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How do we deal with nostalgia?


Gamers are not generally known for their tender sensibilities or for exploring the more emotional end of the spectrum that the medium has to offer. And yet nostalgia, that warm, fuzzy callback to happy memories or experiences in our past, is a force to be reckoned with, both in the way we play videogames and the way they are marketed. So let's talk about it!

IGN put up an <span class="bold">interesting article</span>, discussing the way gamers are affected by this powerful feeling. It's a pretty emotional, reflective, and occasionally critical journey through "The Blue Fields of Nostalgia", and it features the thoughts of legendary creator Ron Gilbert, Night Dive CEO Stephen Kick, and several of GOG.com's prominent people, among others. Go ahead and give it a read, but keep a pack of hankies close at hand.


So how does nostalgia factor in your own experiences? Does it dictate your gaming habits? Are there any evocative gaming moments that you still cherish? Feel free to share, nobody's judging here. After all, it's totally normal to cry at the end of Cinema Paradiso AND Grim Fandango. Totally.
GOG pls, we're still missing the original versions of the Monkey Island games.
And that's why Freddy Fish 2 is needed here on GOG. :-P

And Mad Dog McCree, and Space Ace.... and the other games from Digital Leisure... make it happen GOG, please! ;)
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tfishell: GOG pls, we're still missing the original versions of the Monkey Island games.
Oh yes, those would be very welcome too! :)
Post edited January 30, 2017 by Experiment513
Hey, not true! I like narrative exploration games as much as nostalgia and I'm sure many others do think the same way. GOGs catalogue isn't one sided and its great that way.

I like my Gone Homes as much as I like my Momodoras, Empire Earths, Gothics and Downwells.

Commanche and Desert Strike are like one of my most favorite nostalgia trips. Would totally cheer for a release on here.
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tfishell: GOG pls, we're still missing the original versions of the Monkey Island games.
This!
And this : When i saw this article i thought remaining games from LucasArts were here!
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GOG.com: ...and it features the thoughts of legendary creator Ron Gilbert, ...
Off-topic, but talking about Ron Gilbert, why is The Cave still missing from GOG's catalogue? ;-P
GOG doesn't have SEGA signed on yet. Hopefully something that can be rectified this year.
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tfishell: GOG pls, we're still missing the original versions of the Monkey Island games.
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Experiment513: Oh yes, those would be very welcome too! :)
Unless you guys are talking about MI1 EGA the original versions are contained in the Special Editions.
Also have a look at this: Monkey Island Ultimate Talkie Edition Builders.

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DeMignon: Off-topic, but talking about Ron Gilbert, why is The Cave still missing from GOG's catalogue? ;-P
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Barry_Woodward: GOG doesn't have SEGA signed on yet. Hopefully something that can be rectified this year.
That would be great! I haven't bought a lot games with DRM in the last 10 years. But this was one. Because: Ron Gilbert!
I didn't have high hopes SEGA would release it DRM-free soon and I was right :-(
Post edited January 31, 2017 by Sir_Kill_A_Lot
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tfishell: GOG pls, we're still missing the original versions of the Monkey Island games.
So much ^THIS^!!!!* GOG! Disney! COME ON!!!!

*) I dislike to write such a crap*²... But in this case an exception was: absolutely justified.
*²) Usually.
Post edited January 31, 2017 by gamefood
high rated
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Sir_Kill_A_Lot: Unless you guys are talking about MI1 EGA the original versions are contained in the Special Editions.
Also have a look at this: Monkey Island Ultimate Talkie Edition Builders.
The special editions are Windows only. People want the original versions running in DOSBox or ScummVM that are playable on Windows, Mac and Linux.
Being a retro gamer who loves 1990s stuff, this article resonated with me.

Unreal Tournament, Quake III Arena, Enclave, Blazing Star, King of Fighters 2002, Garou: Mark of the Wolves (now on PC DRM-free)...all get crazy play outta me. Ironically, I first experienced Quake III, Enclave, KOF2002, and Garou on consoles; the Sega Dreamcast and original Xbox! Having them PC with almost guaranteed backward compatibility is a big reason for my now being a PC gamer.
Post edited January 31, 2017 by nate1222
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Experiment513: Space Ace.... and the other games from Digital Leisure...
One can get the BLU-Ray discs of the 3 Don Bluth games by pledging here : https://www.indiegogo.com/projects/dragon-s-lair-returns-movie-cartoon#/
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Oh, Nostalgia is burning brightly when I think of all the old Westwood games I would love to play again but they aren't on gog yet. Hopefully soon.

And the Blizzard classics like Warcraft 1+2 and original Starcraft + Brood War :) Oh and Delta Force game too. Come on Nordic bring them on.

Biggest Nostalgia though definitely comes from Settlers 2 that were my first pc game ever.
Post edited January 31, 2017 by Matruchus
Nostalgia is like a double-edged sword, we have such emotional connection to the things we loved as kids. At the same time there is a big industry that understands this and has decided we will buy any crap as long as they slap a familiar name on the box. It's pretty hard to resist something like that, even worse when people will blind themselves to how bad a remake or re-imagining really is just because it would sully the memory of the thing they really loved.

I can't say I'm blameless since I know there have been things I spent money on because of star power or a title that brings me back to the 90s. Strangely I've found the best nostalgia actually comes from neo-classic games, or retro styled games. These tend to be built and designed by people like me who grew up with NES and still think that style of game has merit.

Basically nostalgia hits me most now in seeing other people's nostalgia, not just re-visiting the old movies, games, etc. There's something really moving when you hear how much another person was affected by the things you loved as a kid too. Even more so when it's some obscure little game or indie movie you didn't think anyone else knew about.
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whatsnottaken: Nostalgia is like a double-edged sword, we have such emotional connection to the things we loved as kids. At the same time there is a big industry that understands this and has decided we will buy any crap as long as they slap a familiar name on the box. It's pretty hard to resist something like that, even worse when people will blind themselves to how bad a remake or re-imagining really is just because it would sully the memory of the thing they really loved.
Often, you don't even have to blind yourself to it. I remember when the last X-Files movie came out, and most of the critics agreed that it was very bad, and not even worth watching for fans. But how could you not? I've seen all episodes of the original series, the original movie, played the PC game… given the hundreds of hours (and dollars) spent in that story world already, how would it not be a complete waste to save those $15 and 2h and not see this additional chapter that the creators came up with?

I don't know the feeling that people mention, also in the IGN article, of it being a disappointment when you go back to stuff. For me, I get transported back immediately, remember everything that went with first discovering and playing these games, and it allows me to relive that excitement. I've never experienced it feeling like it wasn't as good or intense as it was in my memory. But I also get over low-tech easily, just like when watching a black-and-white movie I forget after a few seconds (and after the movie is over sometimes don't even consciously remember if it was color or not), I just never have an issue with it, even with games that are way older and more low-tech than when I was starting to play games. Their tech is part of what they are, consciously designed that way, and they wouldn't work any other way. If it had better tech, it would be a different game. Of course, some things that depended heavily on the "new & exciting" factor don't hold up either way. That's why nobody gives a toss about generic AAA games, which were mostly graphics demos anyway, after a few years. Nobody gets what the big deal was once technology has moved on, while those games that focussed on game world, story, characters, gameplay etc. hold up.
I like how this has devolved into a "WHERE DA GAEMS AT!!?!?" set of posts