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Pheace: This is understandable as value to you the consumer but I don't consider this relevant in an argument about how much value GOG adds for it's cut of the sale.
Only in as so far that GOG getting a smaller cut means less leverage to compete over prices. If someone takes a bigger cut they can afford to lower prices and still make profit.
I just wanted to state that for me the superior product is worth the price, but many only see "but it's cheaper on Steam".
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Linko64: Given their limited reach compared to other stores in the same market, it would be hard to levy a larger cut unless it's something being brought back from the dead e.g. SWAT 4
It's a percent cut. The reach difference is built in.
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Pheace: This is understandable as value to you the consumer but I don't consider this relevant in an argument about how much value GOG adds for it's cut of the sale.
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toxicTom: Only in as so far that GOG getting a smaller cut means less leverage to compete over prices.
Indeed, the pricing competition Epic and the like kicked off with taking a lower cut is likely to hit GOG harder than some of the bigger stores.
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Linko64: Userbase every time. Most people don't care about DRM, or even know what is it. Bar the odd case where a YouTuber picks up a very bad case of DRM...which makes it sound like a sickness when typed like that.
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tfishell: Can GOG grow their userbase even if they don't get exclusives? Seems like GOG has been in the biz only 4 years less than Steam, ie almost as long as Steam, yet has like 1-2% of Steam's income. (could be wrong)
The steam has multiple revenue streams built into it. As for exclusives, they have a bunch of them that you can only buy on GoG. But like always, most people aren't really aware of it (going back to the problem of its marketing/comms)


They're pretty much the Arrow Video of video games.
Post edited March 16, 2019 by Linko64
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timppu: Even for the "minimal effort" part, GOG (at least still) provides e.g. standalone offline installers, which IS always extra effort compared to what Valve does for its games. Me and many others consider that an extra service worth something.
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Pheace: This seems baffling to me. It's not like they *make* the game drm-free with that installer. They get a DRM-Free game and they put a wrapper around it which additionally even adds some advertisement in it. And that used to be the *only* way they even sold games. Why is that worth more just because Steam invested in making the process more streamlined? (and now GOG as well)
I never claimed they make it DRM-free with the installers.

If you haven't noticed, GOG offers two ways to download, install and play your games:

1. The "streamlined" Steam way, using Galaxy.

2. The old-skool way, downloading an installer and running it in order to install the game, and then run it, all without the Galaxy client. (You can also download the installers with Galaxy, but that is irrelevant.)

My understanding is that it is the GOG staff that takes care of the installers (their naming, keeping them up to date etc., ie. they are not such a big mess like the Humble Bundle installers which are provided by the publisher as is with various formats and naming conventions, and many publishers choose not to offer such at all, only a Steam key). That is extra work, and it is extra work I happily pay for (or choose to buy from GOG for them). Not sure how much of it is automated, but they have to at least decide on the naming of the files, whether there are separate patch installers or not etc.

The Galaxy files, however, can pretty much be maintained by the publishers themselves, as far as I've understood,

I could explain why I like the standalone offline installers, but not sure if you are really interested in the details. I just do.
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Pheace: This seems baffling to me. It's not like they *make* the game drm-free with that installer. They get a DRM-Free game and they put a wrapper around it which additionally even adds some advertisement in it. And that used to be the *only* way they even sold games. Why is that worth more just because Steam invested in making the process more streamlined? (and now GOG as well)
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timppu: I never claimed they make it DRM-free with the installers.

If you haven't noticed, GOG offers two ways to download, install and play your games:

1. The "streamlined" Steam way, using Galaxy.

2. The old-skool way, downloading an installer and running it in order to install the game, and then run it, all without the Galaxy client. (You can also download the installers with Galaxy, but that is irrelevant.)

My understanding is that it is the GOG staff that takes care of the installers (their naming, keeping them up to date etc., ie. they are not such a big mess like the Humble Bundle installers which are provided by the publisher as is with various formats and naming conventions, and many publishers choose not to offer such at all, only a Steam key). That is extra work, and it is extra work I happily pay for (or choose to buy from GOG for them). Not sure how much of it is automated, but they have to at least decide on the naming of the files, whether there are separate patch installers or not etc.

The Galaxy files, however, can pretty much be maintained by the publishers themselves, as far as I've understood,

I could explain why I like the standalone offline installers, but not sure if you are really interested in the details. I just do.
The original point is being missed here. The original argument is about how hard GOG works for their cut compares to Valve.

I totally understand *you* consider having a drm-free installer extra value, but it's not an argument to have an increased cut with the developer, even more so since customers aren't actually paying more for that value, given prices are generally the same compared to other stores (bar regional currency differences)
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Pheace: The original point is being missed here. The original argument is about how hard GOG works for their cut compares to Valve.
Since I don't use Steam, correct me if I'm wrong, but - AFAIK Steam does not support the games themselves. If you have a problem you have to hope for the dev or the community. GOG's support in this case is actually pretty stellar - they will try everything to get a game to run on your machine. I would consider this a big part of the "hard work".
At least GOG for their cut are providing actual service, while Valve usually doesn't do anything at all.
edit: I have to apologize as I didn't look at the dates. Perhaps there is still something new informative for some people to read with my post.

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keeveek: At least GOG for their cut are providing actual service, while Valve usually doesn't do anything at all.
Valve is investing into their client. Steamworks for devs (https://partner.steamgames.com/doc/api). Then there is Family Sharing, Remote Play, their excellent Controller Support, Workshop, Broadcast, community features. They aren't just sitting on their money, though sometimes they are kinda slow on things. You should take a look into their Steam Labs at what they working at and pushing out.

It's each dev's respective responsibility to offer support if a game doesn't work. Valve can't be blamed for Fallout 3, for example, not working properly on Steam because it's Bethesda's duty to remove the Games for Windows Live addition through a patch. However, Valve can be blamed for not pressuring Bethesda to change it. At least people are able to voice their negative opinions through User Reviews on Steam, telling people to get the GOG version. Take a look at Borderlands 3 and Subnautica when they released on EGS. No forums, no user reviews, everybody had to go to the Steam forums to find help whenever they had problems with their games.

Valve's cut is initially 30% (like Apple, Google, Sony, Microsoft and Nintendo), for those in this thread that don't know: Since 2018 Valve's cut gets reduced to 25% after 10 Mio. $ in revenue and to 20% after 50 Mio $ in revenue. Valve also allows developers to generate free Steam Keys to sell on their websites for 0/100 split with all money going to the dev. Factorio dev does this, for example.

Another topic here is the DRM free thing. A common misconception is that, if a game releases on Steam, it's bound to DRM through Steam. That's not true. Developers decide if they want to use Steam as a DRM, requiring the client to play games.

https://www.pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam

Here is a list to find some examples. There are a few differences here and there. Some games only use Steam for the first launch and are DRM free afterwards, like Cuphead.

Other games that are completely DRM free, when bought on Steam: Psychonauts, Broken Age, Wasteland 1 and 2, Europa Universalis 4, Rayman Origins, Bastion, and many others.
Post edited January 31, 2021 by nermink
Steam is still primarily a drm platform regardless if they have some games without it.

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nermink: It's each dev's respective responsibility to offer support if a game doesn't work. Valve can't be blamed for Fallout 3
If you buy the game from Steam it's their responsibility as they are the ones you have done business with unless it works differently in your country.
The majority of games still use DRM ...especially that nasty Denuvo one used by bigger launch titles
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nermink: edit: I have to apologize as I didn't look at the dates. Perhaps there is still something new informative for some people to read with my post.
...
I was so going to rant at you... you Necromancer you! ;)
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§pectre: Steam is still primarily a drm platform regardless if they have some games without it.
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Niggles: The majority of games still use DRM ...especially that nasty Denuvo one used by bigger launch titles
It's each and every dev's choice on Steam to bind their games with DRM but it's not Valve's decision on every one. I dislike the denuvo inclusion as well and tend to ignore titles like that (or buying them on GOG), but unfortunately the developers and publishers of each game want to use it. Sometimes devs like iD remove Denuvo in a future patch as they did with Doom Eternal.

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§pectre: If you buy the game from Steam it's their responsibility as they are the ones you have done business with unless it works differently in your country.
I understand but the way I see it, Amazon themselves are not responsible if a product that you purchased doesn't work. However, as you used their platform to buy the product, you can get help or additional support by Amazon themselves if things don't work out with the seller, like refunding or getting a replacement. Similarily, Valve provides a platform that you can buy from and if things don't work you can most likely get your money back in case-by-case situations, even if you don't meet the refund critera anymore.