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ThePunishedSnake: New update: the game will feature characters from other games, like Shovel Knight, Juan from Guacamelee and others!
http://www.polygon.com/2015/11/3/9666784/lab-zero-indivisible-shovel-knight-super-time-force-guest-characters

Plus the prototype is now available on PS4.

A reminder: if the game won't reach the amount needed on Indiegogo, it won't be done.
I thought to support other crowdfunding site to avoid kickstarter monopoly, but I don't think indiegogo is not worth it.

https://pando.com/2014/04/03/after-pando-shows-clear-evidence-of-fraud-on-indiegogo-company-responds-by-deleting-anti-fraud-guarantee/
I honestly don't know, I personally never backed a project, on Kickstarter, Indiegogo, etc, never used them.
I hated Skullgirls' poor fighting mechanics system, but the story was great. So I'm conflicted over an RPG. It'll probably be fun. :>
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MaximumBunny: I hated Skullgirls' poor fighting mechanics system, but the story was great. So I'm conflicted over an RPG. It'll probably be fun. :>
Try the prototype of Indivisible, even if it has no story and is only about 40 minutes long, it'll at least give you some idea of how the fighting will work. The campaign page has direct downloads for Windows, OS X, and Linux as well as a link to the Playstation store for PS4.
Post edited November 05, 2015 by Maighstir
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MaximumBunny: I hated Skullgirls' poor fighting mechanics system, but the story was great. So I'm conflicted over an RPG. It'll probably be fun. :>
I can't tell whether you're joking or not. Skullgirls, much like nearly every other fighting game in existence, had a joke of a story. It's mechanically sound, though - even though I personally dislike the particular "school" of mechanics it came out of (Marvel).

And this game isn't a RPG. It's a metroidvania with a time-based combat system. It's pretty nicely done, minus the voice acting (hey, just like Skullgirls), but once again I don't really enjoy the combat system, so it's a no go-go for me. It probably isn't clear from all this, but what I'm shooting at is - try it, there's a demo :)
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MaximumBunny: I hated Skullgirls' poor fighting mechanics system, but the story was great. So I'm conflicted over an RPG. It'll probably be fun. :>
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hyperagathon: I can't tell whether you're joking or not. Skullgirls, much like nearly every other fighting game in existence, had a joke of a story. It's mechanically sound, though - even though I personally dislike the particular "school" of mechanics it came out of (Marvel).

And this game isn't a RPG. It's a metroidvania with a time-based combat system. It's pretty nicely done, minus the voice acting (hey, just like Skullgirls), but once again I don't really enjoy the combat system, so it's a no go-go for me. It probably isn't clear from all this, but what I'm shooting at is - try it, there's a demo :)
The prototype, yes. The full game is supposed to have quite a bit of story and RPG elements.
This looks like a bad flash game with some amateur art. I think I'll pass.
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hyperagathon: I can't tell whether you're joking or not. Skullgirls, much like nearly every other fighting game in existence, had a joke of a story..
You're welcomed to your opinion, no matter how wrong it may be.
With nearly $300,000 remaining and only six days left, I wish them luck. I want it to succeed but I doubt it will at this point.
Hm, it looked somewhat interesting at first, when I thought the combat was action-oriented, but as a seemingly turn-based party JRPG, the game has lost its appeal to me. :/
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ZaineH: With nearly $300,000 remaining and only six days left, I wish them luck. I want it to succeed but I doubt it will at this point.
Against all odds the game has been fully funded 14 hours ago and might even make its first stretch goal as there are still a over two days to go.

https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/updates
YAY!

Does someone here know by now if a DRM-free version is planned? I haven't seen anything about that yet.
Post edited December 03, 2015 by Maighstir
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ZaineH: With nearly $300,000 remaining and only six days left, I wish them luck. I want it to succeed but I doubt it will at this point.
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stg83: Against all odds the game has been fully funded 14 hours ago and might even make its first stretch goal as there are still a over two days to go.
Thanks for the heads up. I was pleasantly surprised when I read the news earlier.
Loved this project, glad they got funded. :D

Although I still not gud enough to beat it the demo/prototype. >.<