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a new nes emulator that renders 2D nes games in 3D

from the article

The 3DNES project, as the name implies, extends the 2D sprites of the NES into the Z axis, letting players rotate the camera around to see the sides and back of the formerly flat sprites. This isn't just a conversion of every pixel into a uniform voxel, either. In a game like Super Mario Bros., for instance, 3DNES converts pipes to into cylindrical 3D models, with bulging piranha plants embedded in the center. In Mega Man, ladders remain in the background while wall-hugging enemies are accurately placed on the sides of thick blocks.

The emulator's developer, who goes by the handle "geod" online, has been posting videos of the work-in-progress emulator for months. This week, he finally took his work public, posting a playable beta version that runs through the Unity Web player and can load arbitrary (and definitely legally obtained) ROMs from the cloud.

http://arstechnica.com/gaming/2016/03/how-a-new-emulator-generates-3d-scenes-from-2d-nes-games/

while its very impressive and al
i cant help but think of this as the 3DS gimmick
a gimmick that was old 4 years ago already

still mighty impressive work though
ExiteBike in 3D.

THE HORROR!
1942 might be pretty cool in 3D
That is amazing
Really cool!
I'm curious how the emulator would handle games that use tricks to get around the limitations of the NES, such as Recca. Does the emulator handle cases like that?
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dtgreene: I'm curious how the emulator would handle games that use tricks to get around the limitations of the NES, such as Recca. Does the emulator handle cases like that?
no idea might wanna contact the developer about that
what does recca do anyway ?
COMIX ZONE!!!
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amrit9037: COMIX ZONE!!!
is a megadrive game ! ;p
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amrit9037: COMIX ZONE!!!
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snowkatt: is a megadrive game ! ;p
I have no idea.
But that game may look cool in 3D
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snowkatt: what does recca do anyway ?
A quick Google search reveals that some sprites (like those for explosions) appear only every other frame.

It's also worth noting that apparently some platforms (but apparently not the NES) can change the sprite table in the middle of drawing the screen.

Also, I'm curious how glitch screens look in 3DNES.
I was into it, until I saw Legend of Kage and all the bad memories resurfaced. Somebody, please, burn it with fire!!!

Seriously, I can't even imagine how much work it would take to create something like this. The developer mentions that "Super Mario Bros works particularly well", but I liked Mega Man the most.
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amrit9037: COMIX ZONE!!!
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snowkatt: is a megadrive game ! ;p
And was perfect anyway!
Reminds me a little of The Thousand Year Door, when you're able to flip the game world from the 2D into 3D. They also do just look a little like a scrolling beat 'em up stage though.
Post edited March 09, 2016 by Nel-A
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MadalinStroe: I was into it, until I saw Legend of Kage and all the bad memories resurfaced. Somebody, please, burn it with fire!!!

Seriously, I can't even imagine how much work it would take to create something like this. The developer mentions that "Super Mario Bros works particularly well", but I liked Mega Man the most.
Yeah, the mechanical nature of Mega Man seems to work quite well whereas the more natural look of Super Mario Bros and Castlevania gives the 3D algorithm some trouble.
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tinyE: ExiteBike in 3D.

THE HORROR!
Since ExciteBike already simulates 3 dimensions that would be freaky