Wishbone: I'm pretty sure that any game where the Linux version is owned by someone else than the Windows version (although I'm not sure such a game exists) would not have its Linux version here in the first place.
muntdefems: As I said, all Feral (XCOM, Shadow of Mordor, Empire: TW, Company of Heroes 2) and Aspyr (Bioshock Infinite, Borderlands 2, Geometry Wars 3, Civ5, KoTOR II) ports fall into this category. And they only get paid by the original dev for the Mac/Linux sales of the games. So they could (and presumably would) have their Mac and Linux versions here if GOG had any means of telling apart a Windows sale from a Mac/Linux one.
Firstly, I find that very hard to believe. Such a business model seems totally unviable. I would expect a company to be hired to make a port, get paid for that, and that's it. To get nothing except a percentage of sales seems ludicrous, especially in today's gaming environment where games are frequently sold as multiplatform titles.
Secondly, how would you propose GOG should handle it? Given that they do multiplatform releases, what if someone buys a game, downloads the Windows version, then later on downloads the Linux version? Should they pay both parties? Pay them half each? Demand their money back from the Windows dev and give them to the Linux dev instead? And for how long? I have games here that I bought in 2008. I might download the Linux version of one of them in a couple of years. When should GOG be able to count on keeping the money they have gotten for a sale?
Frankly, I think any dev agreeing to a porting contract like the one you describe had better look for work elsewhere, because that seems like an impossible way of doing business.