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Great news for avid gamers! Gamemusic Records releases a double vinyl album with the music of Heroes of Might & Magic III, the cult classic strategy title.

For the very first time in over 20 years, this fan-favorite soundtrack will be available as a much-anticipated collector’s edition LP, freshly remastered for the occasion. Gamemusic Records teamed up with Paul Anthony Romero and Rob King, the original creators of this soundtrack, to bring it back to life in a way that does justice to its legacy.

This exclusive release includes a double 12-inch vinyl disc (180-gram LP) packed in a gatefold jacket with antistatic sleeves. Each side of the cover presents stunning artwork by Magdalena Katanska printed in high quality with several embellished elements. Preorders are available via the Gamemusic Records online store. This first pressing is limited to 1000 copies total. In the Spring of 2022, the label plans to start shipping vinyls worldwide.

Gamemusic Records previously released the Heroes Piano Sonatas, a live album with arrangements of music from the Heroes of Might & Magic series. The label also has two editions of the critically acclaimed Frostpunk Original Soundtrack vinyl in its portfolio, as well as the atmospheric Kholat OST. GOG.COM is the official media patron of this latest release, offering fans the opportunity to play the classic game.
neat
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ShadowWulfe: HoMM3 soundtrack is great, but what about HoMM2? That one had some great tracks.
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Breja: I feel like that game is always unfairly overshadowed by the third one.
As an even more unpopular opinion, found HoMM3 the most frustrating out of those I played (1-4 and ToTE from 5). Plenty of clear improvements from 2 but also plenty of steps in a wrong direction imho. Computing power no longer the limiting factor, but they didn't make the proper use of it from where I'm standing. (Of course, my most unpopular opinion when it comes to the series is that HoMM4 is just what it should have been, thanks to heroes actually being heroes, in combat, not cowards hiding behind their armies, and armies not being mindless blind critters needing heroes to move.)
Personally I prefer the charming pixel art direction of the second one. It is so good that even being the third one a better and bigger game I always end up coming back more times to heroes II than to the rest.
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Cavalary:
I liked HoMM2 more as well, but HoMM3 has some great add-on campaigns.

Never played 4, maybe after I finish Chronicles will check it out.
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Breja: I feel like that game is always unfairly overshadowed by the third one.
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Cavalary: As an even more unpopular opinion, found HoMM3 the most frustrating out of those I played (1-4 and ToTE from 5). Plenty of clear improvements from 2 but also plenty of steps in a wrong direction imho. Computing power no longer the limiting factor, but they didn't make the proper use of it from where I'm standing. (Of course, my most unpopular opinion when it comes to the series is that HoMM4 is just what it should have been, thanks to heroes actually being heroes, in combat, not cowards hiding behind their armies, and armies not being mindless blind critters needing heroes to move.)
I used to aboslutely love 3, but when replaying the 1-3 games a couple of years back I also found it somewhat frustrating, definitely more so than 2 or even 1. I also found myself liking the more colorful and whimsical graphics of 2 over the more serious and "realistic" 3. In many ways 3 is technically the pinnacle of the formula, but I just had way more fun with 2.

4 I always like, even back in the day when it first released and people were hating on it. It's not perfect, not by a longshot, but I think it's much more interesting than another exact copy of the same formula with new units would have been. I think it had the best story campaigns, and I did enjoy the more RPG-ish focus on heroes a lot. It's a pity people didn't take to it, because I never really liked what Ubisoft did with the series later. I never even finished HoMM 5.
The problem with 4 was that the AI was completely broken, since the developers were going out of business and the release was rushed out with no time to spend on the AI. As a result the campaign consisted almost entirely of building up forces to take on giant mobs. I did finish it and didn't hate it, mostly because the mechanics were interesting, but after the campaign I played about 15 minutes of one scenario and then quit forever. No point when the AI doesn't work. It's probably a good Heroes game in multiplayer, but for single-player, it's by far the worst (up through 5 anyway, haven't played the ones after).
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eric5h5: The problem with 4 was that the AI was completely broken, since the developers were going out of business and the release was rushed out with no time to spend on the AI. As a result the campaign consisted almost entirely of building up forces to take on giant mobs. I did finish it and didn't hate it, mostly because the mechanics were interesting, but after the campaign I played about 15 minutes of one scenario and then quit forever. No point when the AI doesn't work. It's probably a good Heroes game in multiplayer, but for single-player, it's by far the worst (up through 5 anyway, haven't played the ones after).
The AI isn't broken, it's exactly the same AI from H3. The problem is that in H4 they added wondering monsters(if you come too close to a mine/treasure the monsters guarding it will also move 1-2 squares away from the mine/treasure and attack the hero). The player will easily adapt and avoid this situation, but the AI simply doesn't know about this new mechanic, so it always loses its heroes.

By the way H5 has almost no AI, it's all simulated by having events where the AI simply gets creatures added to its heroes each week. Ubisoft couldn't even be bothered to import the H3 AI.
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Breja: Nice artwork. But it's not for me. I'm not an audiophile (though I have healthy respect for anyone who still collects physical media), and I pretty much never listen to any game soundtracks. Even the ones I really liked rarely make "sense" to me outside of when playing the game.
I listen to Satinav, Memoria, and Silence OST's regularly, figured you'd like those outside the game.
Some I listen to without ever playing a game, and some like those are like replaying the game without the effort.
https://www.youtube.com/watch?v=mwiKedlH5rs
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MadalinStroe: The AI isn't broken
Sure it is; this was commonly known. See http://heroescommunity.com/viewthread.php3?TID=21689 or http://heroescommunity.com/viewthread.php3?TID=37009 or here and so on...there's more where those came from.

edit: thanks, so-called forum software, for the link mangling....
Post edited October 01, 2021 by eric5h5
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eric5h5: The problem with 4 was that the AI was completely broken, since the developers were going out of business and the release was rushed out with no time to spend on the AI. As a result the campaign consisted almost entirely of building up forces to take on giant mobs.
A focus on PvE is also a positive from my point of view. Thoroughly enjoyed King's Bounty: The Legend (still the only one from the series I played, so can't talk about the rest) after all and that's entirely like that, not dealing with another active player.
Admittedly, many things changed in 4 compared to 1-3 and it's understandable that it drove away the series' actual target audience (reminds me of something...), so it would have been better to be marketed as a spin-off. Might have saved the dev too...
Sure Vinyl player can be bought for cheap (used) but is it really necessary to start a collection of just one vinyl record?

I used to CD but after I can fill my DAP with hundreds of songs I felt CD is just back up at this point.,
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Cavalary: A focus on PvE is also a positive from my point of view. Thoroughly enjoyed King's Bounty: The Legend (still the only one from the series I played, so can't talk about the rest) after all and that's entirely like that, not dealing with another active player.
Sure, and King's Bounty Armored Princess/Crossworlds is even better. Not what I'm looking for in HOMM though. :) However this is getting pretty off-topic. HOMM 3 music is probably one of the relatively few game soundtracks that would actually work as an album...you only get to hear the beginning of many of the tracks unless you deliberately sit there and do nothing for several minutes in the town screens.
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eric5h5:
Don't forget Warriors of the North!

I have yet to play Dark Side, but the cartoony KB reboot series had been great up to that point.
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polecat1: Such a waste of resources of our planet!
Depends on the who and what. There's tons of useless gadgets sold as miracle products and cheap crap sold all the time that won't last a few minutes of actual use.

There's far worse cases.
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MadalinStroe: The AI isn't broken
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eric5h5: Sure it is; this was commonly known...
Did you just stop reading my post after the part you quoted, and simply ignored all the rest? This is the very definition of taking things out of context, and straw-manning my response.

TL;DR: Because they ran out of time, the AI is exactly the same one, copy-pasted, from Heroes 3. For more information read my initial post.

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eric5h5: ...
Having said that, thanks for the links. I forgot to mention that the other addition that messed up the Heroes 3 AI, was the inclusion of the fog of war system.
Post edited October 01, 2021 by MadalinStroe