CharlesGrey: What's the difference anyway?
Projectsonic: Roguelite means not-quite-a-roguelike.
Whatever. I used to "know" what rougelike means, and played a number of games I considered roguelike, but apparently modern game developers know better. FTL is a roguelike now, I guess. How about instead of invoking the name of a long-dead game genre (well, granted, there are a few actual roguelikes on this site, but they are lost in the noise), developers just say what they mean? If it has permadeath, say it has permadeath. If it has randomly generated maps, say it has randomly (or "procedurally", if you want to pretend it's not random) generated maps. Note that neither of those two are necessary or sufficient for a game to be roguelike. This term has become so watered down it's meaningless.
On a different note: item world?! Last time I saw something like that was in Disgaea. Makes me long for a Disgaea clone, or, better yet, a PC port of the entire Disgaea series. Hopefully that name still has some meaning, as several reviews said Regalia was "Disgaea-like" when in fact the games have almost nothing in common.
In case you think I'm complaining about games being bad because they aren't enough like what they're claiming to be like: I'm not, really. I just want them to be honest and clear in their descriptions. Just like I wish monitors were sold based on size and resolution, rather than some nonsensical VESA designation like WXGA or whatever.
Sorry for the off-topic rant.