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molerat: This attitude is one thing that always irked me (to say the least) about some of the anit-EE people. Note that I'm saying some, not all.
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Nightblair: Yeah, sure, the folks who want instant experience have their EE now.

But folks who want classical game must pay double now, with no choice to buy only Classical. That is the reason of the rage.

It would be fair if there was a choice in this matter.
Except the guy I was quoting wasn't referencing choice. He was saying everyone should buy the original versions and then update them manually with mods. That they shouldn't even have the option of an updated "click install, click play" easier to handle version.

I understand the anger at the outright removal of the originals. I don't understand, and think is quite idiotic, this attitude that the ONLY way to play these old games is to buy the originals and then mod them. (Or to deal the the inefficiencies of the old games by playing without mods.)

Edit: stupid typos.. .and I still probably missed something
Post edited July 13, 2017 by molerat
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GreasyDogMeat: IWD 2 takes place many years later...

*Looks it up...

Yeah... 31 years later. While that would be nothing for Elves and other long lived races the human party members would be getting a bit old for adventuring.
Yeah ok. I never read the manuals anyway so I am unsure about the timeline. :)

I checked what IWD2 character creation FAQs there are in GameFaqs, and decided maybe I should go with this:

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs/71107

There were also two separate "IWD2 powergaming party guides" but frankly they seemed a bit too hardcore for my needs. One even suggested to have four party members instead of six because that hits some sweet spot with gaining extra XP... but I want six members, to try out different classes.

Good thing I read a bit, good to know about e.g. "level squatting" (meaning that many times it makes sense to delay even several level-ups, as then you keep gaining more and more XP per kill in combat).
As someone who has had many years experience reverse engineering games, I can tell you its very hard.
I am the lead developer on a project that has spent the best part of the last 15 years reverse engineering and re-implementing the game Command & Conquer: Renegade.

We have access to several pieces of information that helped us with our reverse engineering efforts that I suspect anyone working on IWD2 wouldn't have (the Linux version of the Renegade dedicated server contains some debugging symbols and a bunch of debug assert/print statements and the level editor contains some other different debug assert/print statements plus we have other sources of information I cant/wont mention here) and we still haven't gotten anywhere near a full re-implementation of the engine (pieces of the netcode, online stuff, pathfinding/AI, collision detection algorithms and a bunch more besides have thus far proven too difficult to reverse engineer)
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gliamonster: This is great news, rather than people naively paying out for "enhanced" versions they can turn to the open source community and get improvements for free (as they should have done with Baldur's Gate instead of paying again...)
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molerat: This attitude is one thing that always irked me (to say the least) about some of the anit-EE people. Note that I'm saying some, not all.

Just because you have the time and know how to dig up all the third party mods and install them doesn't mean other people do.

I'm relatively neutral on the whole deal myself (the existence of the EEs that is), but acting like its simple for everyone or its how it "should" be done is the naive thing.

I know plenty of intelligent adults who may enjoy a game like Baldur's gate or Icewind Dale but quite frankly have limited entertainment time, and/or limited experience with installing programs on computers.

People that might, say, accidentally end up installing malware on my mother's laptop making me deal with the headache of removing it all. (My brother was guilty of this one, and he's not exactly stupid by any means, just not computer savvy sometimes.)

People like my cousin who are busy busy busy who have better things to do than learning which mods are what, where they can be obtained reliably, and if there's anything special that needs to be done to install them. Remember, just because you know such and such mod website is relatively safe doesn't mean that everyone does. Why spend that time learning how to even "run" the game when they can just be playing it instead? (Edit, my brother is also in the pretty damned busy category, what with kids and all.)

Having a newer version of the game that they can just click "install" and then click "play" on are ideal fore these kinds of people.
Especially when you get into older versions of games that, while they still technically run on modern OS's, may have issues or inconveniences that modern games don't have, and people won't want.

No, I'm not saying the EE"s are awesome sauce or whatever.
What I'm saying is don't assume that because its easy for you to do, or you have time to do, or you think it should be done that way, doesn't mean it actually is that for anyone else. People have their own priorities, and quite often convenience is a thing they are willing to pay for (clearly, since the EE's seem to be selling quite well despite they many detractors I see on this site).

Also, people being happy that the code is lost... Yeah why really? Sure, Beamdog would probably use it to make another EE, but them aside the loss of the code also means a loss of the game in a historical sense.
20 years from now are OS's going to use the same calls/system things/whatevers (sue me I'm not a coder) they are now? No, probably not.
Hell, eventually they will go to an new architecture all together much like when things jumped from 16 to 32 bit and suddenly all those old DOS things wouldn't work on the new computers. (Yes, they kept backward compatibility when they jumped up to 64 bit processors, but keeping it going will become less and less viable as technology progresses.)
Are emulators going to be reliable enough to run these things?

Maybe, but the further you get into windows and the direct3d/directx/whatever the more complicated you get. Especially when you consider how badly some games use those API. There's a blog/forum post out there written by a former AMD or NVidia employee describing the horrible state of some games using the DirectX APi, and how they basically had to hack in things for individual games to make them work because the devs didn't follow the rules so to speak.

Any directx emulator that's coded is going to have to deal with all those individual game hacks, and is going to have to do so without the aid of the companies that made the games.

Essentially the game becomes much more likely to be lost to time. How is that a good thing?

Edit: Small typo, clarifying a line.
The problem is not with EE's per se.but with some of what Beamdog to the games. The Addition of New Charecters and items to the games pissed a lor of people off, in my opinion quite rightly.
I think a lot of the beamdog hate is really oner the top,but some of it Beamdog brouth upon itself with some bad decision.
I think if the EE's had simply given us the original modidfed to run on a modern computer without jumping through a lot of hoops (things like screen support, graphic glitches with modern video cards,etc) there would be few objections.
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Telika: And many early Doctor Who episodes were lost because the BBC re-used the VHS and taped stuff over them.

So yeah. Facepalm happens.
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SirPrimalform: VHS didn't exist in 1963 and they were originally contractually obliged to wipe them. I don't think the unions took kindly to the idea of repeat broadcasts in those days.
Sorry, but you have been misinformed. Video tape, though not of the vcr variety, has existed since the late 1940's. In the early 50's it was SOP for shows that were love for the East Coast to be taped for broadcast in the Other time zones.
And from the first days of television the standard contracts for TV included reruns.
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SirPrimalform: VHS didn't exist in 1963 and they were originally contractually obliged to wipe them. I don't think the unions took kindly to the idea of repeat broadcasts in those days.
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dudalb: Sorry, but you have been misinformed. Video tape, though not of the vcr variety, has existed since the late 1940's. In the early 50's it was SOP for shows that were love for the East Coast to be taped for broadcast in the Other time zones.
And from the first days of television the standard contracts for TV included reruns.
I didn't say video tape didn't exist, I said VHS didn't exist. Obviously, I know video tape existed as I subsequently acknowledged it in my reply: "they were originally contractually obliged to wipe them."
You're misinformed if you think that VHS just means any video tape.
Your knowledge about TV contracts may be specific to the US? In the UK, the actors union Equity was very strict about repeats and from a year after the original broadcast the programme could no longer be repeated.
Post edited July 27, 2017 by SirPrimalform