Posted August 09, 2020
dtgreene: A "blind tech" option still doesn't make it possible to get late game techs (like the one that lets you make units (including the settler equivalent) fly like Civilization 2 helicopters, or the ones that give your created units psionic attac/defense) early in the game. Randomizing the tech tree, on the other hand, would make it possible to get such technologies early.
vv221: I fail to see how this would be fun to play. I like games with semi-randomized tech trees, I think Stellaris is a good example with its randomized half-tree/half-deck technologies unlocks. But an early game tech should still be available early, and a late game one much later, or the strategy game would quickly become some boring betting game run by chance only.
Since this thread is about improving games, this proposal does not cut it as it would instead worsen it ;)
A randomizer for Alpha Centauir could work on similar principles. In any case, I think this doesn't need to be a core part of the base game, and could work fine as a third-party program; run it with a seed and other options (should earlier engines be guaranteed to appear before later ones? should there be a chance of Ascent to Transcendence appearing "early" in the game, or should it be guaranteed to not be possible to build it until much later?) Also, the randomizer would give every civilization the same tech tree, so that the civilizations would be on even footing; you wouldn't have one civilization having access to a key advance much earlier than the others.
Yes, there would be options, like the ones I mentioned in that parenthetical note. Having Ascent to Transcendence available right away (well, after someone builds Voice of the Planet, which would also be immediately available unless one randomizes the placement of Secret Projects within the tech tree) would lead to some very short games.
And of course, if this is a third party mod generator, not everybody would be forced to play with it; only those who want to make their games more chaotic and/or who might be bored with the vanilla tech tree would install it. To put it another way, what I am proposing here is a mod (or technically a program that generates them), not a change to the base game.