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Version 4 is in development!

If you'd like to see it come to GOG.com then vote here: http://www.gog.com/wishlist/games/grid_cartographer

Want to see a video of Game Link 2.0?
Watch this: https://www.youtube.com/watch?v=2wMK8YQirTw&feature=youtu.be

What's new in v4 so far?
* Game Link 2.0
* Improved Secret Doors and Walls
* Improved 'parchment' map theme
* Named Floors

Want more v4 development news?
Read the blog thread here: http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1468

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Version 3 of my RPG map drawing software is already available and can be downloaded for free here:
http://www.davidwaltersdevelopment.com/tools/gridcart/

Main highlights of this third major release:

* HEXAGONS!
* GAME LINK - track the player in the map editor from a number of games.
* 3D Engine - view the map, in 3D !
* Completely rewritten Mark Tool and new Paint Selection tool.
* More Colours and Coloured Labels
* Constrained Drawing on square grids by holding down the <shift> key.
* Optional "Ground Floor"
* Lots of new markers, terrain and edge styles.
Post edited January 29, 2016 by HiddenAsbestos
Just purely out of curiosity, how's the sales coming along? Have you been able to break even, taking into consideration the hours you've put into developing and updating the program?
Nice! I am still using v1 for my Wizardry LP though, haha.
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lowyhong: Just purely out of curiosity, how's the sales coming along? Have you been able to break even, taking into consideration the hours you've put into developing and updating the program?
Not really a chance of breaking even on this, but that's okay, I like making this thing better anyway.
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Luisfius: Nice! I am still using v1 for my Wizardry LP though, haha.
Thanks, I guess that's extra old-school though ;-)
Thanks, I just bought it.

I'll probably play/map the recently translated Wizardry Empire for the GBC after I'm done with my current game, or is there a good game to try the hex function out? The only hex-RPGs I can think of are the Fallout games, but I don't think mapping those is fun.
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Dotur: Thanks, I just bought it.

I'll probably play/map the recently translated Wizardry Empire for the GBC after I'm done with my current game, or is there a good game to try the hex function out? The only hex-RPGs I can think of are the Fallout games, but I don't think mapping those is fun.
Thanks for the support! I'm not sure what computer/console games to recommend for hexes (I added the feature more with tabletop players in mind) but I look forward to taking a look at Wizardry Empire myself! I think Earthbound uses hex maps as well, but as with Fallout, I'm not sure you'd need to map it.

Now hexes are in (phew!) I plan to return to some of the most popular requests for game mapping. Top of my list is to add wall switches. As always I'm keen to hear what else would make Grid Cartographer even better!
I really want to make Grid Cartographer work well for everyone who wants it. Since not all keyboards are the same I've invested some time into writing a key mapping editor which will be a new feature in the upcoming v3.0.1 update.

I've written a bit about it here and there's a WIP screenshot too:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&amp;t=1346&amp;start=30#p1739
Version 3.0.1 is still in development. The keyboard remapping is now in. Today I spent time working on adding some more marker tiles. Check them out here!
If you're mapping The Bard's Tale and are struggling with some of the more complex anti-magic zones, then look out for v3.0.1 coming soon. I've added a simple three colour system that lets you paint overlays onto the map: see here . With this it should be much easier to draw complex areas involving darkness, HP drain and/or silence effects.
Post edited March 17, 2015 by HiddenAsbestos
After a busy couple of weeks the massive, free v3.0.1 update is now ready. It adds a LOT of new stuff, here's a summary of the key points:

* 24 New floor markers
* Wall mounted buttons
* Half wall and half-door frames
* Terrain Wand tool for fast selection of contiguous terrain
* 'Dungeon Master Tools' to create party-facing image exports with all the treasure and traps hidden from view.
* Keyboard Remapping
* Streamlined wall and door modes
* 'Field Effects' overlay feature - useful for things like marking 'anti-magic' or 'HP drain' areas
* Several new fixes, tweaks and shortcuts

DOWNLOAD HERE
Post edited March 21, 2015 by HiddenAsbestos
Grid Cartographer v3 is now available for Android as a beta at the usual place.
Hey everyone, the free update v3.0.2 is now available to download ! It adds two major new features

* Avatar Marker A representation of the player / party on the map that you can move and turn around with the cursor keys (or hold ALT to strafe). Use the new move tool on the nav toolbar (left side) to place it on a tile. Toggle on/off with the new button on the View toolbar, or F9.

* 3D View Immerse yourself in the map from a first person perspective with the new 3D mode. Use the new 3D ribbon tab to select split screen, picture in picture (press again to cycle through positions) or full-screen views. Click (or tap) on the viewport to move around. Toggle x-ray vision, smooth movement and wall collisions with options on the 3D toolbar.

* Plus more fixes, tweaks and features!

full change log: http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&amp;t=1360

download here: http://www.davidwaltersdevelopment.com/tools/gridcart/
I've been working on v3.0.3 slowly but surely and along the way I've been releasing beta versions so people can try out the latest goodies. You can download the latest beta 2 for Windows here

Change highlights:

* New 'stone' and 'stone + pressure plate' markers
* New 'corridor' terrain type which is like a block but just the automatic walls
* Improved water terrain (now animated) and new 'trees' and 'metal' terrains
* Boulder marker
* Select All option, press CTRL+A
* Export maps as .OBJ files for game engine use.
* Fixed a few bugs and tweaked a few things.

The full list + pictures can be found here

enjoy!
Hi, I'm still using version 2 because I don't really need the new features, but there is something that I would really like to see: better support for custom tiles.

I have started playing Might & Magic 3, it has an automap but no note taking. Trying to get the best of both worlds I imported tiles from the game's automap as custom tiles, but everything gets lumped together. I would like to be able to organise tiles in different tilesets (outdoors, towns, caverns...) and change the order of tiles, so all wall tiles are next to each other. Or even better, make subsets of tilesets.

(and if anyone is wondering how I got the tiles, I just made a screenshot at native size, used the slice tool of my image editing program and used a small program I had thrown together to scale them to 32x32 automatically all at once)
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HiPhish: Hi, I'm still using version 2 because I don't really need the new features, but there is something that I would really like to see: better support for custom tiles.

I have started playing Might & Magic 3, it has an automap but no note taking. Trying to get the best of both worlds I imported tiles from the game's automap as custom tiles, but everything gets lumped together. I would like to be able to organise tiles in different tilesets (outdoors, towns, caverns...) and change the order of tiles, so all wall tiles are next to each other. Or even better, make subsets of tilesets.

(and if anyone is wondering how I got the tiles, I just made a screenshot at native size, used the slice tool of my image editing program and used a small program I had thrown together to scale them to 32x32 automatically all at once)
Hi thanks for the requests! The custom tiles interface is something which I intend to look at over the course of version 3.

This process has started today with the release of v3.0.4 beta 1 (windows only) which adds amongst other things the ability to import multiple custom tiles in one go.

-- download here

-- change log:

* PRO: Snow Terrain.
* PRO: Tree Marker.
* ADDED: Setup > "Current Region" page
* ADDED: Toggle the ground floor on/off for the current region on the 'Current Region' setup page.
* FIXED: Inside and Outside terrain (both open and walled) were incorrectly locked out of the free edition.
* FIXED: Nudge Floor Above/Below issues when there is no ground floor.
Post edited May 08, 2015 by HiddenAsbestos