Posted October 18, 2017
_ChaosFox_: To be honest, I thought this month's early unlock for Humble Monthly (Elder Scrolls online and stuff for Quake Champions) stank a little bit of something unpleasant, and I have the sneaking suspicion that IGN already had their finger in it. It's a fair bet that most of the monthly stuff and the Humble Bundles themselves will now be "tasters" for masses of DLC, subscriptions and microtransactions as part of IGN's advertising business.
I'll give them the benefit of the doubt this month, but if my suspicion turns out to be true, I'll be cancelling next month. The quality of the monthlies has already been debatable for the past few months (barring the odd gem like Rise of the Tomb Raider).
Yeah, I also thought it was kinda crap. If I wanted freemium, micro-transactional stuff, I wouldn't be here on the GOG forums. I'd be eight years old and a moron. I'll give them the benefit of the doubt this month, but if my suspicion turns out to be true, I'll be cancelling next month. The quality of the monthlies has already been debatable for the past few months (barring the odd gem like Rise of the Tomb Raider).
If I weren't an annual subscriber, I'd haved skipped November based on the Early Unlocks. As it is, I chalked it up to an experiment by Humble as to whether there was a market, but now I'm suspecting more sinister motives.
I'll wait and see how it turns out though.
A lot of the games have appeared in other Humble Bundles later, so I suppose we're paying for the first bundling unlocks, or bundling premieres as it were. Now the question is, is the "extra" money worth it?
[Edit: typo.]
Post edited October 18, 2017 by Getcomposted