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Why is Indie an own category? Games within "Indie" are completly different to each other and normally belong to one of the other categories in the system.

So "Indie" today has 9 pages of games - which is clear, because games spread over all genres are places here.
No other category has such a big amount of games within it.

Because of that you can only hardly look for e.g. indie role playing games.....you have to search through all games and if you don´t know a game you have to click on it and look at the video and the explaination to find out if it´s a role playing game or not.

Indie is not a category - it should be a search-option within other categories.
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AlBundyFan: Because of that you can only hardly look for e.g. indie role playing games
Here you are. Replace role with the genre you are looking for.
I guess they made it that way since there is a part of the GOG community/customer base that's only interested in what GOG used to stand for, good old games, and that keeps irrationally complaining about indie releases. I agree with you that it's not very helpful as a genre category, but you can got to Games and type "role" in the search field to have all games tagged as RPGs listed, old and indie.

EDIT: Ninja'd by JMich, should have expected that. :D
Post edited November 20, 2015 by Leroux
Same with Mac and Linux games, they are categories too. I guess we are not that choosy and will take what we can get. :D
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AlBundyFan: Why is Indie an own category? Games within "Indie" are completly different to each other and normally belong to one of the other categories in the system.

So "Indie" today has 9 pages of games - which is clear, because games spread over all genres are places here.
No other category has such a big amount of games within it.

Because of that you can only hardly look for e.g. indie role playing games.....you have to search through all games and if you don´t know a game you have to click on it and look at the video and the explaination to find out if it´s a role playing game or not.

Indie is not a category - it should be a search-option within other categories.
Indie = Fecking expensive. (least if you look at recent releases).
Is there a correct answer to this? :P
I guess you're right, indie should not be a category. When did a game being published by self or through a publisher matter?
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tinyE: Is there a correct answer to this? :P
42 ;]
Post edited November 20, 2015 by InkPanther
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tinyE: Is there a correct answer to this? :P
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InkPanther: 42 ;]
duh
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InkPanther: 42 ;]
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tinyE: duh
I know, very creative. ;>
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PookaMustard: I guess you're right, indie should not be a category. When did a game being published by self or through a publisher matter?
sooooooo... EA is indie? Valve is indie? UBI is indie? (hihihihihi *snort* hihihihihi)
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nightcraw1er.488: Indie = Fecking expensive. (least if you look at recent releases).
Because? ... they should not recuperate cost and make monies? They should only makes games for the love of the art?
Post edited November 20, 2015 by amok
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PookaMustard: I guess you're right, indie should not be a category. When did a game being published by self or through a publisher matter?
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amok: sooooooo... EA is indie? Valve is indie? UBI is indie? (hihihihihi *snort* hihihihihi)
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nightcraw1er.488: Indie = Fecking expensive. (least if you look at recent releases).
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amok: Because? ... they should not recuperate cost and make monies? They should only makes games for the love of the art?
No, indeed they should make money. However the cost of some of these games coming through, vastly exceeds an acceptable level. Just take a look at the top two on the front page. Crusaders is going on for £50 without the launch discount, I don't even pay that much for a console! Valhalla Halls without discount is £24, that's not even mentioning its pre-order, and they have already confirmed a fair few DLC packages *before* the product is even released. I am all for smaller firms bringing new ideas, trying things which the big companies are unable to do, but they are just slipping into the same mentality of sell the minimum possible for vast sums, and then milk it for as long as possible.

**Note, have just checked and neither of these games are tagged indie - oops :o) However, Kerbal Space Program £30. broken age £19, Dreamfall Chapters £27 as some examples, are far overpriced.
Post edited November 20, 2015 by nightcraw1er.488
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nightcraw1er.488: **Note, have just checked and neither of these games are tagged indie - oops :o) However, Kerbal Space Program £30. broken age £19, Dreamfall Chapters £27 as some examples, are far overpriced.
Why?

edit: Lets take KSP. There is at least 12 people working on that team. it has been in development since 2011, that's 4 years, so you need to pay 12 people 4 year salaries. Lets say they get $10.000 a year? thats under minimum wage, I think.... but any way.... that makes it 12*4*10.000 = $600000. Selling at $30 a pop means they need to sell 20.000 copies just to get the cost of the salaries recuperated. We are now not even talking about other cost such as renting space, getting equipment and software. And it is way bellow minimal wage... not to mention legal costs...
Post edited November 20, 2015 by amok
I for one despise labels and the only reason we have them is because of the fucking SJWs, Hipsters, and Slackers that control this place!
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nightcraw1er.488: **Note, have just checked and neither of these games are tagged indie - oops :o) However, Kerbal Space Program £30. broken age £19, Dreamfall Chapters £27 as some examples, are far overpriced.
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amok: Why?

edit: Lets take KSP. There is at least 12 people working on that team. it has been in development since 2011, that's 4 years, so you need to pay 12 people 4 year salaries. Lets say they get $10.000 a year? thats under minimum wage, I think.... but any way.... that makes it 12*4*10.000 = $600000. Selling at $30 a pop means they need to sell 20.000 copies just to get the cost of the salaries recuperated. We are now not even talking about other cost such as renting space, getting equipment and software. And it is way bellow minimal wage... not to mention legal costs...
But, taking that example, a quick search roughly shows that there are over 1m copies of KSP sold via steam, so at that rate $30 = $30m, ok, there are obviously costs, taxes and what not to take out of it, but a nice little earner really.

If your happy to pay the increasing prices then fine. Me I am not that rich.