation for making notes. Worked out very well for me.
Before the world had a brain drain, someone had to fill the tank first.
:-)
MYST!!! Oh, Myst... It was neither the first game I ever played, nor the last. And it's most certainly not the game I've played the most. Because once you've solved the puzzles, there is not much else to do but restart and solve them again. Only if you wait long enough, eventually, you may have a hard time remembering how you solved them the first time round. But that might just be saying something about my age and the state of decay that my brain is in. :)

Anyway, MYST was most certainly the game that has left the deepest impression on me. No game has ever impressed and moved me more before OR after. The first time I played it, when the concept was still new and nobody had even heard of AR or VR yet, I was already imagining what it would be like to actually experience the worlds and ages of the MYST realm for real, first hand... When an AR/VR version of even the original MYST were to be released, I might just finally be tempted to spend a fortune on the required hardware...
I never played the Myst games, but seeing that the whole series is now on GOG I will see to play them little by little. Obviously when my economic situation improves I will buy them :)
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YergNogard:
The main reason for this post is because realMyst was removed from the gog catalog as purchasable.

As others on this forum have mentioned, I also would really appreciate having the older games available as a bonus goodie for the owners of the newer games.

Examples:
The latest version of the original Myst as a bonus for the owners of Myst Masterpiece Edtion.
The latest version of realMyst as a bonus for the owners of RealMyst Masterpiece Edition.

I, of course, would expect these bonus games as unsupported; no technical support from Cyan.
There are people that appreciate the history and being able to see the progression of the games from original to remake/updated.